Post your screenshots!

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jojoa1997
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by jojoa1997 » Sat Dec 07, 2013 00:15

Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Casimir
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by Casimir » Sat Dec 07, 2013 00:49

Very impressive, and interesting. The inverted nodes in the bar also appeared in the closed android version that was seen some time ago.
 

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sfan5
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by sfan5 » Sat Dec 07, 2013 07:36

jojoa1997 wrote:
Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?

That is something which actually works
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xyz
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by xyz » Sat Dec 07, 2013 17:02

jojoa1997 wrote:
Dun Dun Dunnnnnn! Is this a mock gui or an actual apk?

<3

Image
 

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by Sokomine » Sat Dec 07, 2013 17:30

Great! Hope that android version gets available soon. Building might be a bit difficult without a keyboard/mouse. Direction could be choosen by using the phone's sensors, and perhaps a way to continue to go forward might be nice. That way, exploring servers and doing some sightseeing might be possible.

And, in order to avoid beeing offtopic, a screenshot:
Image
That's what happens currently when I turn on shaders. The astonishingly large swarm of birds was a surprise. Usually there are only 1-2 birds in the sky.
A list of my mods can be found here.
 

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Inocudom
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by Inocudom » Mon Dec 09, 2013 06:09

It looks like you are using 0.4.6, Sokomine. Give 0.4.8 stable a try and see if you have a shader issue with it.
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Jordach
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by Jordach » Mon Dec 09, 2013 11:26

WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Image
Image
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by Sokomine » Mon Dec 09, 2013 12:16

Inocudom wrote:It looks like you are using 0.4.6, Sokomine. Give 0.4.8 stable a try and see if you have a shader issue with it.

No, it's latest git. Don't know why the version information is that wrong.
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Dopium
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by Dopium » Mon Dec 09, 2013 14:24

Ok so here i have a very simple freestanding engine that actually continually moves a node block until the circuit has been broken. The engine it self is useless and i havent found a use for it, yet, but interesting none the less. The switch box is only used at initial start up much like a starter motor in your car, after that it runs till you break the circuit.
Image

Now this screenshot is the rear and has been torn apart to show how it actually works, like i said it is a very simple design. The use of delays allow for a timing pattern similar to a multipoint distributor on standard vehicles, minus a coil. I was going to add the coil but i would have to explain how that works and thats a whole new section on its own. Once again i kept it simple for demonstration.
Image

In this last screenshot you can see i have built a 6 cylinder "block" of a combustion engine, well not nearly but looks the part and works. Anyway you will notice i have made a few changes with the wiring design, this is so the timing acts more like modern day EFI ignition systems(usually 3 coil packs on 6cylinder engines, 1 pack(delay) serves two cylinders). Oh and a clock to fill the space.
Image
Edit: Typo
Last edited by Dopium on Mon Dec 09, 2013 14:25, edited 1 time in total.
Running @1.19 MHz, 128 bytes of RAM and interchangeable 4kb ROM carts!
 

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BlockMen
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by BlockMen » Thu Dec 12, 2013 15:07

Video: A Winter Morning in Minetest

Image

The beauty of winter in Minetest ;)
 

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sfan5
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by sfan5 » Thu Dec 12, 2013 16:18

BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)

Y U NO WAVING LEAVES?
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by hoodedice » Thu Dec 12, 2013 16:44

BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)


dat low fps.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by AMMOnym » Thu Dec 12, 2013 17:11

GullDragon attakt on my town :( Image
Last edited by AMMOnym on Thu Dec 12, 2013 17:14, edited 1 time in total.
 

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BlockMen
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by BlockMen » Thu Dec 12, 2013 17:30

sfan5 wrote:
BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)

Y U NO WAVING LEAVES?



Because even with DirectX i had ~9-17fps, with opengl + shaders it would have been 1fps (i guess)


EDIT: nother version with the "wanted" waving leaves
Last edited by BlockMen on Thu Dec 12, 2013 18:52, edited 1 time in total.
 

tiffany1972
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by tiffany1972 » Thu Dec 12, 2013 17:43

i want a mooooooooooooooooooooooooooooodadad please tell me how and ill post a texture pack of instant houses plus a mansion
 

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Inocudom
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by Inocudom » Thu Dec 12, 2013 21:42

BlockMen wrote:
sfan5 wrote:
BlockMen wrote:Video: A Winter Morning in Minetest

https://i1.ytimg.com/vi/Z6KobtxFWGk/maxresdefault.jpg

The beauty of winter in Minetest ;)

Y U NO WAVING LEAVES?



Because even with DirectX i had ~9-17fps, with opengl + shaders it would have been 1fps (i guess)


EDIT: nother version with the "wanted" waving leaves


Out of curiosity, what shaders work with Direct X? I would think that none of them would work.
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Calinou
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by Calinou » Thu Dec 12, 2013 22:03

Inocudom wrote:
Out of curiosity, what shaders work with Direct X? I would think that none of them would work.


They do not. The shaders are all done in GLSL.
 

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RealBadAngel
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by RealBadAngel » Fri Dec 13, 2013 11:58

Calinou wrote:
Inocudom wrote:
Out of curiosity, what shaders work with Direct X? I would think that none of them would work.


They do not. The shaders are all done in GLSL.


I will port them, its not that hard from what i can see.
 

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by paramat » Sat Dec 14, 2013 01:53

Image


HD image. Small slice of an East-West tube realm, one of the geometry options of flexrealm mod, good for O'Neil type space colonies.
Last edited by paramat on Sat Dec 14, 2013 01:54, edited 1 time in total.
 

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