HeroOfTheWinds
Member
Posts: 470 Joined: Wed Apr 23, 2014 23:16
GitHub:
HeroOfTheWinds
IRC: WindHero
Location: Hawaii
by HeroOfTheWinds » Fri Jun 13, 2014 01:48
Post
Virtually the same thing that paramat is doing, just with skylands. :P
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Fri Jun 13, 2014 17:25
Post
Could someone help me with TOTA (Test Of The Ancient ) :D ?
paramat
Developer
Posts: 3700 Joined: Sun Oct 28, 2012 00:05
GitHub:
paramat
IRC: paramat
Location: UK
by paramat » Fri Jun 13, 2014 21:36
Post
An idea came to me suddenly last night, i realised how to make unlimited tunnels using 2 3D noises. Mapgen v6 tunnels tend to be short and get cut off at chunk borders. By adding a third 3D noise i can create tunnel intersections.
Krock
Developer
Posts: 4587 Joined: Thu Oct 03, 2013 07:48
GitHub:
SmallJoker
Location: Switzerland
Contact:
by Krock » Fri Jun 13, 2014 21:38
Post
paramat wrote: http://i.imgur.com/MpYZn8U.png
An idea came to me suddenly last night, i realised how to make unlimited tunnels using 2 3D noises. Mapgen v6 tunnels tend to be short and get cut off at chunk borders. By adding a third 3D noise i can create tunnel intersections.
Nice one. I tried the same with 2x 2D-noises because 3D is a bit slow. It ended up with tiny, v6-like caves.
HeroOfTheWinds
Member
Posts: 470 Joined: Wed Apr 23, 2014 23:16
GitHub:
HeroOfTheWinds
IRC: WindHero
Location: Hawaii
by HeroOfTheWinds » Sat Jun 14, 2014 02:24
Post
A new mapgen experiment to create huge underground caverns:
Still quite a ways to go, but development should start going fast.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sat Jun 14, 2014 11:34
Post
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sat Jun 14, 2014 12:01
Post
:D
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sat Jun 14, 2014 13:09
Post
I need help with this big shadow :()
Inocudom
Member
Posts: 3098 Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom
by Inocudom » Sat Jun 14, 2014 15:04
Post
AMMOnym wrote:
I need help with this big shadow :()
You did not say where you are building this. Nice job by the way.
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sat Jun 14, 2014 15:17
Post
That is problem too becouse my computer is not good enough for make the server. And this shadow on the image become after I used the worldedit.
Jordach
Member
Posts: 4527 Joined: Mon Oct 03, 2011 17:58
GitHub:
Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene
by Jordach » Sat Jun 14, 2014 15:32
Post
AMMOnym wrote: That is problem too becouse my computer is not good enough for make the server. And this shadow on the image become after I used the worldedit.
//fixlight
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sat Jun 14, 2014 17:15
Post
Jordach wrote: AMMOnym wrote: That is problem too becouse my computer is not good enough for make the server. And this shadow on the image become after I used the worldedit.
//fixlight
Thank you a lot Jordach, but it does not work. 2367 nodes updated and on this place is stll shadow.
Amaz
Member
Posts: 354 Joined: Wed May 08, 2013 08:26
GitHub:
Amaz1
IRC: Amaz
In-game: Amaz
by Amaz » Sat Jun 14, 2014 17:23
Post
Try placing lava about the place. That can work.
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sat Jun 14, 2014 17:38
Post
Amaz wrote: Try placing lava about the place. That can work.
That map is one big jungle so it is too dangerous
Krock
Developer
Posts: 4587 Joined: Thu Oct 03, 2013 07:48
GitHub:
SmallJoker
Location: Switzerland
Contact:
by Krock » Sat Jun 14, 2014 17:42
Post
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sat Jun 14, 2014 17:43
Post
Krock wrote:
Nice new profile image Krock. That is Road server ?
Krock
Developer
Posts: 4587 Joined: Thu Oct 03, 2013 07:48
GitHub:
SmallJoker
Location: Switzerland
Contact:
by Krock » Sat Jun 14, 2014 17:51
Post
AMMOnym wrote: Nice new profile image Krock.
That is Road server ?
Thanks, created it with a C# perlin noise library - using a single 3D-noise
Nope. Just test.
CraigyDavi
Member
Posts: 582 Joined: Sat Aug 10, 2013 13:08
GitHub:
davisonio
IRC: davisonio
In-game: CraigyDavi
Location: Hampshire, UK
Contact:
by CraigyDavi » Sat Jun 14, 2014 20:29
Post
Casimir
Member
Posts: 1189 Joined: Fri Aug 03, 2012 16:59
GitHub:
CasimirKaPazi
by Casimir » Sun Jun 15, 2014 10:06
Post
Calinous light change proposal finally make minetest look beautiful.
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sun Jun 15, 2014 10:15
Post
Casimir wrote: Calinous light change proposal finally make minetest look beautiful.
For me is MineTest still beautiful.
Krock
Developer
Posts: 4587 Joined: Thu Oct 03, 2013 07:48
GitHub:
SmallJoker
Location: Switzerland
Contact:
by Krock » Sun Jun 15, 2014 11:52
Post
Casimir wrote: Calinous light change proposal finally make minetest look beautiful.
I agree.
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sun Jun 15, 2014 12:29
Post
New spawn .
Wuzzy
Member
Posts: 4140 Joined: Mon Sep 24, 2012 15:01
GitHub:
Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
by Wuzzy » Sun Jun 15, 2014 13:06
Post
AMMOnym
Member
Posts: 682 Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia
by AMMOnym » Sun Jun 15, 2014 13:21
Post
Try remake the last image to background using Gimp. It is nice image.
Inocudom
Member
Posts: 3098 Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom
by Inocudom » Sun Jun 15, 2014 13:47
Post
AMMOnym wrote: Casimir wrote: Calinous light change proposal finally make minetest look beautiful.
For me is MineTest still beautiful.
Where is this feature hidden? I can't find it.
Users browsing this forum: No registered users and 3 guests