
Moonrealm mod v0.8.0 auto-selects a smooth landing site but doesn't detect gradient.
Nice. Can you post the nodebox? I want to do the same for cactus too.Jordach wrote:This is not a source code mod - but a nodebox!
https://cdn.mediacru.sh/-GVRm-2__-LS.png
Casimir wrote:Nice. Can you post the nodebox? I want to do the same for cactus too.Jordach wrote:This is not a source code mod - but a nodebox!
https://cdn.mediacru.sh/-GVRm-2__-LS.png
Code: Select all
-- GENERATED CODE
-- Node Box Editor, version 0.6.4 - Stone
-- Namespace: test
minetest.register_node("test:Node1", {
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.5, -0.375, 0.5, 0.5}, -- PlantSide1
{0.375, -0.5, -0.5, 0.375, 0.5, 0.5}, -- PlantSide2
{-0.5, -0.5, 0.375, 0.5, 0.5, 0.375}, -- PlantSide3
{-0.5, -0.5, -0.375, 0.5, 0.5, -0.375}, -- PlantSide4
}
}
})
https://mediacru.sh/88848ab59297Jordach wrote:Here's the remainder of my Mega City Build 1:
http://imgur.com/a/Boe5H
I miss a user known as bwog, he had a very good idea on how Minetest should have developed.
I quite like that, although the grass is too bright.MirceaKitsune wrote:OHRRPGCE (Vikings of Midgard) meets Minetest. For those who aren't familiar with this game, Vikings of Midgard is a fantastic 2D RPG licensed under the Public Domain, running on the OHRRPGCE engine (licensed GPL). Since its tilesets are PD, the idea of trying to make a texture pack using some its tilesets came to mind.
After: (still WIP)
I saw 3 per one day :Dparamat wrote:
Unique desert dungeon in mapgen v6 with 2 large archways / slices of rooms left standing.
HA! It left without you! Very nice shot!AMMonym wrote:Bye Heli
I never played Sims too long time but this look awesome.webdesigner97 wrote:Top secret:
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