Post your screenshots!

User avatar
Inocudom
Member
 
Posts: 3071
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: Post your screenshots!

by Inocudom » Wed Jul 16, 2014 05:15

Image
I built this chapel on the LinuxGaming server a few months ago.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

LazyJ
Member
 
Posts: 591
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: Post your screenshots!

by LazyJ » Wed Jul 16, 2014 07:24

Here are some recent screenshots of builds created by shadowpawn84, ubuntuyou, and klappspaten on LinuxGaming's Minetest server. To see more visit the post links below as well as the "Featured Builds" link list on the LinuxGaming thread.


From "Moderators' Collaborative Bonanza" - part 1:

Main Pagoda by shadowpawn84

Image



"Open Temple" by shadowpawn84 and klappspaten

Image


"Dark Chocolate, 'Ebil' Lava Cake" by ubuntuyou

Image



From "Moderators' Collaborative Bonanza" - part 4:

"Puzzle Box Chamber" by klappspaten

Image


"Happy New Year's, 2015?" by shadowpawn84

Image
 

PenguinDad
Member
 
Posts: 122
Joined: Wed Apr 10, 2013 16:46
 

User avatar
Inocudom
Member
 
Posts: 3071
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: Post your screenshots!

by Inocudom » Wed Jul 16, 2014 17:24

I looked around on four of VanessaE's servers today and took the following screenshots:
Image

Below are two screenshots of some stuff that I built on VanessaE's Creative Server:
Image
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

User avatar
HeroOfTheWinds
Member
 
Posts: 470
Joined: Wed Apr 23, 2014 23:16
Location: Hawaii
GitHub: HeroOfTheWinds
IRC: WindHero

Re: Post your screenshots!

by HeroOfTheWinds » Fri Jul 18, 2014 03:33

Ever since Version 0.4.10 of Minetest was released, I noticed something very strange: SkyLands no longer would generate in under two seconds, but would take up to 35 seconds per chunk! After a few days of hard coding, sweaty fingertips, and periods of almost giving up, I successfully cleaned up the pools code for SkyLands and heavily optimized it! A couple screenshots of an island generated with an average of 400 ms per chunk, and no spikes greater than 4 seconds (with the average spike being only 1):

This was the 4 second spike:
Image

And a nice Jungle surrounded cave with a pond:
Image

Optimization is still ongoing, but I'll probably commit the changes before the day is done.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

User avatar
paramat
Developer
 
Posts: 3443
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Fri Jul 18, 2014 13:36

Is your pools code based on highlandpools? that used to occasionally take up to 30s per chunk for me, but then my laptop is slow. Strange that 0.4.10 would make a difference to your generation time. I will be interested in your optimisations. Your recent screenshots are beautiful, i intend to try this mod again soon as i haven't tried the unlimited version.
It's good how our mods complement each other, since mine tend to be minimal and lightweight and yours prettier and more complex.
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Fri Jul 18, 2014 14:22

paramat wrote:that used to occasionally take up to 30s per chunk for me, but then my laptop is slow.

30s? That sounds like you need LuaJIT in your build, it makes those mapgens much faster.

@HeroOfTheWinds, very nice landscape :)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
LadyMacBeth
Member
 
Posts: 15
Joined: Fri Oct 04, 2013 19:22
Location: Somewhere in Canada
In-game: Zuul
 

User avatar
paramat
Developer
 
Posts: 3443
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Fri Jul 18, 2014 18:01

LadyMacBeth, that is my island / archipelago mapgen? Looks like the remains of the Canadian Doge public server. Do these buildings have internal circulation like stairs etc.? Excellent work as always, mauvebic is perhaps my favourite Minetest builder.
 

User avatar
LadyMacBeth
Member
 
Posts: 15
Joined: Fri Oct 04, 2013 19:22
Location: Somewhere in Canada
In-game: Zuul

Re: Post your screenshots!

by LadyMacBeth » Fri Jul 18, 2014 18:29

actually only two of these are his all the other are mine. And sorry the island/archipelago didn't have enough land to start on, one tower would take one island by itself. The building I reproduced a from Montreal, Dubai and Seoul.
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Sat Jul 19, 2014 18:28

We founded a new club and built a house for it.
- The MESE club -
Image
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
paramat
Developer
 
Posts: 3443
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Sat Jul 19, 2014 20:10

^ The old texture would make a good Minetest t-shirt 'in real life' (i can't stand the new texture).

LadyMacBeth, ah that's cool, i was confused because the dark grey towers with the green roofs have that 'mauvebic look' :)
 

User avatar
Calinou
Moderator
 
Posts: 3156
Joined: Mon Aug 01, 2011 14:26
Location: Troyes, France
GitHub: Calinou
IRC: Calinou
In-game: Calinou
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Mon Jul 21, 2014 14:27

Completed my 1st >100m skyscraper!
Image

How tall is it?
+ "No. Tell me."
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
paramat
Developer
 
Posts: 3443
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Mon Jul 21, 2014 17:06

^ Seeing no clouds in the first screenshot i was thinking over 2000 nodes high.
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Mon Jul 21, 2014 17:37

paramat wrote:^ Seeing no clouds in the first screenshot i was thinking over 2000 nodes high.

Background information: I disabled clouds

2000m is a bit toooo much :)
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Tue Jul 22, 2014 19:32

Image
Skin bug?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: Post your screenshots!

by Evergreen » Tue Jul 22, 2014 21:19

Krock wrote:Image
Skin bug?

What is wrong with it? If it's blurred, it's because anistropic filtering is on. (or bi-linear filtering or tri-linear filtering)
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Tue Jul 22, 2014 21:40

Evergreen wrote:What is wrong with it?

The coat (or what it is) is also on the legs. Here in minetest, they're on the wrong side :/
You can get this too, by creating an MC skin for MT.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
Calinou
Moderator
 
Posts: 3156
Joined: Mon Aug 01, 2011 14:26
Location: Troyes, France
GitHub: Calinou
IRC: Calinou
In-game: Calinou

Re: Post your screenshots!

by Calinou » Wed Jul 23, 2014 08:21

Evergreen wrote:
Krock wrote:Image
Skin bug?

What is wrong with it? If it's blurred, it's because anistropic filtering is on. (or bi-linear filtering or tri-linear filtering)


You can use mip-mapping and anisotropic filtering without textures being blurred; this gives the best results but is slower. What makes the textures blurry is bilinear or trilinear filtering.
 

User avatar
paramat
Developer
 
Posts: 3443
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Post your screenshots!

by paramat » Thu Jul 24, 2014 00:20

Image


Boat rocket. Boats don't like changes in water level https://github.com/minetest/minetest_game/issues/291
I'll try to solve this soon.
 

User avatar
Inocudom
Member
 
Posts: 3071
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom
 

User avatar
Krock
Developer
 
Posts: 4389
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: Post your screenshots!

by Krock » Thu Jul 24, 2014 17:03

I was bored and did this in combination with a modified version of the intersecting mod by paramat

Image
Image

EDIT:
Image
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
HeroOfTheWinds
Member
 
Posts: 470
Joined: Wed Apr 23, 2014 23:16
Location: Hawaii
GitHub: HeroOfTheWinds
IRC: WindHero

Re: Post your screenshots!

by HeroOfTheWinds » Fri Jul 25, 2014 03:48

So, in order to get some nice nodes for some schematics involving pillars of quartz, I have started working on adding stairs dependency to SkyLands:

Image

Also, in SkyTest, I am having more variety, due to tweaking moreblocks/stairsplus to my needs. So look forward to the next updates!
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

Kilarin
Member
 
Posts: 778
Joined: Mon Mar 10, 2014 00:36

Re: Post your screenshots!

by Kilarin » Fri Jul 25, 2014 16:01

HeroOfTheWinds wrote:So look forward to the next updates!

Indeed I am!
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: MSN [Bot] and 3 guests