Post your screenshots!

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Sun Aug 10, 2014 00:21

Nice village. I'll have to try that one out...

Also, I was just messing around... :

Image
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Krock
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Re: Post your screenshots!

by Krock » Sun Aug 10, 2014 07:15

HeroOfTheWinds wrote:Nice village. I'll have to try that one out...

Also, I was just messing around... :

https://mediacru.sh/yUI7XQoPu0Yz.png

Nice terrain but I doubt if it's good to build something on it.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

twoelk
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Re: Post your screenshots!

by twoelk » Sun Aug 10, 2014 09:43

New guests at my Northern Inn on VanessaE's creative server.
Image
Wild bees attracted by a built tree.
 

twoelk
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Re: Post your screenshots!

by twoelk » Sun Aug 10, 2014 10:13

On anther day In another world,
created by https://github.com/Sokomine/mg_villages,
as I was wandering the landscape.........

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attracted by that strange pinnacle I moved in closer.

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Now what is that little spec of light in that cave to the right?
+ Show me
 

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stu
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Re: Post your screenshots!

by stu » Sun Aug 10, 2014 21:14

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Don't get too exited, see https://forum.minetest.net/viewtopic.php?f=9&t=9901

inb4 Inocudom, see gsmapper, it's nothing like that!

Edit: WTF, how did F12 manage to capture my side panel 0.o
 

LazyJ
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Re: Post your screenshots!

by LazyJ » Mon Aug 11, 2014 03:26

Renovation Project

Noah's Hill House - Front 1, Before
This hill-house was originally built by noahdood2613. It was a simple, wooden rectangular house with a steel door. The house was covered entirely with dirt, including the steel door, in an attempt to camouflage it. It's perfectly rectangular shape gave it away as it stood-out among the gentle, rolling hills of Kentro Province.

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Noah's Hill House - Front 1, After
The overall dimensions and wood structure were kept. I built-up the dirt roof in to an irregular-shaped mound to better fit with the surrounding landscape. I also added a stonebrick chimney, topped with a chimney_top from my updated, fork of Semmet9's "Fake Fire" mod. (If you would like to see the new, drifting smoke for yourself, come visit our Minetest server at adress: linuxgaming.us, port: 30000)

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To see the other 6 screenshots and further details about this project, see our LinuxGaming.us thread here:
http://forum.minetest.net/viewtopic.php?p=150801#p150801
 

LazyJ
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Re: Post your screenshots!

by LazyJ » Mon Aug 11, 2014 03:39

"Fake Fire" Updated:

Posts with more screenshots and info:
http://forum.minetest.net/viewtopic.php?p=145854#p145854

http://forum.minetest.net/viewtopic.php?p=150811#p150811


GitHub Download:
http://github.com/LazyJ/fake_fire/archive/master.zip


Or see the new update yourself on our Minetest server!
Address: linuxgaming.us
Port: 30000


Samples:

Image


Image


Image
 

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webdesigner97
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Re: Post your screenshots!

by webdesigner97 » Mon Aug 11, 2014 06:21

LazyJ wrote:"Fake Fire" Updated:
(...)
Image

Whoa :D I love the smoke!
 

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Mon Aug 11, 2014 23:31

More testing of a mapgen that I'm crazy to even attempt to make:

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Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Casimir
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Re: Post your screenshots!

by Casimir » Tue Aug 12, 2014 09:33

Some screenshots i found in my folder.
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Floating dungeons.
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Cave realms mod.
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Floating dungeon again.
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/pos1 <--- This
//pos2
//set dirt
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Glacier.
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The most minimal subgame. Only one node.
 

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rubberduck
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Re: Post your screenshots!

by rubberduck » Tue Aug 12, 2014 12:41

here what i made some time ago (older minetest version)
i did not finish it, i planned to make it bigger

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and here a "cube" full of ores (still older version):

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now it is empty

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and what i got:

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and now the TNT chainreaction
here the download link (you can find the link and the images in the "maps" section of this forum too)

http://platen-software.de/sebastian/minetest/MineTNTest.zip

Image
Image
Image
Image
 

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Jordach
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Re: Post your screenshots!

by Jordach » Tue Aug 12, 2014 23:36

Gotta dig deep Jordach!

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Legit too! (Vanessa's Survival Dreambuilder server)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Wed Aug 13, 2014 00:34

Jordach, those drills... @.@

Also, got a desired canyon:
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Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

nsd
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Re: Post your screenshots!

by nsd » Wed Aug 13, 2014 01:29

Stairs on water. This is on singleplayer, part of a vast road and path network.
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paramat
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Glünggi
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Re: Post your screenshots!

by Glünggi » Wed Aug 13, 2014 07:13

Image
Wath you think abouth the design off the menue? Is it ok or should i take an other design?
The faces at the header are from a wallpaper that have no copyrigths and i have modified it
http://www.scenicreflections.com/media/ ... Wallpaper/
That should give no licensesproblems?
 

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Calinou
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Re: Post your screenshots!

by Calinou » Wed Aug 13, 2014 08:15

Glünggi wrote:Image
Wath you think abouth the design off the menue? Is it ok or should i take an other design?
The faces at the header are from a wallpaper that have no copyrigths and i have modified it
http://www.scenicreflections.com/media/ ... Wallpaper/
That should give no licensesproblems?


It doesn't work like that. If no copyright information is present, then you have no right to modify and distribute. On top of that, it looks just bad. I'd suggest applying some filter to the Minetest logo, then adding the game name below it.
 

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Re: Post your screenshots!

by Glünggi » Wed Aug 13, 2014 09:23

@Calinou
ok... thank you.. i think i understand.. good that i had ask before i post the game.
This licenses makes my confusing... i just wanna have some fun :D
The reason for this design is because my game is a terraformingame ..and there is a figth with water against lava... so this images should symbolise this figth.


"On top of that, it looks just bad. I'd suggest applying some filter to the Minetest logo, then adding the game name below it."

Do you mine like this?
Image
 

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hassage
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Re: Post your screenshots!

by hassage » Wed Aug 13, 2014 09:32

A map of an old french server (Battle Kube):
Image
Last edited by hassage on Sat Nov 03, 2018 11:11, edited 1 time in total.
 

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Re: Post your screenshots!

by AMMOnym » Wed Aug 13, 2014 09:50

HeroOfTheWinds wrote:Jordach, those drills... @.@

Also, got a desired canyon:
Image

This is like route to Orgrimar in wow
 

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HeroOfTheWinds
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Re: Post your screenshots!

by HeroOfTheWinds » Thu Aug 14, 2014 04:03

Further development has occurred:
Image

Treeline at which pines start to appear on slopes, followed by snow-capped pines a short ways higher.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Re: Post your screenshots!

by rubberduck » Fri Aug 15, 2014 05:50

my first building on vanessaE's creative server, close to the spawn area (position = -150, 35)

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Image
Image
Image
Image
 

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AMMOnym
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Re: Post your screenshots!

by AMMOnym » Sat Aug 16, 2014 16:03

Image
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Brothers house after "Tree War". (I am won)
 

spin
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Caramel Cake!

by spin » Mon Aug 18, 2014 10:26

Blender + Cycles from Minetest export!

First ever I believe :)

Image

In case someone is not following, viewtopic.php?f=3&t=9923 has given us 3 independent tools to export from Minetest to mesh!

sfan5's mt2obj converter (used on screenshot, preserves material data): https://github.com/sfan5/mt2obj
prestidigitator's converter (please try!): viewtopic.php?t=9948
aldobr's converter (please try!): viewtopic.php?f=9&t=9949

POST YOUR RENDERS!
The process is tedious due to amount of object data software has to push through. This scene weights 192 MB, and pushing that data back and forth in program takes considerable amount of time. Fortunately it does not influence viewport performance much, so performing operations on the mesh is possible, but operations such as save or preparation for rendering take considerable amounts of time (i72550K, 16GB RAM, GF9500GT)
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