Post your screenshots!

User avatar
HeroOfTheWinds
Member
Posts: 470
Joined: Wed Apr 23, 2014 23:16
GitHub: HeroOfTheWinds
IRC: WindHero
Location: Hawaii

Re: Post your screenshots!

by HeroOfTheWinds » Post

Nice village. I'll have to try that one out...

Also, I was just messing around... :

Image
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P

User avatar
Krock
Developer
Posts: 4577
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: Post your screenshots!

by Krock » Post

HeroOfTheWinds wrote:Nice village. I'll have to try that one out...

Also, I was just messing around... :

https://mediacru.sh/yUI7XQoPu0Yz.png
Nice terrain but I doubt if it's good to build something on it.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
twoelk
Member
Posts: 1406
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

Re: Post your screenshots!

by twoelk » Post

New guests at my Northern Inn on VanessaE's creative server.
Image
Wild bees attracted by a built tree.

User avatar
twoelk
Member
Posts: 1406
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

Re: Post your screenshots!

by twoelk » Post

On anther day In another world,
created by https://github.com/Sokomine/mg_villages,
as I was wandering the landscape.........

Image

attracted by that strange pinnacle I moved in closer.

Image

Now what is that little spec of light in that cave to the right?
+ Spoiler

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

Re: Post your screenshots!

by stu » Post

Image

Don't get too exited, see viewtopic.php?f=9&t=9901

inb4 Inocudom, see gsmapper, it's nothing like that!

Edit: WTF, how did F12 manage to capture my side panel 0.o

User avatar
LazyJ
Member
Posts: 608
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: Post your screenshots!

by LazyJ » Post

Renovation Project

Noah's Hill House - Front 1, Before
This hill-house was originally built by noahdood2613. It was a simple, wooden rectangular house with a steel door. The house was covered entirely with dirt, including the steel door, in an attempt to camouflage it. It's perfectly rectangular shape gave it away as it stood-out among the gentle, rolling hills of Kentro Province.

Image



Noah's Hill House - Front 1, After
The overall dimensions and wood structure were kept. I built-up the dirt roof in to an irregular-shaped mound to better fit with the surrounding landscape. I also added a stonebrick chimney, topped with a chimney_top from my updated, fork of Semmet9's "Fake Fire" mod. (If you would like to see the new, drifting smoke for yourself, come visit our Minetest server at adress: linuxgaming.us, port: 30000)

Image


To see the other 6 screenshots and further details about this project, see our LinuxGaming.us thread here:
http://forum.minetest.net/viewtopic.php ... 01#p150801

User avatar
LazyJ
Member
Posts: 608
Joined: Wed Sep 12, 2012 12:29
Location: Podunk, Nowhere, USA

Re: Post your screenshots!

by LazyJ » Post

"Fake Fire" Updated:

Posts with more screenshots and info:
http://forum.minetest.net/viewtopic.php ... 54#p145854

http://forum.minetest.net/viewtopic.php ... 11#p150811


GitHub Download:
http://github.com/LazyJ/fake_fire/archive/master.zip


Or see the new update yourself on our Minetest server!
Address: linuxgaming.us
Port: 30000


Samples:

Image


Image


Image

User avatar
webdesigner97
Member
Posts: 1327
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: Post your screenshots!

by webdesigner97 » Post

LazyJ wrote: "Fake Fire" Updated:
(...)
Image
Whoa :D I love the smoke!

User avatar
twoelk
Member
Posts: 1406
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

Re: Post your screenshots!

by twoelk » Post

Image

Fitting the sun into a spire

User avatar
HeroOfTheWinds
Member
Posts: 470
Joined: Wed Apr 23, 2014 23:16
GitHub: HeroOfTheWinds
IRC: WindHero
Location: Hawaii

Re: Post your screenshots!

by HeroOfTheWinds » Post

More testing of a mapgen that I'm crazy to even attempt to make:

Image
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P

User avatar
Casimir
Member
Posts: 1189
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi

Re: Post your screenshots!

by Casimir » Post

Some screenshots i found in my folder.
Image
Floating dungeons.
Image
Cave realms mod.
Image
Floating dungeon again.
Image
/pos1 <--- This
//pos2
//set dirt
Image
Glacier.
Image
The most minimal subgame. Only one node.

User avatar
rubberduck
Member
Posts: 507
Joined: Thu Feb 27, 2014 19:19
IRC: rbduck
In-game: rubberduck
Location: error 404 - location not found
Contact:

Re: Post your screenshots!

by rubberduck » Post

here what i made some time ago (older minetest version)
i did not finish it, i planned to make it bigger

Image
Image
Image

and here a "cube" full of ores (still older version):

Image
Image

now it is empty

Image

and what i got:

Image


and now the TNT chainreaction
here the download link (you can find the link and the images in the "maps" section of this forum too)

http://platen-software.de/sebastian/min ... TNTest.zip

Image
Image
Image
Image

Jordach
Member
Posts: 4527
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

Re: Post your screenshots!

by Jordach » Post

Gotta dig deep Jordach!

Image

Legit too! (Vanessa's Survival Dreambuilder server)
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

User avatar
HeroOfTheWinds
Member
Posts: 470
Joined: Wed Apr 23, 2014 23:16
GitHub: HeroOfTheWinds
IRC: WindHero
Location: Hawaii

Re: Post your screenshots!

by HeroOfTheWinds » Post

Jordach, those drills... @.@

Also, got a desired canyon:
Image
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P

nsd
Member
Posts: 23
Joined: Wed May 14, 2014 21:14
In-game: nsd

Re: Post your screenshots!

by nsd » Post

Stairs on water. This is on singleplayer, part of a vast road and path network.
Attachments
Screenshot_2014-08-12-21-26-48.png
(578.82 KiB) Not downloaded yet

User avatar
paramat
Developer
Posts: 3699
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: Post your screenshots!

by paramat » Post

Beautiful mesa and canyon.

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: Post your screenshots!

by Glünggi » Post

Image
Wath you think abouth the design off the menue? Is it ok or should i take an other design?
The faces at the header are from a wallpaper that have no copyrigths and i have modified it
http://www.scenicreflections.com/media/ ... Wallpaper/
That should give no licensesproblems?

User avatar
Calinou
Moderator
Posts: 3166
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: Post your screenshots!

by Calinou » Post

Glünggi wrote:Image
Wath you think abouth the design off the menue? Is it ok or should i take an other design?
The faces at the header are from a wallpaper that have no copyrigths and i have modified it
http://www.scenicreflections.com/media/ ... Wallpaper/
That should give no licensesproblems?
It doesn't work like that. If no copyright information is present, then you have no right to modify and distribute. On top of that, it looks just bad. I'd suggest applying some filter to the Minetest logo, then adding the game name below it.

User avatar
Glünggi
Member
Posts: 126
Joined: Wed Apr 16, 2014 08:13
Location: Switzerland

Re: Post your screenshots!

by Glünggi » Post

@Calinou
ok... thank you.. i think i understand.. good that i had ask before i post the game.
This licenses makes my confusing... i just wanna have some fun :D
The reason for this design is because my game is a terraformingame ..and there is a figth with water against lava... so this images should symbolise this figth.


"On top of that, it looks just bad. I'd suggest applying some filter to the Minetest logo, then adding the game name below it."

Do you mine like this?
Image

User avatar
hassage
Member
Posts: 187
Joined: Sun Apr 14, 2013 17:53
IRC: hassage
In-game: hassage
Location: France

Re: Post your screenshots!

by hassage » Post

A map of an old french server (Battle Kube):
Image
Last edited by hassage on Sat Nov 03, 2018 11:11, edited 1 time in total.

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

Re: Post your screenshots!

by AMMOnym » Post

HeroOfTheWinds wrote:Jordach, those drills... @.@

Also, got a desired canyon:
Image
This is like route to Orgrimar in wow

User avatar
HeroOfTheWinds
Member
Posts: 470
Joined: Wed Apr 23, 2014 23:16
GitHub: HeroOfTheWinds
IRC: WindHero
Location: Hawaii

Re: Post your screenshots!

by HeroOfTheWinds » Post

Further development has occurred:
Image

Treeline at which pines start to appear on slopes, followed by snow-capped pines a short ways higher.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P

User avatar
rubberduck
Member
Posts: 507
Joined: Thu Feb 27, 2014 19:19
IRC: rbduck
In-game: rubberduck
Location: error 404 - location not found
Contact:

Re: Post your screenshots!

by rubberduck » Post

my first building on vanessaE's creative server, close to the spawn area (position = -150, 35)

Image
Image
Image
Image
Image

User avatar
AMMOnym
Member
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym
Location: Slovakia

Re: Post your screenshots!

by AMMOnym » Post

Image
Image
Brothers house after "Tree War". (I am won)

spin
Member
Posts: 25
Joined: Fri Aug 15, 2014 16:12

Caramel Cake!

by spin » Post

Blender + Cycles from Minetest export!

First ever I believe :)

Image

In case someone is not following, viewtopic.php?f=3&t=9923 has given us 3 independent tools to export from Minetest to mesh!

sfan5's mt2obj converter (used on screenshot, preserves material data): https://github.com/sfan5/mt2obj
prestidigitator's converter (please try!): viewtopic.php?t=9948
aldobr's converter (please try!): viewtopic.php?f=9&t=9949

POST YOUR RENDERS!
The process is tedious due to amount of object data software has to push through. This scene weights 192 MB, and pushing that data back and forth in program takes considerable amount of time. Fortunately it does not influence viewport performance much, so performing operations on the mesh is possible, but operations such as save or preparation for rendering take considerable amounts of time (i72550K, 16GB RAM, GF9500GT)
Attachments
MT_caramel_caek.jpg
(268.36 KiB) Not downloaded yet

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests