Post your screenshots!

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lag01
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Re: Post your screenshots!

by lag01 » Sat Oct 18, 2014 17:57

Today i noticed that my server got griefed. The way it was done really amazes me - people placed a lot of water sources right above the spawn, at height 320 blocks, in 50x50 node shape!
Image

Now i need to clean that mess somehow :D
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Re: Post your screenshots!

by Dragonop » Sat Oct 18, 2014 18:46

@Lag01
Something similar happend some time ago in isotope.uk... but with lava, and water.

what's your server adress and port? I want more servers to play in :D
 

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Re: Post your screenshots!

by lag01 » Sat Oct 18, 2014 21:25

@Dragonop
Well, you probably already know "just test" :P
 

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Re: Post your screenshots!

by Dragonop » Sat Oct 18, 2014 22:22

@lag01 Is ''just test'' your server? Wow, some weeks ago it was a mess, now it's all organized.
About the water, if you place a certain water pattern, (like a line of 50, and using that as base 90° to that another one, the water will become infinite, until the 50x50 2 lines end.
 

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Re: Post your screenshots!

by lag01 » Sat Oct 18, 2014 23:11

@Dragonop
Well, server is living it's own life, i only sometimes write mods and sometimes rebuild railway :D
Looks like some griefers really have engineering mind :)
 

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Re: Post your screenshots!

by Hybrid Dog » Sun Oct 19, 2014 08:12

I made a node with which you can remove water.
https://github.com/HybridDog/extrablock ... t.lua#L360
it's a bit laggy because it doesn't use voxelmanip

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Re: Post your screenshots!

by Hybrid Dog » Sun Oct 19, 2014 09:58

I added acos to the "cyclic hnoise" and now it looks a bit like perlin noise or simplex.
left: "cyclic hnoise", right: with acos
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lag01
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Re: Post your screenshots!

by lag01 » Sun Oct 19, 2014 10:14

Hybrid Dog wrote:I made a node with which you can remove water.
https://github.com/HybridDog/extrablock ... t.lua#L360
it's a bit laggy because it doesn't use voxelmanip

Thanks, then i will know what to do next time.

At first i tried to use TNT for that, but it is hard to place there.
At the end i nuked those blocks with my big scale secret weapon :)
 

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Re: Post your screenshots!

by Krock » Sun Oct 19, 2014 14:13

Testing 3D noise as terrain generator.. (~ 1300ms per mapblock)
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More mgv5-like:
Image
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: Post your screenshots!

by Calinou » Sun Oct 19, 2014 16:23

A side effect of wall torches in Carbone not being higher than floor torches lets you do stuff like this (notice the coal glass microblocks):

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Re: Post your screenshots!

by Dragonop » Sun Oct 19, 2014 23:03

[quote="stu"]Soon (TM)
http://i.imgur.com/8z91pK2.png

WHOHOOOOOoOhoO *has a epyleptic atack
 

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Re: Post your screenshots!

by MirceaKitsune » Mon Oct 20, 2014 00:24



OMG... a basic feature we should have had years ago is coming to Minetest! Can't wait ^_^

Joke aside, that looks pretty good. I assume PA's original bows mod might be outdated at this day, so that's a welcome update.
 

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Re: Post your screenshots!

by Krock » Mon Oct 20, 2014 17:25

3D-noise is cool

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Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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Re: Post your screenshots!

by Esteban » Mon Oct 20, 2014 21:07

Small Teaser for a map I am working on:
Image
 

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Re: Post your screenshots!

by AMMOnym » Tue Oct 21, 2014 14:41

Esteban wrote:Small Teaser for a map I am working on:

Scary....
 

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Re: Post your screenshots!

by Esteban » Tue Oct 21, 2014 14:49

AMMOnym wrote:
Esteban wrote:Small Teaser for a map I am working on:

Scary....

Since the map is simple, I think I may finish it soon. I plan to release it along with a skin pack for Halloween.
+ ...
 

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Re: Post your screenshots!

by Esteban » Tue Oct 21, 2014 21:11

I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
Image
Image
 

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Re: Post your screenshots!

by MirceaKitsune » Tue Oct 21, 2014 21:17

Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png


Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.
 

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Re: Post your screenshots!

by Esteban » Tue Oct 21, 2014 22:18

MirceaKitsune wrote:
Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png


Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.


Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

Image
 

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Re: Post your screenshots!

by MirceaKitsune » Tue Oct 21, 2014 22:52

Esteban wrote:Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

https://cdn.mediacru.sh/CjG7KkdhJBGq.png


Nice... that looks like the whole area is in place! Can't think of something to recommend now though. And what I had in mind would obviously require a highly modified mob mod ;) SimpleMobs might be a start though.
 

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Re: Post your screenshots!

by Hybrid Dog » Wed Oct 22, 2014 15:56

Esteban wrote:
MirceaKitsune wrote:
Esteban wrote:I still don't understand why semi transparent textures look white -.-
Anyways, update of the map:
https://cdn.mediacru.sh/ht3N77sc2A-l.png
https://cdn.mediacru.sh/SQPWKFzZ0N3I.png


Aaah, it took me a few seconds to realize what that is. Awesome work :D Just needs a few mobs to do the rest, hehe.


Thanks. Finished the map! What is left is to add finishing touches....do you have any recommendations on what mob mod to use? :D I originally planed just use static npcs...

Image

please make a violin which moves and plays sounds when you can't see it (when it's behind you and without F7)
and please make it higher, add windows, a roof and an entrance and paste it into a forest

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