
http://forum.hexahedra.net/t/development-for-0-2/41/13
but this doesn't use the Weierstrass functionrubenwardy wrote:Reminds me of this:
[img]http://forum.hexahedra.net/uploads/defa ... a1331b.jpg[/img]
http://forum.hexahedra.net/t/development-for-0-2/41/13
l like itslemon wrote:[img]http://neboard.me/media/images/1431134616237.png[/img]
This terrain looks interesting, but please combine all images in a single post if possible.slemon wrote:http://neboard.me/media/images/1431215930600.png
That... doesn't look like a finger to me. If that was automatically generated by the mapgen, I'm laughing so hard right now.Krock wrote:This terrain looks interesting, but please combine all images in a single post if possible.
However, I found this.. interesting finger.
http://i.imgur.com/3h6um6j.png
Ah thanks, will do!jp wrote:Kenney, you should set sunlight_propagates = true in the node def for not cast a plain shadow on small/thin nodes (like creepers). Otherwise looks good, glad to see you again here :)
They were. As for that, my Creatures mod offers player customization in a different way: If you find a mob you like, you right-click it to possess it and take its appearance (model and skin). I think this works out pretty nicely too!LazerRay wrote:To MirceaKitsune's posts, this might even open the door for mods that can help with player customization, since the mobs look like they were originally based on the player model.
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