Kenney wrote:
Had this absolutely nuts idea of creating a tycoon-esque game using Minetest
Nice idea! I wonder if it would be possible to play FreeCiv in Minetest. Cities that take up only one node would be a bit tiny - after all building something is what the game's about. Larger squares would in turn make it much harder to play due to lack of overview.
Hybrid Dog wrote:
it… doesn't work
You need to place special air blocks as isolator. Normal air won't do! Use the same that are used for crafting the air sword.
You need to place special air blocks as isolator. Normal air won't do! Use the same that are used for crafting the air sword.[/quote]
Don't l need to remove the HV cable isolation first?
twoelk wrote:
Kenney mentioned on IRC that a museum he knew wanted to show some kids the local roman baths. Sadly some major griefing two thousand years ago sort of spoiled the fun, so I thought lets see if minetest can fix that.
Looks very fine. I'd love to have that as a schematic (.we or .mts) in order to spawn it in mg_villages. A few more houses so to make up a roman village couldn't hurt either :-)
This is an "emergency solution" for a nasty, totally corrupted terrain. I installed into an existent world mods that manipulate the mapgen: forest - and later ethereal. (Don’t try this at home!) I flattened it - and then needed only a little bit planning and a bit more endurance.
PEAK wrote:This is an "emergency solution" for a nasty, totally corrupted terrain. I installed into an existent world mods that manipulate the mapgen: forest - and later ethereal. (Don’t try this at home!)
l think there's a chatcommand to regenerate a mapchunk.