Post your screenshots!

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cd2
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Re: Post your screenshots!

by cd2 » Thu Jun 04, 2015 06:53

thats a screenshot of my flowing glass mod (WIP):
I build a display wich shows random pictures (a bit tricky)

the display wich is showing 1 pixel:
Image
screenshot_3176883245.png
(157.97 KiB) Not downloaded yet


How does it work?
screenshot_3176301153.png
(263.66 KiB) Not downloaded yet
Last edited by cd2 on Sat Jun 06, 2015 07:05, edited 2 times in total.
 

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Thu Jun 04, 2015 11:53

Chat spam is becoming a problem on GunshipPenguin's Hungry Games server:

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https://i.imgur.com/zRDdczp.jpg
 

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 10:30

1.5:
ImageImage
2:
ImageImageImage
3:
Image
4:
Image
5:
ImageImage
7:
Image
?:
ImageImage
5,4,2:
Image

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 11:01

ImageImageImageImageImageImageImage

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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 14:31

Image

ImageImageImageImageImage
Attachments
rlinvmuell.png
(314.95 KiB) Not downloaded yet

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Kenney
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Re: Post your screenshots!

by Kenney » Fri Jun 05, 2015 14:34

Had this absolutely nuts idea of creating a tycoon-esque game using Minetest.

Image
Games:
Voxus | UFO Race
 

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 15:11

it… doesn't work
ImageImage
Attachments
screenshot_1167402067.png
(221.26 KiB) Not downloaded yet
screenshot_1167390140.png
(193.48 KiB) Not downloaded yet

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Re: Post your screenshots!

by srifqi » Fri Jun 05, 2015 16:04

Hybrid Dog wrote:https://forum.minetest.net/viewtopic.php?f=3&p=180884#p180884
1.5:
--img--
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2:
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3:
--img--
4:
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5:
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7:
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5,4,2:
--img--

Hybrid Dog wrote:https://forum.minetest.net/viewtopic.php?f=3&p=180884#p180886
--img--
--img--
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--img--


Okay, fix! This should be a math mapgen!
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Re: Post your screenshots!

by Sokomine » Fri Jun 05, 2015 16:26

Kenney wrote:Had this absolutely nuts idea of creating a tycoon-esque game using Minetest

Nice idea! I wonder if it would be possible to play FreeCiv in Minetest. Cities that take up only one node would be a bit tiny - after all building something is what the game's about. Larger squares would in turn make it much harder to play due to lack of overview.

Hybrid Dog wrote:it… doesn't work

You need to place special air blocks as isolator. Normal air won't do! Use the same that are used for crafting the air sword.
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 17:28

srifqi wrote:This should be a math mapgen!

yes

Hybrid Dog wrote:it… doesn't work

You need to place special air blocks as isolator. Normal air won't do! Use the same that are used for crafting the air sword.[/quote]
Don't l need to remove the HV cable isolation first?

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Re: Post your screenshots!

by Krock » Fri Jun 05, 2015 17:29

Hybrid Dog wrote:it… doesn't work
<snip>

Use more wires for a bigger magnetic field.
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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Fri Jun 05, 2015 19:07

Krock wrote:
Hybrid Dog wrote:it… doesn't work
<snip>

Use more wires for a bigger magnetic field.

but they connect to each other

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Re: Post your screenshots!

by Sokomine » Mon Jun 08, 2015 03:14

twoelk wrote:Kenney mentioned on IRC that a museum he knew wanted to show some kids the local roman baths. Sadly some major griefing two thousand years ago sort of spoiled the fun, so I thought lets see if minetest can fix that.

Looks very fine. I'd love to have that as a schematic (.we or .mts) in order to spawn it in mg_villages. A few more houses so to make up a roman village couldn't hurt either :-)
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Re: Post your screenshots!

by cheapie » Mon Jun 08, 2015 07:40

A bit of an overcomplicated traffic light controller, LuaC based of course (only one LuaC!):
Image

Even has a built-in menu to adjust various timing options:
Image
 

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[DELETED]

by Rui » Mon Jun 08, 2015 08:04

[DELETED]
Last edited by Rui on Fri Nov 04, 2016 13:06, edited 2 times in total.
 

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Re: Post your screenshots!

by PEAK » Tue Jun 09, 2015 00:41

Hello Minetest Community!
This is my first post here. Playing minetest since last christmas.

Anyone tried a french garden in Minetest?
Image
this bosquet is borrowed from a minecraft screenshot:
Image
Image
Image
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set theory with flowers:
Image
Image
Image
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
 

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Re: Post your screenshots!

by PEAK » Tue Jun 09, 2015 11:46

Amaz wrote:Woah, that is awesome PEAK!


Thank you.

This is an "emergency solution" for a nasty, totally corrupted terrain. I installed into an existent world mods that manipulate the mapgen: forest - and later ethereal. (Don’t try this at home!) I flattened it - and then needed only a little bit planning and a bit more endurance.

Versailles is bigger ;)
http://raldor46.deviantart.com/art/Versailles-grid-333795311
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Re: Post your screenshots!

by Hybrid Dog » Tue Jun 09, 2015 13:09

PEAK wrote:This is an "emergency solution" for a nasty, totally corrupted terrain. I installed into an existent world mods that manipulate the mapgen: forest - and later ethereal. (Don’t try this at home!)
l think there's a chatcommand to regenerate a mapchunk.

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