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Re: Post your screenshots!

Posted: Tue Jun 09, 2015 17:06
by Hybrid Dog
PEAK wrote:
Hybrid Dog wrote:l think there's a chatcommand to regenerate a mapchunk.
'deleteblocks'? You encouraged me to try this: it works fine!
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I was in doubt, if it works, when conflicting mapgens are active.
Could you make a mapgen mod generating an infinite french garden?





l need to post some screenshot
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Re: Post your screenshots!

Posted: Tue Jun 09, 2015 17:50
by PEAK
Hybrid Dog wrote:Could you make a mapgen mod generating an infinite french garden?
It would be something like the maze mod?

A mapgen mod for finite french gardens sits in front of my computer...

But making a mod ... perhaps in far future.

Indeed I altered some of the mods I use to fit my needs. But I don’t yet understand enough to be productive, particularly the mapgen stuff.

Here’s a lot of great business of mod developers. I enjoy building for now.
Hybrid Dog wrote:l need to post some screenshot
trapglass?

Re: Post your screenshots!

Posted: Tue Jun 09, 2015 18:02
by Hybrid Dog
PEAK wrote:
Hybrid Dog wrote:Could you make a mapgen mod generating an infinite french garden?
It would be something like the maze mod?

A mapgen mod for finite french gardens sits in front of my computer...

But making a mod ... perhaps in far future.

Indeed I altered some of the mods I use to fit my needs. But I don’t yet understand enough to be productive, particularly the mapgen stuff.

Here’s a lot of great business of mod developers. I enjoy building for now.
Hybrid Dog wrote:l need to post some screenshot
trapglass?
Do you mean the obsidian glass?

Re: Post your screenshots!

Posted: Tue Jun 09, 2015 18:21
by PEAK
Hybrid Dog wrote:Do you mean the obsidian glass?
OK, that’s the point: I changed my trap glass to look like obsidian glass.
Would be a fun parcours, if you replace some of the obsidians with identical looking traps.

Re: Post your screenshots!

Posted: Tue Jun 09, 2015 20:22
by Minetestforfun
Hybrid Dog wrote:
PEAK wrote:This is an "emergency solution" for a nasty, totally corrupted terrain. I installed into an existent world mods that manipulate the mapgen: forest - and later ethereal. (Don’t try this at home!)
l think there's a chatcommand to regenerate a mapchunk.
Yes, /deleteblocks <pos if you want, default is the chunk you stand>

Re: Post your screenshots!

Posted: Wed Jun 10, 2015 15:15
by Hybrid Dog
Minetestforfun wrote:
Hybrid Dog wrote:
PEAK wrote:This is an "emergency solution" for a nasty, totally corrupted terrain. I installed into an existent world mods that manipulate the mapgen: forest - and later ethereal. (Don’t try this at home!)
l think there's a chatcommand to regenerate a mapchunk.
Yes, /deleteblocks <pos if you want, default is the chunk you stand>
l know. viewtopic.php?p=181316#p181316
you can also delete more mapchunks at once l think

Re: Post your screenshots!

Posted: Wed Jun 10, 2015 19:32
by Sokomine
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The new extended version of sykblock starts like the previous version, except for some crafting hints...

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Level 2 stays the same...

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..and level 3 asks for doors to be placed instead of 500 stones digged. It doesn't end there...

Re: Post your screenshots!

Posted: Wed Jun 10, 2015 19:38
by Sokomine
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Skyblock extended continues with level 4, which introduces stonebrick, sandstonebrick, desertstonebrick and obsidianstonebrick as well as blocks of copper, bronze, gold and diamond. The level ends with digging the 500 stones previously required by level 3.

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Level 5 introduces the joy of farming, ending with the creation of a bed.

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Once you've reached level 6, you've won the game.

Re: Post your screenshots!

Posted: Thu Jun 11, 2015 04:59
by slemon
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Re: Post your screenshots!

Posted: Thu Jun 11, 2015 05:16
by slemon
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Re: Post your screenshots!

Posted: Fri Jun 12, 2015 00:17
by slemon
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Re: Post your screenshots!

Posted: Fri Jun 12, 2015 15:00
by Hybrid Dog
slemon, l think l disabled those big walls you showed where you can see the cave structure on the side
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Re: Post your screenshots!

Posted: Sat Jun 13, 2015 03:08
by slemon
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Re: Post your screenshots!

Posted: Sat Jun 13, 2015 06:56
by srifqi
slemon wrote:--img--
My eyes!!! *jk

Nice texture btw. :D
Let me guess, checkerboard theme?

Re: Post your screenshots!

Posted: Sat Jun 13, 2015 07:52
by slemon
srifqi wrote:
slemon wrote:--img--
Let me guess, checkerboard theme?
Hmm, interesting idea. Maybe player should be a chess piece then? :)

Re: Post your screenshots!

Posted: Sat Jun 13, 2015 19:48
by rubberduck
a funny glitch i had while playing on vanessaE's creative server, but is was gone on next restart so there is no need to find the reason and fix it.

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have you ever seen such glitch??

Re: Post your screenshots!

Posted: Sat Jun 13, 2015 20:27
by Hybrid Dog
rubberduck wrote:have you ever seen such glitch??
yes, fairly often
l also saw other in my opinion more strange glitches
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Re: Post your screenshots!

Posted: Sat Jun 13, 2015 20:30
by rubenwardy
Hybrid Dog wrote:
rubberduck wrote:have you ever seen such glitch??
yes, fairly often
l also saw other in my opinion more strange glitches
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reminds me of this:

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Re: Post your screenshots!

Posted: Sat Jun 13, 2015 22:29
by Amaz
Traders in LOTT!
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(Based largely on the mobf trader.)

Re: Post your screenshots!

Posted: Sun Jun 14, 2015 10:08
by Minetestforfun
Spoiler
Amaz wrote:Traders in LOTT!
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(Based largely on the mobf trader.)
Great work ! mobf is laggy or ressource killer on your server ?

Re: Post your screenshots!

Posted: Sun Jun 14, 2015 16:49
by Sokomine
Minetestforfun wrote: Great work ! mobf is laggy or ressource killer on your server ?
Mobf isn't very laggy anymore. It used to be in the past. But that's long gone.

Re: Post your screenshots!

Posted: Sun Jun 14, 2015 23:17
by MirceaKitsune

Re: Post your screenshots!

Posted: Mon Jun 15, 2015 12:23
by cd2
MirceaKitsune : that looks really nice

Re: Post your screenshots!

Posted: Tue Jun 16, 2015 14:22
by LazerRay
Looks better than another game's structure gen, I don't see any building crashing into each other or hanging off of cliffs here.

Re: Post your screenshots!

Posted: Tue Jun 16, 2015 14:53
by Hybrid Dog
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