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Re: Post your screenshots!

Posted: Tue Jun 16, 2015 14:22
by LazerRay
Looks better than another game's structure gen, I don't see any building crashing into each other or hanging off of cliffs here.

Re: Post your screenshots!

Posted: Tue Jun 16, 2015 14:53
by Hybrid Dog
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Re: Post your screenshots!

Posted: Tue Jun 16, 2015 16:07
by Big3Force
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Re: Post your screenshots!

Posted: Tue Jun 16, 2015 16:25
by Big3Force
Observation deck at the megaplex... i hope this upload works

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Re: Post your screenshots!

Posted: Tue Jun 16, 2015 16:26
by Big3Force
Megaplex VS Sky City

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Re: Post your screenshots!

Posted: Tue Jun 16, 2015 18:47
by LNJ
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Builded by DerSachse
On my private server. (titan.jahnson.de:45654 you can contact me and you get password, if you're not bad!)
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Fun with WorldEdit!
I replaced a complete desert biom!
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The beginning of a medival city!
Builded by Me (LNJ), JBB
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The tree skin
Used by JBB
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The first field and buggy rain
Builded by Me (LNJ)

Re: Post your screenshots!

Posted: Tue Jun 16, 2015 18:57
by cd2
looks great
I really like the "dirt biome", it looks funny XD

Re: Post your screenshots!

Posted: Tue Jun 16, 2015 23:07
by MirceaKitsune
A few screenshots from today's changes to the Structures mod. The first four show bumpy roads and offset buildings, which were enabled for the default town. The last is me testing a suspended road system using the new layers.

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Re: Post your screenshots!

Posted: Wed Jun 17, 2015 00:42
by Kilarin
Big3Force wrote:Megaplex VS Sky City
Wow, you passed me! Nice work!!! Now we need to build a bridge between the two. :)

Re: Post your screenshots!

Posted: Wed Jun 17, 2015 06:35
by slemon
A little update of my gen mod. https://github.com/slemonide/gen
+ Spoiler
Thanks to HybridDog for adding caves.

Re: Post your screenshots!

Posted: Wed Jun 17, 2015 13:14
by ABJ
Kilarin wrote:
Big3Force wrote:Megaplex VS Sky City
Wow, you passed me! Nice work!!! Now we need to build a bridge between the two. :)
Nice work yes! It's the best thing I've seen in Minetest! Better than DIAMANT!!!!
But sorry, no bridge.

Re: Post your screenshots!

Posted: Wed Jun 17, 2015 16:46
by firefox
my best and most expensive work so far: Sol Sanctum
entrance, Sol Shop, Luna Shop
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for the Inner Sanctum i need to draw a plan first ...

Re: Post your screenshots!

Posted: Wed Jun 17, 2015 21:30
by MirceaKitsune
A town spawning over a snowy biome:

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Re: Post your screenshots!

Posted: Thu Jun 18, 2015 00:02
by Sokomine
firefox wrote: my best and most expensive work so far: Sol Sanctum
entrance, Sol Shop, Luna Shop
Looks very fine!

Re: Post your screenshots!

Posted: Thu Jun 18, 2015 23:49
by MirceaKitsune
Today I implemented proper heightmap support in the Structures mod, since implementing the the new mapgen system. Here's a screenshot showing towns properly aligned with the ground:

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Re: Post your screenshots!

Posted: Fri Jun 19, 2015 16:15
by Hybrid Dog
Did you know, banana trees are able to grow in snowy areas?
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Re: Post your screenshots!

Posted: Fri Jun 19, 2015 16:43
by Sokomine
Hybrid Dog wrote: Did you know, banana trees are able to grow in snowy areas?
They're survival specialists. I found many banana- and cocoa trees on top of houses until I learned to suppress mudflow. It looks odd if you've got a chimney on a house...and on top, there sits a tree!

Re: Post your screenshots!

Posted: Fri Jun 19, 2015 18:29
by maikerumine
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It says: "Hay! You are find it. Do a screenshot and send to chat. (you can take sign and other) :) ;)"

Guess what server too!

Re: Post your screenshots!

Posted: Fri Jun 19, 2015 22:30
by MirceaKitsune
More large towns and lengthy roads with the latest changes in the Structures mod:

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Re: Post your screenshots!

Posted: Sat Jun 20, 2015 06:58
by cd2
wow, thats really cool.
But in one of the pictures, there is a house which is flying in the air, why?

Re: Post your screenshots!

Posted: Sat Jun 20, 2015 12:12
by MirceaKitsune
cd2 wrote:wow, thats really cool.
But in one of the pictures, there is a house which is flying in the air, why?
I think that screenshot was from before I added full heightmap scanning (choosing the lowest position from all, not just the central position, per building). Normally this shouldn't happen in the latest version, or should happen way more rarely.

Re: Post your screenshots!

Posted: Sat Jun 20, 2015 18:40
by MirceaKitsune
A longer list of screenshots from me, hope people won't mind. First of all, I added outfits to the anthros in the Creatures mod today, and there are a few showing the neat new designs:

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Second, I added Creatures mod support for the default town in the Structures mod. The default town will now detect if the default creatures are enabled, and spawn them in structures at creation time. Enabling both mods lets you have towns with people already inside them.

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Re: Post your screenshots!

Posted: Sat Jun 20, 2015 23:42
by Anonymous_moose
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From the noogberry mod I am currently working on.

Re: Post your screenshots!

Posted: Mon Jun 22, 2015 00:39
by MirceaKitsune
Creatures mod: Support for 3D items on creatures. Not just for the wielded item, but also for the first X items in a player / mob inventory. Currently only implemented for players, to be supported for mobs within the next 24 hours :)

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Re: Post your screenshots!

Posted: Mon Jun 22, 2015 21:56
by MirceaKitsune
Wielded items were also implemented for mobs today. Here are the results:

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