azekill_DIABLO
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by azekill_DIABLO » Mon Jan 09, 2017 17:49
Post
Thomas-S wrote: The new
Sphinx by Michael_S on
my server :
sweet!
I made the little player texture, it's from voxbox! happy to see that someone probably forked it ;)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
TumeniNodes
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by TumeniNodes » Mon Jan 09, 2017 22:30
Post
paramat wrote:
Hey, that looks... kinda bright?
BTW, is it normal to get 3 nyancats in one map? I did...
I blew them all up :D
A Wonderful World
ABJ
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by ABJ » Tue Jan 10, 2017 10:20
Post
nyan
GreenXenith
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by GreenXenith » Wed Jan 11, 2017 21:59
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Wuzzy wrote: Coming soon!
Images
:O Woah! That a texture pack or subgame? (I am assuming the latter).
Last edited by
GreenXenith on Fri Jun 12, 2020 19:24, edited 1 time in total.
GreenXenith
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by GreenXenith » Thu Jan 12, 2017 05:12
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Why was v7 made default if its so darn hectic? Half the worlds it makes don't even generate biomes correctly :P
paramat
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by paramat » Fri Jan 13, 2017 00:02
Post
?
If there are mapgen bugs please report them in the bugs subforum or on Github.
ShadMOrdre
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Minetest Sam
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by Minetest Sam » Fri Jan 13, 2017 05:19
Post
Smart waterfall
Inspired from MC
And this cant be made in survival as it require command blocks and worldedit because the water and lava updating is slow
Attachments
The mechanics of how it works screenshot_20170113_104335.png (520.84 KiB) Viewed 1058 times
At night, the waterfall is going to change in lavafall (If thats even a word) screenshot_20170113_104250.png (235.92 KiB) Viewed 1058 times
Until there is sunlight it is going to remain like a waterfall screenshot_20170113_104230.png (293.09 KiB) Viewed 1058 times
kaadmy
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by kaadmy » Fri Jan 13, 2017 17:14
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Interesting :)
Never paint white stripes on roads near Zebra crossings.
Pixture
TumeniNodes
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by TumeniNodes » Fri Jan 13, 2017 22:13
Post
ShadMOrdre wrote: building_elements mod
that tree style is very interesting, and pretty cool.... Have you made an .mts for it?
A Wonderful World
ShadMOrdre
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by ShadMOrdre » Sat Jan 14, 2017 00:00
Post
TumeniNodes wrote: that tree style is very interesting, and pretty cool.... Have you made an .mts for it?
Thanks for the encouragement!
I have not made an .mts. The tree was hand made using the tree shapes in my
building_elements mod. The specific tree shapes will connect to group:tree and group:leaves. This keeps the leaves from falling, makes the branches connect to the leaves, and allows much more realistic branches and limbs.
Shad MOrdre
cheapie
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by cheapie » Sat Jan 14, 2017 09:34
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More traffic lights!
Alcyone
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by Alcyone » Sat Jan 14, 2017 20:17
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Nearby my spawning point in a v7 test world, quite impressive :)
TumeniNodes
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by TumeniNodes » Sat Jan 14, 2017 20:20
Post
cheapie wrote: More traffic lights!
I love all the detail in the control box graphics.... so cool!
A Wonderful World
cd2
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by cd2 » Sun Jan 15, 2017 11:17
Post
Attachments
screenshot_20170115_121631.png (400.7 KiB) Viewed 1058 times
azekill_DIABLO
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by azekill_DIABLO » Sun Jan 15, 2017 15:43
Post
damn sweet! somewhat make me think to zelda idk why.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
Chibi ghost
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by Chibi ghost » Sun Jan 15, 2017 17:20
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similar colour pallet but very cute for a first tree house
D00Med
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by D00Med » Sun Jan 15, 2017 20:27
Post
somewhat make me think to zelda idk why.
My subgame has tree-houses now ;)
Last edited by
D00Med on Mon Jan 16, 2017 03:27, edited 1 time in total.
paramat
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by paramat » Mon Jan 16, 2017 00:59
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cd2, very nice textures.
cheapie
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by cheapie » Mon Jan 16, 2017 09:08
Post
Traffic lights...
...with an "electromechanical" controller.
Uses a delayer loop to provide a 4-phase clock causing pistons to push nodes in a circle, and a row of node detectors "reads" the pattern at the current step (25 total) and sends it to the lights. Stepping on one of the pressure plates starts it, and then it continues running until it reaches a gap in the channel closest to the camera, at which point it stops.
srifqi
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by srifqi » Mon Jan 16, 2017 11:03
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Playing with amgmt mod in Minetest.
Sergey
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by Sergey » Tue Jan 17, 2017 15:54
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I found Nayn cat with ten block rainbow tail deep underground.
They say people play for several months or even years before founding it. But I play Minetest since 6th January 2017, for 11 days.
LUCK!
I wish I could make unbreakable pickaxe from it :-)
Inocudom
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by Inocudom » Tue Jan 17, 2017 16:09
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D00Med wrote: somewhat make me think to zelda idk why.
My subgame has tree-houses now ;)
I will be looking around in your subgame again once I obtain the One Month achievement in Garry's Mod. I am a little less than 2,000 minutes short of the mark (the mark is 43,829 minutes.)
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