Post your screenshots!

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Tallest mountain I've ever seen

by v-rob » Thu Dec 07, 2017 05:00

This mountain is exactly 519 meters above sea level. The mapgen is Carpathian, and the seed is shown in the second screenshot.

Image

Image

It's possible to climb to 377 meters; above that is too steep without digging any blocks.

Carpathian is now officially my new favorite mapgen.
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Re: Tallest mountain I've ever seen

by duane » Thu Dec 07, 2017 08:13

v-rob wrote:This mountain is exactly 519 meters above sea level. The mapgen is Carpathian, and the seed is shown in the second screenshot.

Carpathian is now officially my new favorite mapgen.


I seem to recall finding a couple of mountains higher than that in Valleys. I never took any screenshots of them though (or I lost them).

I deliberately made one 20 km high once. I remember posting some screenshots of that one. I called it Mount Lookithat.

---------------------------

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Re: Tallest mountain I've ever seen

by burli » Thu Dec 07, 2017 08:23

v-rob wrote:Carpathian is now officially my new favorite mapgen.

To be honest, I tried Carpathian and I find it boring. The mountains are all smoothed, the flats are sometimes tooooo flat, I haven't found a step mountain with the default values (at least it is hard to see) and it is difficult to find better settings without messing up everything.

Currently I stay with v7 and dream about my own mapgen one day.
 

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Re: Tallest mountain I've ever seen

by Andrey01 » Thu Dec 07, 2017 14:25

v-rob wrote:This mountain is exactly 519 meters above sea level. The mapgen is Carpathian, and the seed is shown in the second screenshot.

Image

Image

It's possible to climb to 377 meters; above that is too steep without digging any blocks.

Carpathian is now officially my new favorite mapgen.

How many blocks does one meter contain?
 

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Re: Post your screenshots!

by Chibi ghost » Thu Dec 07, 2017 15:24

I thought the standard measuring system for minetest was one block=one meter
 

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Re: Tallest mountain I've ever seen

by voxelproof » Thu Dec 07, 2017 16:09

burli wrote:
v-rob wrote:Carpathian is now officially my new favorite mapgen.

To be honest, I tried Carpathian and I find it boring. The mountains are all smoothed, the flats are sometimes tooooo flat, I haven't found a step mountain with the default values (at least it is hard to see) and it is difficult to find better settings without messing up everything.


Generally I find it annoyingly vertically stretched and of too regular sinusoidal patterns of the slopes what makes it yet more unrealistic. But maybe there are some parts of its worlds that look good.

Currently I stay with v7 and dream about my own mapgen one day.


I like it too, but try valleys mg as well. If you look around you'll likely find some very interesting and quite pleasant terrain features. It's my favourite.

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Mapgen valleys
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Re: Tallest mountain I've ever seen

by voxelproof » Thu Dec 07, 2017 16:25

Andrey01 wrote:How many blocks does one meter contain?


Usually it's said that 1 block = 1 meter, but given the original game was primarily intended as a kinda 'coming back to a child's playroom' I would estimate that each block stands for about 65-80 cm in length of its edge (depending on how much childish you feel playing it). I suppose that the subjective perception of the size of blocks is directly proportional to the intesiveness of regression experienced during each session.
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Re: Tallest mountain I've ever seen

by duane » Thu Dec 07, 2017 16:50

voxelproof wrote:
Andrey01 wrote:How many blocks does one meter contain?


Usually it's said that 1 block = 1 meter, but given the original game was primarily intended as a kinda 'coming back to a child's playroom' I would estimate that each block stands for about 65-80 cm in length of its edge (depending on how much childish you feel playing it). I suppose that the subjective perception of the size of blocks is directly proportional to the intesiveness of regression experienced during each session.


Actually, each block represents 1 + y / 10 meters, where y is the altitude in blocks above sea level, so that an altitude (A) in meters is given by the formula Image. Thus the height of v-rob's mountain would be 14,013 meters, making it nearly 60% taller than Mount Everest.

Yeah.

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Re: Post your screenshots!

by azekill_DIABLO » Thu Dec 07, 2017 16:52

Let's say 377 meters and block = meter before my mind explodes.

oss:
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Re: Tallest mountain I've ever seen

by SB66 » Thu Dec 07, 2017 19:03

v-rob wrote:This mountain is exactly 519 meters above sea level. The mapgen is Carpathian, and the seed is shown in the second screenshot.

+ Spoiler


It's possible to climb to 377 meters; above that is too steep without digging any blocks.

Carpathian is now officially my new favorite mapgen.




Thats a bit higher than the highest point I found so far (485).



Now its a bit lower (479), since i build a tower with a platform around it.....



Image
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Re: Tallest mountain I've ever seen

by Linuxdirk » Thu Dec 07, 2017 20:26

v-rob wrote:This mountain is exactly 519 meters above sea level. The mapgen is Carpathian, and the seed is shown in the second screenshot.

Quite impressive but sadly no overhangs.
 

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Re: Tallest mountain I've ever seen

by AspireMint » Thu Dec 07, 2017 22:01

duane wrote:--snip--
Actually, each block represents 1 + y / 10 meters, where y is the altitude in blocks above sea level
--snip, snip, snip--


v-rob is 106.1m tall O.O , beware of spaghettification!
Player is 1.75m tall (based on player model) and then 1 block is 1.1666..m

EDIT:
OOS:
Image

EDIT:
but yeah, if you want to calculate how tall would be mountain in real life, duane's formula is what are you looking for
otherwise ~1.167m for 1block
Last edited by AspireMint on Thu Dec 07, 2017 22:21, edited 4 times in total.
 

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Re: Post your screenshots!

by sorcerykid » Thu Dec 07, 2017 22:05

My fave mapgen is still mgv7 with realistic terrain parameters.

Image

Image

Image
 

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Re: Post your screenshots!

by jas » Fri Dec 08, 2017 09:16

Image

Warps you stand inside of. Set the destination with a walkie... lol.
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Re: Post your screenshots!

by AccidentallyRhine » Sat Dec 09, 2017 03:42

Image

Sheep totem pole. If I had the motivation to make a gif, you would see that they are vibrating. I think I broke something.

*sofar's entity_ai for anyone curious
 

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Re: Post your screenshots!

by duane » Sat Dec 09, 2017 04:17

AccidentallyRhine wrote:Image

Sheep totem pole. If I had the motivation to make a gif, you would see that they are vibrating. I think I broke something.


Sheep mounting each other and vibrating... hmmmm.

-------------------------

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Re: Post your screenshots!

by duane » Sat Dec 09, 2017 05:39

"Canyon was once an uninhabitable Mars-like world known as Warhead. It is the second of seven planets around p Eridani A, 22 light-years from Earth. It was used as a military outpost by the Kzinti, until the planet was hit by a weapon called the 'Wunderland Treatymaker' during the Third War. The attack tore a long, narrow, kilometers-deep crater into the crust approximately the size of the Baja Peninsula. The air and moisture in the thin atmosphere gathered at the bottom of this artificial canyon, creating a breathable environment, complete with a sea at the bottom. The planet was then renamed for the crater, and settled by humans in a huge city running up the crater wall. Archaic (hyper-aggressive and intractable) Kzinti were entombed in stasis field shells during the attack and are still beneath the lava, and someday, somebody will have to deal with them."

Image

"Climb this, sneetch!"

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Re: Post your screenshots!

by Chibi ghost » Sat Dec 09, 2017 09:35

duane wrote:
AccidentallyRhine wrote:Image

Sheep totem pole. If I had the motivation to make a gif, you would see that they are vibrating. I think I broke something.


Sheep mounting each other and vibrating... hmmmm.

somewhere here theres a joke about Welsh men
 

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Re: Post your screenshots!

by voxelproof » Sat Dec 09, 2017 23:10

sorcerykid wrote:My fave mapgen is still mgv7 with realistic terrain parameters.


You've achieved remarkably good looking terrain features, especially in the second picture. My v7 still makes things like this(btw sometimes strongly resembling modern sculptures):

Image

Have you modified the parameters?
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Re: Post your screenshots!

by duane » Sun Dec 10, 2017 01:30

azekill_DIABLO wrote:@Is that a new game coming duane? sounds like good sci-fi!


I've put the terrain into Sq2. It seems like a good fit for minetest. It adds a lot more room to dig without blocking out all of the surface terrain. Building on a giant cliff is fun. I'm going to make the top a vacuum, and maybe put some sort of caves in.

Of course the original was invented by my favorite author, Larry Niven.

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Re: Post your screenshots!

by Enrikoo » Sun Dec 10, 2017 08:51

jas wrote:Pasting this from a PM reply:
I'm using the Atari TTF[1] font from Debian repository. Find a nice font that you want to use, and then go to Settings and search for "font_path". Double-click that entry, and select the font TTF file on your computer. Should take effect immediately. I also adjust font_shadow and so on.

Searching the Advanced Settings menu for "font" should reveal all options.
[1] https://packages.debian.org/stretch/fonts-atarismall


My settings:
Code: Select all
font_size = 18
font_shadow = 1
font_shadow_alpha = 255
font_path = /usr/share/fonts/truetype/fonts-atarismall/AtariSmall.ttf
mono_font_path = /usr/share/fonts/truetype/fonts-atarismall/AtariSmall.ttf


I don't believe `mono_font_path' does anything, but I could be wrong. Obligatory screenshot(s):
Image
Image
Image

I don't understand it, can you send PM pls or you make video in tutuorial and give me the link?
 

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