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Re: Post your screenshots!

Posted: Fri Jun 08, 2018 14:31
by coeseta
PEAK wrote:more fantasy stuff

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Reminds me of our spawn castle towers on techeth :)
Also I really like your builds PEAK keep up the good work ;)

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Re: Post your screenshots!

Posted: Fri Jun 08, 2018 15:04
by PEAK
azekill_DIABLO wrote:@PEAK: Well it's too beautiful. I got a challenge for you! make a nice building only using two blocks (wood and cobble for ex) and their variants (stairs, doors...). Pliz accept!
You hit me - my palettes are usually very (too) spare. "Only two blocks" makes the result rather abstract.


Here is -- just for you -- the portal to a well-known place:
Image

And of course the one voxelproof mentioned.

Another thing (stone and glass):
https://imgur.com/a/VqJIzaD
(I don't want to spam the forum with this weird and cruel piece of architecture... and worldedit hates me since then...)

Last:

I'm working on these pillars:
Image
stone and cobble.

But actually there is a third type of block. Guess which that could be and where it may be... (only the pillars!)

Re: Post your screenshots!

Posted: Fri Jun 08, 2018 15:07
by PEAK
coeseta wrote:Reminds me of our spawn castle towers on techeth :)
Also I really like your builds PEAK keep up the good work ;)
Thank you. But there still is so much to be learned...

Re: Post your screenshots!

Posted: Fri Jun 08, 2018 17:31
by voxelproof
PEAK wrote: Another thing (stone and glass):
https://imgur.com/a/VqJIzaD
(I don't want to spam the forum with this weird and cruel piece of architecture... and worldedit hates me since then...)
One can learn a lot about World Edit during the construction of very large structures like your example. Unfortunately there's a bug I experienced a few times - one should be especially watchful when using the //replace command over large areas of blocks - it sometimes leaves some parts of the block set earmarked for replacing unchanged (and, what's even more annoying, sometimes, luckily rather seldom, old blocks reappear within the transformed set a little later :-)). Such trickery happens quite often (but not when small sets, i.e. less than say a few thousand blocks are transformed). A similar bug appears when using the //copy command, but I saw it only once (in hundreds, maybe more than thousand uses). But when one is aware of this kind of imperfection, remembering checking each time the performance of ordered command the work goes smoothly on. Well, after all it gives sort of real-life feel for the building process -- you always have to supervise the quality of the work performed by your workers.

oss:

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Re: Post your screenshots!

Posted: Fri Jun 08, 2018 18:01
by Stix
voxelproof wrote:
PEAK wrote: Another thing (stone and glass):
https://imgur.com/a/VqJIzaD
(I don't want to spam the forum with this weird and cruel piece of architecture... and worldedit hates me since then...)
One can learn a lot about World Edit during the construction of very large structures like your example. Unfortunately there's a bug I experienced a few times - one should be especially watchful when using the //replace command over large areas of blocks - it sometimes leaves some parts of the block set earmarked for replacing unchanged (and, what's even more annoying, sometimes, luckily rather seldom, old blocks reappear within the transformed set a little later :-)). Such trickery happens quite often (but not when small sets, i.e. less than say a few thousand blocks are transformed). A similar bug appears when using the //copy command, but I saw it only once (in hundreds, maybe more than thousand uses). But when one is aware of this kind of imperfection, remembering checking each time the performance of ordered command the work goes smoothly on. Well, after all it gives sort of real-life feel for the building process -- you always have to supervise the quality of the work performed by your workers.

oss:

Image
Why have you disabled 3d clouds? 2d clouds look awfully ugly compared to the remarkable land-scape you got framed there :/

Re: Post your screenshots!

Posted: Fri Jun 08, 2018 18:31
by azekill_DIABLO
PEAK wrote:
azekill_DIABLO wrote:@PEAK: Well it's too beautiful. I got a challenge for you! make a nice building only using two blocks (wood and cobble for ex) and their variants (stairs, doors...). Pliz accept!
You hit me - my palettes are usually very (too) spare. "Only two blocks" makes the result rather abstract.


Here is -- just for you -- the portal to a well-known place:
Image

And of course the one voxelproof mentioned.

Another thing (stone and glass):
https://imgur.com/a/VqJIzaD
(I don't want to spam the forum with this weird and cruel piece of architecture... and worldedit hates me since then...)

Last:

I'm working on these pillars:
Image
stone and cobble.

But actually there is a third type of block. Guess which that could be and where it may be... (only the pillars!)
Just amazing! Stone and glass one is the best for me, it looks like a cold prison, just what I love! Thank you!

Re: Post your screenshots!

Posted: Fri Jun 08, 2018 20:53
by voxelproof
Stix wrote: Why have you disabled 3d clouds? 2d clouds look awfully ugly compared to the remarkable land-scape you got framed there :/
Thanks for the praising for chosen view. As to the clouds, I put my opinion on that subject here: viewtopic.php?f=5&t=18970

To put it shortly, I'm generally not a fan of blocky shapes. What keeps me in Minetest is the prospect of using its voxel grid for the development of an extremely flexible gaming machine. In other words, I like the voxel structure, but not the voxel form (even if it's very convenient for most buildings).

Such flat clouds sometimes provide quite pleasing effects

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however they're not as good as the examples from another voxel game that I placed in the thread linked above.

With such huge height of Minetest worlds and with the prospect of increasing computational power of the hardware skies of MT worlds hopefully will be filled in the future with really good looking clouds in many layers and types.

Re: Post your screenshots!

Posted: Sun Jun 10, 2018 03:56
by LegoLogger
Having fun with Wesh and moreblocks slopes. More semi-non-cubic builds.
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PrimeCorp Center V2
~~Logger

Re: Post your screenshots!

Posted: Wed Jun 13, 2018 02:57
by LegoLogger
A random plaza of mine on a private, unnamed server. (Unnamed in the sense I don't intend to say.)
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Also a cute little house on a different, private, unnamed server.
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~~Logger

Re: Post your screenshots!

Posted: Wed Jun 13, 2018 15:31
by azekill_DIABLO
LegoLogger wrote:Having fun with Wesh and moreblocks slopes. More semi-non-cubic builds.
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PrimeCorp Center V2
~~Logger
Nice concept. Those two mods really do a nice job!

Re: Post your screenshots!

Posted: Thu Jun 14, 2018 12:05
by voxelproof
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A miracle

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 03:29
by LegoLogger
Yay!
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Even More Yay!
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~~Logger

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 07:24
by Chibi ghost
can't wait for his reaction when he finds a mese block for the first time
d'awww

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 09:49
by azekill_DIABLO
Might be noisy. The neighbours will complain!

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 09:59
by Chibi ghost
whyy just whyyyy
the edge slabs I can tolerate but this is an abomination
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Re: Post your screenshots!

Posted: Fri Jun 15, 2018 10:04
by azekill_DIABLO
it's looking dis-gus-ting :D

oss:
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Blazing Sunset...

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 10:56
by voxelproof
azekill_DIABLO wrote:
oss:
Blazing Sunset...
Wow, it's one of your best sss so far I guess... A perfect composition of colours... The yellow-red foliage of the autumn trees, setting dusk embracing the last vibrant rays of the long hot summer... BEAUTIFUL.

And now here comes MY sun.

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Ha!

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 11:20
by Chibi ghost
wasn't there a mod knocking around that replaced the sun with the tellytubby sun baby

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 17:42
by texmex
voxelproof wrote:
azekill_DIABLO wrote:
oss:
Blazing Sunset...
Wow, it's one of your best sss so far I guess... A perfect composition of colours... The yellow-red foliage of the autumn trees, setting dusk embracing the last vibrant rays of the long hot summer... BEAUTIFUL.

And now here comes MY sun.

Image

Ha!
I figure you must have listened to some truly majestic music while composing this shot. What was it? :)

Re: Post your screenshots!

Posted: Fri Jun 15, 2018 20:23
by voxelproof
texmex wrote: I figure you must have listened to some truly majestic music while composing this shot. What was it? :)
You've got me :) Not exactly at the moment of taking this shot, but yes, it has something to do with music... I think this piece adheres well to the mood of the picture.

https://www.youtube.com/watch?v=PLpLBssY9ko

Wagner is a master in his own class of majesty. Putting away his views he is truly one of the greatest.

oss:

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Re: Post your screenshots!

Posted: Sat Jun 16, 2018 09:59
by texmex
voxelproof wrote:You've got me :) Not exactly at the moment of taking this shot, but yes, it has something to do with music... I think this piece adheres well to the mood of the picture.

https://www.youtube.com/watch?v=PLpLBssY9ko

Wagner is a master in his own class of majesty. Putting away his views he is truly one of the greatest.
That is great. You should put up a landscape-and-opera server with no interact privs, just flying with a soundtrack :)

Re: Post your screenshots!

Posted: Sat Jun 16, 2018 12:12
by voxelproof
texmex wrote: That is great. You should put up a landscape-and-opera server with no interact privs, just flying with a soundtrack :)
Good idea :) But as for flying, I'd choose another frame:

https://www.youtube.com/watch?v=rlQaie1GE58

;)

Re: Post your screenshots!

Posted: Sat Jun 16, 2018 12:54
by RWЯ
LegoLogger wrote:
Chibi ghost wrote:Reorganising the chests I'm sure there's steel ingots in here somewhere]
--Snip--
lol, that's nothing.
Try finding some iron here:
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Hmmm

Re: Post your screenshots!

Posted: Sat Jun 16, 2018 13:00
by RWЯ
I came back from few weeks break. And started to build Alamut again.

Re: Post your screenshots!

Posted: Sat Jun 16, 2018 16:12
by Reedych
Image 31/30