Post your screenshots!

Sokomine
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Re: Post your screenshots!

by Sokomine » Thu Jul 19, 2018 14:35

LMD wrote:Hmm - KGM wrote a function in his game LOTH which checks whether a terrain offers enough flat space to place some schems...

My handle_schematics mod has a function for that as well. The goal of this new code is diffrent - it aims at detecting holes and hills that are local to the mapchunk, i.e. can be flattened or filled without changing the terrain at the borders.

The new version can now distinguish between individual hills (and holes). That ought to allow to decide to turn only *some* holes into highlandpools, to flatten only some hills where needed.
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Re: Post your screenshots!

by Hume2 » Thu Jul 19, 2018 15:15

I was experimenting with my cave generator and it went a bit out of control.

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Re: Post your screenshots!

by voxelproof » Thu Jul 19, 2018 15:50

This is the most impressive stone bridge in "African" I've found so far.

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And a view from the opposite side:

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Re: Post your screenshots!

by Hume2 » Thu Jul 19, 2018 15:58

Wow, that's impressive! It looks like there is a vertical shaft inside the bridge.
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Re: Post your screenshots!

by voxelproof » Thu Jul 19, 2018 18:32

Hume2 wrote:Wow, that's impressive! It looks like there is a vertical shaft inside the bridge.


Not exactly a shaft. Aerial view of this formation reveals the weakness of this modification -- there's quite a lot of floating big rocks. However it still bears a lot of pleasantly surprising wild sculptures which couldn't happen in real world (so in fact it gives a feeling of a real discovery for I don't think developers were thinking about stone bridges and the like while designing v5 :) )

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Re: Post your screenshots!

by Hume2 » Thu Jul 19, 2018 19:30

voxelproof wrote:Not exactly a shaft. Aerial view of this formation reveals the weakness of this modification -- there's quite a lot of floating big rocks. However it still bears a lot of pleasantly surprising wild sculptures which couldn't happen in real world (so in fact it gives a feeling of a real discovery for I don't think developers thought about stone bridges and the like while designing v5 :) )

I personally don't mind floating islands. I have actually realised that generators based on perlin noise have also high potential of being surprising. Although the terrain consists of many bulks, it can still make surprising structures. In my opinion, the generator should have enough freedom to be interesting. If we accept that it sometimes doesn't generate what we want, we can find much more things those we haven't even expected :)
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Re: Post your screenshots!

by voxelproof » Thu Jul 19, 2018 19:49

Hume2 wrote:I personally don't mind floating islands. I have actually realised that generators based on perlin noise have also high potential of being surprising. Although the terrain consists of many bulks, it can still make surprising structures. In my opinion, the generator should have enough freedom to be interesting. If we accept that it sometimes doesn't generate what we want, we can find much more things those we haven't even expected :)


Exactly. It's a case of the "African" -- while there're many odd areas with "exploding rocks" and in general land generation going astray, many other zones are of compelling beauty and strongly resemble real landscape. And in the middle between the two the real magic happens :)

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Re: Post your screenshots!

by Stix » Fri Jul 20, 2018 15:35

Chiantos wrote:Image

o_O that new player-hand looks amazing!-whatever it is.
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Re: Post your screenshots!

by Hybrid Dog » Sat Jul 21, 2018 11:44

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Re: Post your screenshots!

by voxelproof » Sun Jul 22, 2018 10:26

D00Med wrote:Just some kelp


Very nice. And looking much better not wrapped in boxes of air.
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Re: Post your screenshots!

by azekill_DIABLO » Sun Jul 22, 2018 16:17

Hi. I'm posting here screenshots of my new project.

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+ Reveal more


If you have some time, please take a look at this topic and tell me what you think of it! Have a good day.
 

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Re: Post your screenshots!

by voxelproof » Sun Jul 22, 2018 16:23

azekill_DIABLO wrote:Hi. I'm posting here screenshots of my new project.


Now you're talking, man :) These are among the nicest screenies I've seen here and the monoliths add truly breathtaking awe to the landscapes. Hope your project will develop further.

oss:

The smallest bridge in Africa ;)

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Re: Post your screenshots!

by LMD » Sun Jul 22, 2018 17:38

Hi azekill ! How much of your work is in LUA, how much in C++ ?
 

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Re: Post your screenshots!

by Phoenixflo44 » Sun Jul 22, 2018 17:45

The future city is coming

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Re: Post your screenshots!

by Phoenixflo44 » Sun Jul 22, 2018 17:58

No. The city is not in the desert.
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Re: Post your screenshots!

by voxelproof » Sun Jul 22, 2018 20:10

Phoenixflo44 wrote:The future city is coming


*jaw-dropping effect*

How large is it? I suppose it's not larger than Karsthafen by solars. Hugely impressive. Waiting for some more detailed screenshots.

oss:

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Re: Post your screenshots!

by Phoenixflo44 » Sun Jul 22, 2018 20:16

Which is much smaller than Karst harbour. You don't need to wait for another screenshot. It has already been uploaded.

Futur City
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Re: Post your screenshots!

by voxelproof » Sun Jul 22, 2018 20:19

Phoenixflo44 wrote:Which is much smaller than Karst harbour. You don't need to wait for another screenshot. It has already been uploaded.

Futur City


OK, I'm going to the city :))
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Re: Post your screenshots!

by GreenDimond » Sun Jul 22, 2018 20:36

Phoenixflo44 wrote:The future city is coming

+ Image

Very nice map conversion :D Be sure to credit the map creator!
voxelproof wrote:Waiting for some more detailed screenshots.

Those can be found here :)
https://www.planetminecraft.com/project/future-city-3149015/

OSS:
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