Post your screenshots!

Amaz
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Re: Post your screenshots!

by Amaz » Mon Dec 31, 2018 22:00

After a conversation with neinwhal, I decided it would be fun to see if the mapgen from a very old version could be rewritten in lua, and still produce the same terrain (I haven't got around to adding caves, water, dirt, mudflow stuff or trees yet, so there are slight differences!!!):
Minetest 0.2.20110529_2:
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Minetest 5.0.0-dev-c6f784f4:
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Minetest 0.2.20110529_2:
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Minetest 5.0.0-dev-c6f784f4:
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(Although the cloud hides the coords in some of them, I'm standing in (almost) exactly the same place in both versions!)
 

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Krock
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Re: Post your screenshots!

by Krock » Thu Jan 03, 2019 14:13

Not interesting. Just three giant sequoias which spawned near to sea level inside a river valley (mgv7). The fourth one does not want to grow yet.

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Re: Post your screenshots!

by voxelproof » Thu Jan 03, 2019 16:52

More and more interesting discoveries :) This one I regard the best looking Alpine glacier I've found so far.

"Turbo" tweaking of Valleys -- mountains are not as high as in other tweaks I've attempted, they reach max about 700 nodes, but as far as a "mountain parkour" or climbing in a simplest way is concerned they provide best gameplay. Another notable feature of this modification are numerous gracious 'mountain lakes' at the sea level.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Thu Jan 03, 2019 19:40

ScorchedFalcon wrote:This image really is cool, Voxel.


Cool as ice ;) Now something for better balance, especially since the season isn't warm at all despite the much advertised global warming.

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Gunung Anak Krakatau

It means "Mountain Son of Krakatau". The real volcano is still erupting and definitely not as friendly as this screenshot is :) (It's edited, the original tp is Sunny).
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Re: Post your screenshots!

by rgj40q » Thu Jan 03, 2019 22:42

Hello! It should look like the Pyramid of Kukulcán in Chichén Itzá. I have no idea what it looks like inside so this one is modernist.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Thu Jan 03, 2019 23:01

rgj40q wrote:Hello! It should look like the Pyramid of Kukulcán in Chichén Itzá. I have no idea what it looks like inside so this one is modernist.


+3 !
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Re: Post your screenshots!

by ShadMOrdre » Fri Jan 04, 2019 08:21

Some views from my one of my favorite mapseeds. Using my lib_materials and lib_ecology mods.

The Vale
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Yonder Mountains
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Landscape showing 2.75km distance. Mountains on left are 2.5km away and highest peak is 350+ meters. Town from image 2 is on extreme right, 2km away.
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Re: Post your screenshots!

by texmex » Fri Jan 04, 2019 09:23

Nice one! I really like the circular placement pattern of village houses.
 

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Re: Post your screenshots!

by ShadMOrdre » Fri Jan 04, 2019 10:11

Thanks!

The villages are a customized version of the Settlements mod. I'll try to get my customizations on Git soon. In my customized version, I converted a ton of .mts schems to Lua schems. So far, I have the mts files from most of Sokomines villages mods (medieval, sandcity, tents, gambit, cornernote, and lumberjack village types), settlements, the Villages mod from Farlands game.

A birds eye view of the above panoramic
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Two more villages
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Re: Post your screenshots!

by Krock » Fri Jan 04, 2019 13:06

Me: OK, I'm going to only explore one cave before I leave the server

MGv7 cave:



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Re: Post your screenshots!

by SB66 » Fri Jan 04, 2019 13:45

Krock wrote:Me: OK, I'm going to only explore one cave before I leave the server

MGv7 cave:


.....



My own experience with "only one Cave" says..... you're still on the server :) (for a long time....)






Highest point so far -829/ -510 / 738
deepest point so far -1908 / -938 / 768

crappy overview of the higher parts
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Treasure Island

by voxelproof » Fri Jan 04, 2019 18:01

Found in "Turbo" Valleys. Screenshot with slight addition of flavour poetry ("To the hesitating Purchaser" from "Treasure Island" by Robert Louis Stevenson).

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Re: Post your screenshots!

by Hybrid Dog » Fri Jan 04, 2019 18:09

texmex wrote:Nice one! I really like the circular placement pattern of village houses.

I find them interesting, too. It makes me think about mushrooms.
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I'd like to know how the cobblestone buildings of fresh minetest players on servers are arranged. I assume that the place a player builds a house is strongly dependent on existing houses, so a simple Gaussian distribution should give wrong results.
If I remember correctly, I saw a topic where somebody used machine learning on their minetest server to calculate something like this for research purposes.

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Re: Post your screenshots!

by Chibi ghost » Sat Jan 05, 2019 12:44

very nice texture pack the stone looks almost realistic
 

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Re: Post your screenshots!

by Linuxdirk » Sat Jan 05, 2019 14:49

First working interface of my long overdue remake of my xFurniture mod.

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Re: Post your screenshots!

by cy » Sun Jan 06, 2019 05:46

There I was checking out the new Carpathian mapgen today, and to my delight it had plenty of flat areas. I had trouble finding any spots with severe mountains though, which is a tough problem I think: having big flat areas seems to conflict with having areas with massive difficult to pass mountain ranges. Either you lose the mountain ranges, or your big flat areas are a bunch of smaller hills with no even terrain. So I took a screenshot of the pretty epically flat desert:

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And then I turned around...

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Re: Post your screenshots!

by cy » Sun Jan 06, 2019 05:48

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Aaahhh!

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AAAAAH
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Re: Post your screenshots!

by sorcerykid » Mon Jan 07, 2019 04:52

Here are some photos from the NYE Countdown Celebration on Just Test Tribute :)

Everyone gathered at spawn as the giant mese globe began its ascent exactly 10 seconds before the hour!

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Then thousands of balloons dropped upon spawn plaza at the stroke of midnight UTC (and again at midnight Eastern). It was crazy loud between the sounds of balloons popping and players sounding their party horns in unison!

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And for the grand finale, a spectacular fireworks show lit up the sky above Castle Nemo. All mods (including the confetti, mese globe, digital counters, LED lights, and balloons), were custom designed for the JT2 server.

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Thanks to everyone that partied with us! I hope you all have an amazing 2019 Image
 

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Re: Post your screenshots!

by voxelproof » Mon Jan 07, 2019 18:46

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Re: Post your screenshots!

by texmex » Mon Jan 07, 2019 20:02

ShadMOrdre wrote:Thanks!

The villages are a customized version of the Settlements mod. I'll try to get my customizations on Git soon. In my customized version, I converted a ton of .mts schems to Lua schems. So far, I have the mts files from most of Sokomines villages mods (medieval, sandcity, tents, gambit, cornernote, and lumberjack village types), settlements, the Villages mod from Farlands game.


Anticipating arrival of the repo!
 

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