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Re: Post your screenshots!

PostPosted: Sat Jan 19, 2019 18:17
by voxelproof
Hybrid Dog wrote:I think that shaders should add brightness to the textures.
...
default (1.0), probably too dark:

...

Note that it's bright day light and snow should be very bright


I think that the impression of brightness consists in the textures mainly, however I noticed that on my laptop screenshots of the same landscapes taken during the same daytime differ slightly in shade depending on... brightness of monitor display(!) or a mode of work (whether on battery or switched to the power supply). This must be due to the gfx drivers I suppose.

The shaders in the screenshots below are default:

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Re: Empire Voxel Building

PostPosted: Sat Jan 19, 2019 18:43
by sorcerykid
voxelproof wrote:Today comes truly historic moment. I am proud to announce that the work on Empire Voxel Building is nearing its glorious culmination and I hope that if no catastrophic event prevents it, the map will be downloadable in a few weeks time.


Very impressive! Can I request a model of Sears Tower next? That way when I revamp the homepage at searstower.org (currently offline for redesign), I can include a VR walkthrough model to entice visitors to download Minetest :D

Re: Empire Voxel Building

PostPosted: Sat Jan 19, 2019 20:08
by v-rob
sorcerykid wrote:
voxelproof wrote:Today comes truly historic moment. I am proud to announce that the work on Empire Voxel Building is nearing its glorious culmination and I hope that if no catastrophic event prevents it, the map will be downloadable in a few weeks time.


Very impressive! Can I request a model of Sears Tower next? That way when I revamp the homepage at searstower.org (currently offline for redesign), I can include a VR walkthrough model to entice visitors to download Minetest :D


Heh. I tried making a model of the Sears Tower in Minetest once a long time ago. I gave up after around 10 floors. Of course, I didn't know about WorldEdit at that point.

Re: Empire Voxel Building

PostPosted: Sat Jan 19, 2019 21:29
by voxelproof
sorcerykid wrote:
voxelproof wrote:Today comes truly historic moment. I am proud to announce that the work on Empire Voxel Building is nearing its glorious culmination and I hope that if no catastrophic event prevents it, the map will be downloadable in a few weeks time.


Very impressive! Can I request a model of Sears Tower next? That way when I revamp the homepage at searstower.org (currently offline for redesign), I can include a VR walkthrough model to entice visitors to download Minetest :D


First I'd like to polish the model I'm currently working on. This was at first meant to be a purely technical demonstration of possibilities offered by MTG and World Edit, but the project started to live its own life ;) As for the Black Giant I think it would be a little easier than with art deco-styled Empire State, I'll see. Frankly I'd rather focus on my favourite architect, Frank Lloyd Wright whose architectural style I like most of all historic styles.

It would be great to create architectural theme park which would include many world-famous pieces of great artistic architecture, but such project would require more than one builder, especially that I'm determined to make all future models in this not-minecraftish scale.

Re: Post your screenshots!

PostPosted: Sat Jan 19, 2019 21:34
by Chibi ghost
my pet panda messing about on the sofa
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Re: Post your screenshots!

PostPosted: Sun Jan 20, 2019 01:36
by Christian_Soldier
Chibi ghost wrote:my pet panda messing about on the sofa
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Looks more like it's in the wall, lol.

Re: Post your screenshots!

PostPosted: Sun Jan 20, 2019 10:02
by Chibi ghost
shortly after I took the pic it glitched into the loft XD

Re: Post your screenshots!

PostPosted: Sun Jan 20, 2019 23:51
by sorcerykid
Today I was testing out my new signs_rx mod, which is a complete overhaul of default signs. It's now possible to view the full text of a sign within a custom sized and colored formspec combined with an advanced markup language specifically tailored for Minetest formspecs with simple-to-use tags for layout and formatting (i.e. color, header, border, rows and columns, etc.) and builtin word-wrapping within all cells.

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There's even support for bolded inline text (although it is still very experimental!

The lexer is capable of automatically resizing rows and columns to fit within the dimensions of the formspec and to prevent overruns. Best of all, due to nature of the markup language, a context-sensitive algorithm is able to produce infotext (stripped of all tags, of course) that is still very true to the original as you can see here:

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Re: Post your screenshots!

PostPosted: Sun Jan 20, 2019 23:54
by rubenwardy
Wow nice. Do you mitigate bad text rendering somehow? ie: it's common to see overlapping or out of bounds with text

Edit: I see it's a table, didn't realise it supported merging cells. Tables have to be my favourite element :)

Re: Post your screenshots!

PostPosted: Mon Jan 21, 2019 00:46
by jp
my new signs_rx mod

Better than this: https://www.youtube.com/watch?v=to2BMSdGwlo

Re: Post your screenshots!

PostPosted: Mon Jan 21, 2019 14:20
by piecubed
sorcerykid wrote:Today I was testing out my new signs_rx mod, which is a complete overhaul of default signs. It's now possible to view the full text of a sign within a custom sized and colored formspec combined with an advanced markup language specifically tailored for Minetest formspecs with simple-to-use tags for layout and formatting (i.e. color, header, border, rows and columns, etc.) and builtin word-wrapping within all cells.


Github link please?

Re: Post your screenshots!

PostPosted: Mon Jan 21, 2019 19:29
by Inocudom
jp wrote:
my new signs_rx mod

Better than this: https://www.youtube.com/watch?v=to2BMSdGwlo

Oh, jp, you came back. On the good side, your creation displays the text that is inputted into it.

Re: Post your screenshots!

PostPosted: Mon Jan 21, 2019 21:10
by joe7575
Machine and Warehouse in XXL build by a player on my server.

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Re: Post your screenshots!

PostPosted: Tue Jan 22, 2019 02:27
by Napiophelios
I couldn't resist, had to see what it would look like in game.
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screenshot_20190121_212256.png
(100.65 KiB) Not downloaded yet

Re: Post your screenshots!

PostPosted: Tue Jan 22, 2019 15:49
by Inocudom
Inocudom wrote:Image
I guess Minetest can run on a toaster after all.

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I got OpenGL to work properly on this old toaster again.

Re: Post your screenshots!

PostPosted: Tue Jan 22, 2019 23:44
by Christian_Soldier
Inocudom wrote:
Inocudom wrote:Image
I guess Minetest can run on a toaster after all.

Image
I got OpenGL to work properly on this old toaster again.

How can a game run on a toaster?
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Touchdown!

PostPosted: Wed Jan 23, 2019 09:18
by voxelproof
Now you can see what I needed EVB for. I just wanted a proper mooring mast for MTS Framebuoyant 8D

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EDIT:

DOWNLOAD:
viewtopic.php?f=12&t=21963

Re: Post your screenshots!

PostPosted: Thu Jan 24, 2019 08:44
by jas
Minetest 5.0.0 is going to be great.
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Just great.
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Re: Post your screenshots!

PostPosted: Thu Jan 24, 2019 08:51
by nrz
Christian_Soldier wrote:
Inocudom wrote:
Inocudom wrote:Image
I guess Minetest can run on a toaster after all.

Image
I got OpenGL to work properly on this old toaster again.

How can a game run on a toaster?
Image


Maybe using this toaster: https://www.embeddedarm.com/blog/netbsd ... -arm9-sbc/

Thicc dawn

PostPosted: Thu Jan 24, 2019 15:05
by texmex
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Re: Post your screenshots!

PostPosted: Sat Jan 26, 2019 03:35
by Christian_Soldier
nrz wrote:Maybe using this toaster: https://www.embeddedarm.com/blog/netbsd ... -arm9-sbc/

Oh ok. I didn't know you were using some kind of toaster that doubles as a computer. It seems cool that something like that exists, btw.

Re: Post your screenshots!

PostPosted: Sat Jan 26, 2019 08:08
by Pudding
I got bored so I decided to forged a few painting.

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Re: Post your screenshots!

PostPosted: Sat Jan 26, 2019 14:49
by sorcerykid
Experimenting with the new player profiles feature on JT2! When completed next week, it will be the full-fledged social media network built on top of Minetest. Below are screenshots of a working prototype on my test server.

Profiles allow users to build a personalized homepage, to describe themselves, their interests, etc. with access to the complete Bedrock Markup Language (currently used in the signs_rx mod) -- which has been extended to with support for embedded images, hyperlinks, and dynamic variables.

By right-clicking any player in game (or typing /whois if they are offline), it is possible to view their profile, leave comments, and request event notifications (via the HUD as well as audio alerts). All comments and followers can be managed via a profile settings panel.

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Re: Post your screenshots!

PostPosted: Sat Jan 26, 2019 15:01
by Hybrid Dog
sorcerykid wrote:Profiles allow users to build a personalized homepage, to describe themselves, their interests, etc. with access to the complete Bedrock Markup Language (also used in the signs_rx mod) -- which has been extended to with support for embedded images, hyperlinks, and dynamic variables.

This makes me think that a mod which converts markdown to a formspec could be a good idea, markdown is well-known and even readable as source after all.

Re: Post your screenshots!

PostPosted: Sat Jan 26, 2019 19:55
by texmex
Your formspec game is immensely strong, sorcerykid! Do you play on releasing this mod later? It can benefit many servers.