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Re: Post your screenshots!

Posted: Sun Jan 27, 2019 01:37
by Sokomine
PEAK wrote: Little village
Where does the railtrack start that leads to that village? It seems to be a great place for a relaxed holliday.

Re: Post your screenshots!

Posted: Sun Jan 27, 2019 18:05
by IcyDiamond
This one looks like a naturally generated wizard's tower.
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Re: Post your screenshots!

Posted: Mon Jan 28, 2019 03:42
by PEAK
Sokomine wrote:Where does the railtrack start that leads to that village?
Who knows…
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Sokomine wrote:It seems to be a great place for a relaxed holliday.
I tried to create atmosphere by letting only little space between the houses.

Re: Post your screenshots!

Posted: Mon Jan 28, 2019 06:44
by Superuser
A realm I found around -20000 on Blocky Survival.
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Re: Post your screenshots!

Posted: Mon Jan 28, 2019 23:46
by Superuser
sorcerykid wrote:Profiles allow users to build a personalized homepage, to describe themselves, their interests, etc. with access to the complete Bedrock Markup Language (currently used in the signs_rx mod) -- which has been extended to with support for embedded images, hyperlinks, and dynamic variables.
that's something that I would be excited to see

Re: Post your screenshots!

Posted: Tue Jan 29, 2019 10:23
by Hume2
I was experimenting with mapgen again. I was on a large plain and then I found a big hole. And then I found another one next to it. And then I didn't find any other.
PS: It's modified v7.
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Re: Post your screenshots!

Posted: Wed Jan 30, 2019 13:58
by voxelproof
For those who suffer from harsh winter conditions:

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Of course such summer idyll is possible only in Heaven. Or Minetest.

Re: Post your screenshots!

Posted: Wed Jan 30, 2019 14:48
by sorcerykid
Toying around with my new image rendering library for Minetest :) To my knowledge this is the first attempt to dynamically generate bitmap and raster images in formspecs (without having to restart the server and preload textures at login). This workaround takes advantage of a unique "feature" of formspec text labels -- without relying on hundreds of box or image elements.

Currently, it is possible to import PPM images from disk as well as to draw primitive vector graphics (circle, line, etc.) into a newly initialized image. There are three rasterizer modes available, which support 1-bit and 2-bit grayscale images. True-color images are down-converted automatically, with optional depth and gamma parameters. I'm still working on adding support for RGB color output.

Imagen Graphic Rasterizer:
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Orignial PNG Image:
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Imagen Picture Rasterizer:
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Original PNG Image:
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Imagen Artwork Rasterizer:
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There is a slight interlacing effect with the "artwork" (line art) rasterizer, due to the fact Minetest renders text with shadows. I haven't found a suitable fix. However, these artifacts can be overcome somewhat by using the "picture" (photo) rasterizer instead. However graphical text will be slightly blurrier in this mode (although I'm still tweaking the parameters).

Altogether, the renderer is decently fast, clocking in at about 13 ms for a 500 x 250 bitmap. My main impetus for creating Imagen is so that players can share screenshots and drawings directly in game and eventually between different servers.

Re: Post your screenshots!

Posted: Wed Jan 30, 2019 22:03
by texmex
That is awesome, sorcerykid.

Re: Post your screenshots!

Posted: Fri Feb 01, 2019 18:27
by Hybrid Dog
How can you make all the small pixels by only using text?

Re: Post your screenshots!

Posted: Fri Feb 01, 2019 20:42
by Sokomine
Hostile mobs of the NNSM (not so simple mobs) on the Not so simple server work pretty well, even when attacking in large masses:
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There are many decorative structures that spawn at mapgen time and which contai mob spawners. Those of manticores and blocos are particulary nice. This is the home of the famous ice boss. Even such large structures spawn pretty well most of the time:
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Manticores in love:
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Termos' texture experiment

Posted: Fri Feb 01, 2019 21:28
by Wuzzy
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Re: Termos' texture experiment

Posted: Fri Feb 01, 2019 22:12
by Lone_Wolf
Wuzzy wrote:Image
That looks a lot better. Assuming the darker grass there has yet to be changed...

Re: Post your screenshots!

Posted: Fri Feb 01, 2019 23:14
by voxelproof
Sokomine wrote: Manticores in love:
Rather mantes. Looks as if one of them will be soon devoured.

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Playing around with that strange mod:

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Ultimate Peacemaker

Schematics will be uploaded as soon as I've completed the mod.

Re: Post your screenshots!

Posted: Sat Feb 02, 2019 02:28
by sorcerykid
I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D

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The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.

Re: Post your screenshots!

Posted: Sat Feb 02, 2019 03:31
by Lone_Wolf
sorcerykid wrote:
Spoiler
I just finished work on a brand new trophy mod, at the request of a player on JT2 that is soon to be holding a PvP tournament. I borrowed the model from VenessaE's HomeDecor modpack, then added about 200 lines of code to make trophies truly come to life :D

Image

Image

Image

The inscription information is retained in the node meta and the item meta. So once it is set by the presenter, then the trophy can placed, dug, dropped, and even stored in a chest, and it will always be associated with the winner.
Nice
Maybe add support for 1st, 2nd, and 3rd places?

Re: Post your screenshots!

Posted: Sat Feb 02, 2019 08:06
by Chibi ghost
nice idea

Re: Post your screenshots!

Posted: Sun Feb 03, 2019 05:30
by Lone_Wolf
Minetest 5.0 Carpathian (Something sticking down the top middle. I need to take screenshots properly)
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Re: Post your screenshots!

Posted: Sun Feb 03, 2019 10:02
by Chibi ghost
looks dramatic :D

Re: Post your screenshots!

Posted: Sun Feb 03, 2019 10:58
by voxelproof
Lone_Wolf wrote:Minetest 5.0 Carpathian (Something sticking down the top middle. I need to take screenshots properly)
Screenshot is very good. Btw interesting map generation seems to lurk behind this scene. On my laptop taking a decent shot requires usually doing a lot of flying to erase all gaps in terrain generation, so, well, even in games with apparently simple graphics obtaining desired results also needs some time.
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A little more ambitious attempt in 'voxel' art: re-creating "The Great Wave off Kanagawa" by Hokusai.
Despite I've chosen a simplified version of this world-famous print, cubic grid with proper node palette seems to add a lot of expression to the picture:

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The schematics will be uploaded in its horizontal version (as depicted above) -- the lighting reveals all colours properly, otherwise when it's put vertically the framing of the voxel picture casts a shadow, changing the look. It's of course up to the future users how they'd prefer to have this art displayed, its darker (horizontal) version seems to be somewhat yet more eerie:

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This creation as well as the former one ("Peace") has been made using Real Terrain by bobomb and my own custom palette mod.

Of course I'm aware that, technically speaking, this is not a 'true' voxel art; voxels, like pixels, have no textures and can represent only one colour. It should be probably better called a "cubic art" or "block art", something like that.

Re: Post your screenshots!

Posted: Sun Feb 03, 2019 11:41
by Chibi ghost
it's a very cool example of what two mods combined can do

Re: Post your screenshots!

Posted: Mon Feb 04, 2019 09:19
by voxelproof
Chibi ghost wrote:it's a very cool example of what two mods combined can do
Another shot (slightly brightened and sharpened):

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Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.

This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect:

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Closeup of the canvas:

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Re: Post your screenshots!

Posted: Mon Feb 04, 2019 11:49
by Wuzzy
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Re: Post your screenshots!

Posted: Mon Feb 04, 2019 16:08
by Lone_Wolf
Wuzzy wrote:
Spoiler
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That looks great

Re: Post your screenshots!

Posted: Mon Feb 04, 2019 23:04
by Christian_Soldier
voxelproof wrote:
Chibi ghost wrote:it's a very cool example of what two mods combined can do
Another shot (slightly brightened and sharpened):

Image

Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.

This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect:

Image

Closeup of the canvas:

Image
So is it a mod that makes these pictures, or did you make them yourself? Because these are very impressive!