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Re: Post your screenshots!

PostPosted: Mon Feb 04, 2019 16:08
by Lone_Wolf
Wuzzy wrote:
+ Spoiler

That looks great

Re: Post your screenshots!

PostPosted: Mon Feb 04, 2019 23:04
by Christian_Soldier
voxelproof wrote:
Chibi ghost wrote:it's a very cool example of what two mods combined can do


Another shot (slightly brightened and sharpened):

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Actually the hippie-psychedelic palette I used in both schematics is great for pop-art creations (and making voxel ads perhaps ;) ). However it's also possible to undertake more serious effort to reflect deeper layers of artistic expression. I've noticed that it's possible to re-create old masterpieces of painting giving them an even more convincing charge of aesthetic value, and revealing new dimension of well known artworks. It's strange, but, perhaps, sometimes it can be even better than the original as far as a viewer's experience is concerned.

This is re-creation of Bruegel's "Tower of Babel" made with Real Terrain and my Tapestry palette mod. The picture needs only 14 custom textures to achieve very interesting effect:

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Closeup of the canvas:

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So is it a mod that makes these pictures, or did you make them yourself? Because these are very impressive!

Re: Post your screenshots!

PostPosted: Tue Feb 05, 2019 09:30
by voxelproof
Christian_Soldier wrote:So is it a mod that makes these pictures, or did you make them yourself? Because these are very impressive!


They are impressive mainly because they reflect real art of timeless value, the true ascents of human soul. Moreover, apart from the Bruegel's painting, the "Babel Tower" is a well-known biblical myth of deep symbolic meaning. I read it as a warning for humankind to respect the limits and not to cross them recklessly.

The "Tapestry" mod is being developed as a set of custom palettes derived from a chosen set of greatest masterpieces of painting. (The "Dye" mod is not suitable for this purpose). In fact there are two main parts in each particular re-creation of a painting: the design and the execution. The first one consists of making thorough research to find a reliable photo of a chosen picture -- really not as easy as you might think. However the pictures in Wiki sources are usually very professional, it doesn't necessarily mean they are suitable for making something new, a virtual picture which is not just a flat low-res rendering of a known theme, but adds some extra light to expose new dimensions and perspectives and sort of amplify the artistic message of the original work. E.g. as you may have noticed the palette I've made for "Babel" is not the original one. When you explore new artistic medium, like virtual reality or 3D voxel open world sandboxes, first of all you have to realize what the inherent properties of the new artistic tool are. Any creation must follow these characteristic to achieve artistic verity; you can't make artistic pottery out of paper.

When all this work is done, and the palette is ready, it starts to be more technical. The picture is being decomposed into all its colour components; each one then is transformed in Real Terrain into separate schematics. When all the respectve schematics related to particular colours constituting the whole picture are ready, then I assemble them together to get the final result. Quite a lot of work and a lot of precision needed :)

Re: Post your screenshots!

PostPosted: Tue Feb 05, 2019 11:51
by Christian_Soldier
voxelproof wrote:
Christian_Soldier wrote:So is it a mod that makes these pictures, or did you make them yourself? Because these are very impressive!


They are impressive mainly because they reflect real art of timeless value, the true ascents of human soul. Moreover, apart from the Bruegel's painting, the "Babel Tower" is a well-known biblical myth of deep symbolic meaning. I read it as a warning for humankind to respect the limits and not to cross them recklessly.

The "Tapestry" mod is being developed as a set of custom palettes derived from a chosen set of greatest masterpieces of painting. (The "Dye" mod is not suitable for this purpose). In fact there are two main parts in each particular re-creation of a painting: the design and the execution. The first one consists of making thorough research to find a reliable photo of a chosen picture -- really not as easy as you might think. However the pictures in Wiki sources are usually very professional, it doesn't necessarily mean they are suitable for making something new, a virtual picture which is not just a flat low-res rendering of a known theme, but adds some extra light to expose new dimensions and perspectives and sort of amplify the artistic message of the original work. E.g. as you may have noticed the palette I've made for "Babel" is not the original one. When you explore new artistic medium, like virtual reality or 3D voxel open world sandboxes, first of all you have to realize what the inherent properties of the new artistic tool are. Any creation must follow these characteristic to achieve artistic verity; you can't make artistic pottery out of paper.

When all this work is done, and the palette is ready, it starts to be more technical. The picture is being decomposed into all its colour components; each one then is transformed in Real Terrain into separate schematics. When all the respectve schematics related to particular colours constituting the whole picture are ready, then I assemble them together to get the final result. Quite a lot of work and a lot of precision needed :)

So the mod makes the colors, and you make the picture? Cool. :)

Re: Post your screenshots!

PostPosted: Tue Feb 05, 2019 13:32
by voxelproof
Christian_Soldier wrote:So the mod makes the colors, and you make the picture? Cool. :)


Not exactly. In fact I wouldn't like any software to make artistic decisions for me :) It needs some time to work out the template. Original palettes consist of tens, sometimes even hundreds of thousands unique colours. The first step is to decide the resolution and what 'level' of artistic message is to be retained (downsizing makes a lot of sometimes important details get lost), then starts search for the optimal palette, and the last step in this part is making small 'improvements' (erasing 'rogue' pixels, sometimes making small corrections to some contours and shades). All this is done manually in image editor (GIMP, IrfanView or MSPaint). As a matter of fact the bulk of the conceptual work is made outside Minetest.

So, there're 3 different programmes involved: picture editing software, MT Real Terrain mod and the custom palette mod Tapestry (to retain palettes for future use).

Re: Post your screenshots!

PostPosted: Tue Feb 05, 2019 16:57
by NetYard5
When a bunch of igors attack a dungeon master with their fireballs at the same time
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Re: Post your screenshots!

PostPosted: Wed Feb 06, 2019 03:32
by NetYard5
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Poppies

PostPosted: Wed Feb 06, 2019 13:14
by voxelproof
This one was indeed difficult. But I can say I am delighted how impressionist art concords with voxel grid.

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Poppies, Claude Monet

32 colours palette, not edited (except Minetest's sky).

Poppies more original

PostPosted: Wed Feb 06, 2019 13:41
by voxelproof
It turned out that a counterfeit painting was sold to me. Some expert said that it doesn't look as the original Monet :| So this time, the schematics is based on the proper source. You can even find a signature of the famous French artist :)

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Poppies in heaven

Closeup:

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This time it's basically only 16 colour palette, plus 2 to dress the lady. At last she doesn't look as if just has crawled out of a swamp ;)

I guess it's time for a new thread devoted to renderings of the great art. Sort of virtual gallery of schematics. I hope some people will sooner or later discover the new medium and make better use of it than just blocky MC ads.

Re: Post your screenshots!

PostPosted: Thu Feb 07, 2019 04:25
by slemon
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A huge cave from minetest.neboard.me server

Re: Post your screenshots!

PostPosted: Thu Feb 07, 2019 13:58
by migdyn
This thread is soon gonna reach 1 million views

Re: Post your screenshots!

PostPosted: Fri Feb 08, 2019 16:10
by sorcerykid
Toying around with new motion mechanics in Minetest.

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This was all accomplished with just a few lines of code in the entity definition :)

Code: Select all
-- jump in a continuous circle while dropping apples at each hop
on_activate = function ( self )
     self.object:set_acceleration_vert( -10 )
     self.object:set_speed( 2.5, 0 )
     self.object:set_rotation( math.pi / 40 )
end
on_step = function ( self, dtime, pos, yaw, new_vel, old_vel, hit_y, hit_xz )
     if hit_y and old_vel.y <= 0 then
          self.object:set_velocity_vert( 8 )
          minetest.add_item( pos, "default:apple" )
     end
end

Re: Post your screenshots!

PostPosted: Fri Feb 08, 2019 17:14
by Chibi ghost
it's pooping apples

Re: Post your screenshots!

PostPosted: Fri Feb 08, 2019 18:09
by sorcerykid
I'd thought of making the GIF loop seamless, so the apple poop could be enjoyed nonstop, but I thought better of it xD

Also credit to GreenXenith for the excellent reindeer model.

Re: Post your screenshots!

PostPosted: Fri Feb 08, 2019 18:34
by ShadMOrdre
I can see an nssm killer_jackrabbit that can bounce you to death taking advantage of that code, sorcerykid...


OSS:
+ Spoiler

Re: Post your screenshots!

PostPosted: Mon Feb 11, 2019 20:06
by Superuser

Re: Post your screenshots!

PostPosted: Mon Feb 11, 2019 20:25
by Stix

Nice gravel dungeon, i bet getting setting it up correctly with the ghost-stone was a pain.

Re: Post your screenshots!

PostPosted: Tue Feb 12, 2019 14:47
by Chibi ghost
Stix wrote:

Nice gravel dungeon, i bet getting setting it up correctly with the ghost-stone was a pain.

there are two easy ways to make a gravel dungeon
1, get the gravel sieve and use the hammer from that on cobblestone
2, the method you probably used world edit replace cobblestone nodes with gravel nodes

Re: Post your screenshots!

PostPosted: Tue Feb 12, 2019 16:29
by Wuzzy
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Re: Post your screenshots!

PostPosted: Tue Feb 12, 2019 17:05
by DELTA_FORCE
Are you using the weather mod?

Re: Post your screenshots!

PostPosted: Tue Feb 12, 2019 18:21
by Hybrid Dog
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Re: Post your screenshots!

PostPosted: Wed Feb 13, 2019 13:03
by voxelproof
Beginning of a nice collection.

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Re: Post your screenshots!

PostPosted: Thu Feb 14, 2019 04:49
by paramat
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Another tower megastructure experiment in a C++ mapgen. Customised use of the dungeon generator.

Re: Post your screenshots!

PostPosted: Thu Feb 14, 2019 11:13
by cHyper
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Re: Post your screenshots!

PostPosted: Thu Feb 14, 2019 16:53
by sorcerykid
Just finished adding support for emojis to the Bedrock Markup Language, so signs (and soon books) can have truly personalized messages.

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And here's a sign with dynamic text as well as an embedded item texture.

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