Post your screenshots!

ShadMOrdre
Member
 
Posts: 523
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
In-game: shadmordre

Re: Post your screenshots!

by ShadMOrdre » Sun May 19, 2019 04:47

The following shots show my standard map seed using somewhat standard v7 mapgen parameters. The island on the right is scaled up 8 times in my previous screenshot postings.

Not sure if ecosystems works? When this.....
Image

Can be found in this....
Image

And a birds-eye view of the map....
Image
Attachments
screenshot_20190514_123538.jpg
(178.82 KiB) Not downloaded yet
screenshot_20190514_122415.jpg
(174.03 KiB) Not downloaded yet
screenshot_20190514_122137.jpg
(250.08 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

User avatar
voxelproof
Member
 
Posts: 887
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Sun May 19, 2019 13:14

I've realized that jamming several screenshots in one post, when the aesthetic values are at stake, is not good. So from now on, shots taken in MT 5 and posted here to showcase the merits of MT's graphics (and of course those of different texture packs) will appear one by one, rarely and in higher resolutions.

Image
Attachments
Minetest_5.jpg
(63.94 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

User avatar
Hugues Ross
Member
 
Posts: 33
Joined: Mon May 06, 2019 22:52
GitHub: Df458

Re: Post your screenshots!

by Hugues Ross » Sun May 19, 2019 20:34

Valleys mapgen is starting to grow on me, rivers are a really nice feature.
Image
 

User avatar
texmex
Member
 
Posts: 1579
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex
 

User avatar
Hugues Ross
Member
 
Posts: 33
Joined: Mon May 06, 2019 22:52
GitHub: Df458

Re: Post your screenshots!

by Hugues Ross » Sun May 19, 2019 21:34

It's a WIP texturepack that I'm working on. It won't be released for a little while, but I've been taking a lot of screenshots as part of testing. Figured I should post some of the better ones form time to time.
 

ShadMOrdre
Member
 
Posts: 523
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
In-game: shadmordre

Re: Post your screenshots!

by ShadMOrdre » Mon May 20, 2019 16:12

Makin' progresssss....... (in the voice of Rob Schnieder's SNL copyman)

Before:
Image

Current:
Image

Birds-eye:
Image
Attachments
screenshot_20190520_040428.jpg
(389.22 KiB) Not downloaded yet
screenshot_20190520_010748.jpg
(391.07 KiB) Not downloaded yet
screenshot_20190520_040319.jpg
(341.22 KiB) Not downloaded yet
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

Termos
Member
 
Posts: 188
Joined: Sun Dec 16, 2018 12:50

Re: Post your screenshots!

by Termos » Mon May 20, 2019 19:58

Carpathian has a potential of becoming my favourite mapgen.
Image
It surely will if I find a way to shrink those vast plains without making everything else look all crazy.
 

Sokomine
Member
 
Posts: 3874
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: Post your screenshots!

by Sokomine » Mon May 20, 2019 22:10

socerykid wrote:The AI will follow the calculated route, avoiding obstacles -- even opening doors and climbing ladders automatically as depicted in the animated GIF below!

That sounds fantastic! I was able to calculate paths for villagers in my villages mod from door to bed/workplace/front of house and from house to house, but actually letting a mob walk such a path seldom worked. They got stuck at doors and corners, and ladders where not yet included.

How expensive are those parts of your mod? That is, actually walking a path and finding one using ladders. Safe places and places of intrest are precalculated in my mod at mapgen time.
A list of my mods can be found here.
 

User avatar
benrob0329
Member
 
Posts: 1308
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: Post your screenshots!

by benrob0329 » Tue May 21, 2019 03:54

Image
Attachments
screenshot_20190520_235010.png
(290.9 KiB) Not downloaded yet
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA
 

User avatar
voxelproof
Member
 
Posts: 887
Joined: Sat Aug 05, 2017 08:13
Location: Europe

On preying habits of dragons

by voxelproof » Tue May 21, 2019 09:30

Some quite impressive images from the Monsters Game showcasing the fearsome dragon in action.

This horse by falling prey to the monster probably saved me from similar fate in spite of having enabled 'fly' mode.

Image

Image

Another example shows an attack on a human-like creature.

Image
Attachments
monsters3.jpg
(64.57 KiB) Not downloaded yet
monsters2.jpg
(64.37 KiB) Not downloaded yet
monsters1.jpg
(64.3 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

User avatar
voxelproof
Member
 
Posts: 887
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Tue May 21, 2019 09:34

This sequence of shots taken from a safe distance leaves little doubt about the chances of a player's character in such encounter.

Image

Image

Image
Attachments
monsters6.jpg
(64.64 KiB) Not downloaded yet
monsters5.jpg
(64.6 KiB) Not downloaded yet
monsters4.jpg
(64.95 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

User avatar
SB66
Member
 
Posts: 111
Joined: Sat May 17, 2014 17:50

Re: On preying habits of dragons

by SB66 » Wed May 22, 2019 20:41

voxelproof wrote:Some quite impressive images from the Monsters Game showcasing the fearsome dragon in action. .....


Maybe I should have a look into this game ....


More friendly creature...
Image
Attachments
screenshot_20190519_120125.jpg
(367.56 KiB) Not downloaded yet
 

User avatar
SB66
Member
 
Posts: 111
Joined: Sat May 17, 2014 17:50
 

User avatar
sorcerykid
Member
 
Posts: 1061
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: Post your screenshots!

by sorcerykid » Thu May 23, 2019 22:55

Here's an interactive tool I created to test screen DPI settings. It was a breeze to make, using my new Scarlet mod :)

When the screen_dpi setting in minetest.conf is correct, then the upper bar should measure 72 on-screen pixels and the lower bar should measure 1 physical inch. This is good way to visualize how formspec elements scale using point vs. dot units of measurement.

Image

Code: Select all
minetest.register_chatcommand( "dpi", {
        description = "Test screen DPI settings (requires Scarlet)",
        privs = { server = true },
        func = function( name, param )
                local dpi = 72
                local function get_formspec( )
                        local fs =
                                "size[4.6c,5.325c]" ..
                                "no_prepend[]" ..
                                "bgcolor[#333333;false]" ..
                                "margin[]" ..
                                "label[0c,-0.2c;72 pixels]" ..
                                "label[0c,0.3c;1.0 inches]" ..
                                "box[1.4c,0c;72d,10p;#00FF00]" ..
                                "box[1.4c,0.5c;72p,10p;#00FF00]" ..
                                "label[0c,0.8c;100x100 points]" ..
                                "label[2c,0.8c;100x100 dots]" ..
                                "image[0c,1.5c;100p,100p;default_mese_block.png]" ..
                                "image[2c,1.5c;100d,100d;default_mese_block.png]" ..
                                "button[0c,4c;0.5c,1b;dec;-]" ..
                                "box[0.5c,4c;1c,1b;#000000]" ..
                                "label[0.55c,4c;" .. dpi .. " dpi]" ..
                                "button[1.5c,4c;0.5c,1b;inc;+]" ..
                                "button_exit[2c,4c;2c,1b;close;Close]" ..
                                "margin_end[]"
                        return scarlet.translate( fs, dpi )
                end

                local function on_close( meta, player, fields )
                        if fields.dec and dpi > 72 then
                                dpi = dpi - 1
                                minetest.create_form( nil, name, get_formspec( ), on_close )
                        elseif fields.inc and dpi < 144  then
                                dpi = dpi + 1
                                minetest.create_form( nil, name, get_formspec( ), on_close )
                        end
                end

                minetest.create_form( nil, name, get_formspec( ), on_close )
        end
} )
 

User avatar
duane
Member
 
Posts: 1579
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Post your screenshots!

by duane » Fri May 24, 2019 13:41

Image
Attachments
screenshot_20190524_082404.jpg
(78.72 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
 

User avatar
Linuxdirk
Member
 
Posts: 2174
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk

Re: Post your screenshots!

by Linuxdirk » Fri May 24, 2019 21:56

Just played around with roof designs …

Image

… and accidentally made a tiny church …

Image

… oops :)
 

User avatar
duane
Member
 
Posts: 1579
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Post your screenshots!

by duane » Sat May 25, 2019 13:23

Image
Attachments
screenshot_20190525_042453.jpg
(420.32 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
 

User avatar
duane
Member
 
Posts: 1579
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Post your screenshots!

by duane » Sun May 26, 2019 00:30

Image
Attachments
screenshot_20190525_091507.jpg
(360.79 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
 

User avatar
duane
Member
 
Posts: 1579
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Post your screenshots!

by duane » Sun May 26, 2019 04:00

Image
Attachments
screenshot_20190525_225234.jpg
(192.18 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
 

User avatar
duane
Member
 
Posts: 1579
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Post your screenshots!

by duane » Sun May 26, 2019 11:05

Image

Image

Image
Attachments
screenshot_20190526_035229.jpg
(200.07 KiB) Not downloaded yet
screenshot_20190526_035448.jpg
(289.06 KiB) Not downloaded yet
screenshot_20190526_034920.jpg
(126.89 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
 

User avatar
voxelproof
Member
 
Posts: 887
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: Post your screenshots!

by voxelproof » Sun May 26, 2019 17:36

Image
Stuck and furious
Attachments
stuck.jpg
(64.26 KiB) Not downloaded yet
Game is the essence of life; therefore every good game makes life better.
 

User avatar
duane
Member
 
Posts: 1579
Joined: Wed Aug 19, 2015 19:11
Location: Oklahoma City
GitHub: duane-r

Re: Post your screenshots!

by duane » Mon May 27, 2019 05:51

Image

Image
Attachments
screenshot_20190526_232906.jpg
(108.97 KiB) Not downloaded yet
screenshot_20190526_231401.jpg
(429.93 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
 

User avatar
v-rob
Member
 
Posts: 684
Joined: Thu Mar 24, 2016 03:19
Location: Right behind you.
GitHub: v-rob

Re: Post your screenshots!

by v-rob » Mon May 27, 2019 06:31

Those caves look very interesting, Duane. Quite a bit different than the caves that virtually every mapgen has, and much more diverse looking.

OSS:

Fun with particlespawners:

Image

Funny how much a JPEG will compress your file size...
Attachments
screenshot_20190203_192116.jpg
(605.99 KiB) Not downloaded yet
 

User avatar
texmex
Member
 
Posts: 1579
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: texmex

Re: Post your screenshots!

by texmex » Mon May 27, 2019 06:40

@v-rob Yesss!! More stuff like this. Particles are so underrated atm.
 

User avatar
davidthecreator
Member
 
Posts: 316
Joined: Mon Aug 18, 2014 19:48
Location: Lithuania
GitHub: daviddoesminetest
In-game: DavidDoesMinetest

Re: Post your screenshots!

by davidthecreator » Mon May 27, 2019 09:29

texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.

Are you sure about that?
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: No registered users and 3 guests