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Re: Post your screenshots!

PostPosted: Sun May 19, 2019 04:47
by ShadMOrdre
The following shots show my standard map seed using somewhat standard v7 mapgen parameters. The island on the right is scaled up 8 times in my previous screenshot postings.

Not sure if ecosystems works? When this.....
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Can be found in this....
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And a birds-eye view of the map....
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Re: Post your screenshots!

PostPosted: Sun May 19, 2019 13:14
by voxelproof
I've realized that jamming several screenshots in one post, when the aesthetic values are at stake, is not good. So from now on, shots taken in MT 5 and posted here to showcase the merits of MT's graphics (and of course those of different texture packs) will appear one by one, rarely and in higher resolutions.

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Re: Post your screenshots!

PostPosted: Sun May 19, 2019 20:34
by Hugues Ross
Valleys mapgen is starting to grow on me, rivers are a really nice feature.
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Re: Post your screenshots!

PostPosted: Sun May 19, 2019 21:04
by texmex
@Hugues Ross What's the texture pack?

Re: Post your screenshots!

PostPosted: Sun May 19, 2019 21:34
by Hugues Ross
It's a WIP texturepack that I'm working on. It won't be released for a little while, but I've been taking a lot of screenshots as part of testing. Figured I should post some of the better ones form time to time.

Re: Post your screenshots!

PostPosted: Mon May 20, 2019 16:12
by ShadMOrdre
Makin' progresssss....... (in the voice of Rob Schnieder's SNL copyman)

Before:
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Current:
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Birds-eye:
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Re: Post your screenshots!

PostPosted: Mon May 20, 2019 19:58
by Termos
Carpathian has a potential of becoming my favourite mapgen.
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It surely will if I find a way to shrink those vast plains without making everything else look all crazy.

Re: Post your screenshots!

PostPosted: Mon May 20, 2019 22:10
by Sokomine
socerykid wrote:The AI will follow the calculated route, avoiding obstacles -- even opening doors and climbing ladders automatically as depicted in the animated GIF below!

That sounds fantastic! I was able to calculate paths for villagers in my villages mod from door to bed/workplace/front of house and from house to house, but actually letting a mob walk such a path seldom worked. They got stuck at doors and corners, and ladders where not yet included.

How expensive are those parts of your mod? That is, actually walking a path and finding one using ladders. Safe places and places of intrest are precalculated in my mod at mapgen time.

Re: Post your screenshots!

PostPosted: Tue May 21, 2019 03:54
by benrob0329
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On preying habits of dragons

PostPosted: Tue May 21, 2019 09:30
by voxelproof
Some quite impressive images from the Monsters Game showcasing the fearsome dragon in action.

This horse by falling prey to the monster probably saved me from similar fate in spite of having enabled 'fly' mode.

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Another example shows an attack on a human-like creature.

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Re: Post your screenshots!

PostPosted: Tue May 21, 2019 09:34
by voxelproof
This sequence of shots taken from a safe distance leaves little doubt about the chances of a player's character in such encounter.

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Re: On preying habits of dragons

PostPosted: Wed May 22, 2019 20:41
by SB66
voxelproof wrote:Some quite impressive images from the Monsters Game showcasing the fearsome dragon in action. .....


Maybe I should have a look into this game ....


More friendly creature...
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Re: Post your screenshots!

PostPosted: Wed May 22, 2019 20:42
by SB66
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Re: Post your screenshots!

PostPosted: Thu May 23, 2019 22:55
by sorcerykid
Here's an interactive tool I created to test screen DPI settings. It was a breeze to make, using my new Scarlet mod :)

When the screen_dpi setting in minetest.conf is correct, then the upper bar should measure 72 on-screen pixels and the lower bar should measure 1 physical inch. This is good way to visualize how formspec elements scale using point vs. dot units of measurement.

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Code: Select all
minetest.register_chatcommand( "dpi", {
        description = "Test screen DPI settings (requires Scarlet)",
        privs = { server = true },
        func = function( name, param )
                local dpi = 72
                local function get_formspec( )
                        local fs =
                                "size[4.6c,5.325c]" ..
                                "no_prepend[]" ..
                                "bgcolor[#333333;false]" ..
                                "margin[]" ..
                                "label[0c,-0.2c;72 pixels]" ..
                                "label[0c,0.3c;1.0 inches]" ..
                                "box[1.4c,0c;72d,10p;#00FF00]" ..
                                "box[1.4c,0.5c;72p,10p;#00FF00]" ..
                                "label[0c,0.8c;100x100 points]" ..
                                "label[2c,0.8c;100x100 dots]" ..
                                "image[0c,1.5c;100p,100p;default_mese_block.png]" ..
                                "image[2c,1.5c;100d,100d;default_mese_block.png]" ..
                                "button[0c,4c;0.5c,1b;dec;-]" ..
                                "box[0.5c,4c;1c,1b;#000000]" ..
                                "label[0.55c,4c;" .. dpi .. " dpi]" ..
                                "button[1.5c,4c;0.5c,1b;inc;+]" ..
                                "button_exit[2c,4c;2c,1b;close;Close]" ..
                                "margin_end[]"
                        return scarlet.translate( fs, dpi )
                end

                local function on_close( meta, player, fields )
                        if fields.dec and dpi > 72 then
                                dpi = dpi - 1
                                minetest.create_form( nil, name, get_formspec( ), on_close )
                        elseif fields.inc and dpi < 144  then
                                dpi = dpi + 1
                                minetest.create_form( nil, name, get_formspec( ), on_close )
                        end
                end

                minetest.create_form( nil, name, get_formspec( ), on_close )
        end
} )

Re: Post your screenshots!

PostPosted: Fri May 24, 2019 13:41
by duane
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Re: Post your screenshots!

PostPosted: Fri May 24, 2019 21:56
by Linuxdirk
Just played around with roof designs …

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… and accidentally made a tiny church …

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… oops :)

Re: Post your screenshots!

PostPosted: Sat May 25, 2019 13:23
by duane
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Re: Post your screenshots!

PostPosted: Sun May 26, 2019 00:30
by duane
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Re: Post your screenshots!

PostPosted: Sun May 26, 2019 04:00
by duane
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Re: Post your screenshots!

PostPosted: Sun May 26, 2019 11:05
by duane
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Re: Post your screenshots!

PostPosted: Sun May 26, 2019 17:36
by voxelproof
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Stuck and furious

Re: Post your screenshots!

PostPosted: Mon May 27, 2019 05:51
by duane
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Re: Post your screenshots!

PostPosted: Mon May 27, 2019 06:31
by v-rob
Those caves look very interesting, Duane. Quite a bit different than the caves that virtually every mapgen has, and much more diverse looking.

OSS:

Fun with particlespawners:

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Funny how much a JPEG will compress your file size...

Re: Post your screenshots!

PostPosted: Mon May 27, 2019 06:40
by texmex
@v-rob Yesss!! More stuff like this. Particles are so underrated atm.

Re: Post your screenshots!

PostPosted: Mon May 27, 2019 09:29
by davidthecreator
texmex wrote:@v-rob Yesss!! More stuff like this. Particles are so underrated atm.

Are you sure about that?