Post your screenshots!

ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Sat Jul 06, 2019 04:44

Tumeni,

I couldn't resist showing off the doors.

These are nodeboxes that mostly use the default doors code, with the exception that I do not use a hidden node for the top, instead using nodeboxes of the shown dimensions. I do not check for the existence of nodes in the positions occupied by the door, so it is easily hidden if nodes are placed. This is not perfect, just a hack I was content enough with using. Of course, this should be updated. These are available for all registered nodes, includes fence gates, hatches/trapdoors, doors, all of which are center aligned, as are yours. Shown are the doors closed and opened. All this to say, now I'm motivated to add the arch door, and perhaps a hobbit door, 2mx2m.

Just a suggestion, sorcerykid made an extra_doors mod that had some nice textures. I'm gonna grab your c_doors, because it is a lighter weight option for center aligned doors than my own node heavy lib_doors.

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Re: Post your screenshots!

by ShadMOrdre » Sun Jul 07, 2019 05:27

Tumeni,

If you like these terrains, here are the map_meta files for them. The nodes you see in my screenshots come from the lib_materials / lib_ecology mods.
+ Spoiler

OSS:
An over head view of the following screenshots. from origin, at right, it is 2.5km to the water, at left.
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Sometimes, certain views do not give the right impressions. Standing over the water, looking back at origin.
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And in profile.
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Gibeinumo
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Re: Post your screenshots!

by Gibeinumo » Sun Jul 07, 2019 06:42

I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?
 

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Re: Post your screenshots!

by voxelproof » Sun Jul 07, 2019 18:19

Gibeinumo wrote:I like the screenshots of terrain that you share. How do you make screenshots of these areas without the mapgen generating more at the camera's position?


I set viewing range to 300 - 1000, dependent on what kind of effect I want to obtain (another important parameter is fog -- if you want to achieve more natural distance haze, you should take bigger vr and decrease start of the fog). Then you have to wait a little bit or quite a bit on my good ole' lappy for the mg to generate terrain. However most often there're plenty of gaps left, so you need to fly over the scene here and there to complete the landscape you want to capture. So as you can see, it's still pretty much like smoke and mirrors and due to the limitations of the hardware I have to pretend to have better one ;)

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Re: Post your screenshots!

by ShadMOrdre » Sun Jul 07, 2019 20:08

Gibeinumo,

To avoid the ground spawing beneath me, in most of my landscapes, I'm actually hovering well above the ground, usually higher than my view distance, so that nothing spawns. But it also frequently happens, that the ground beneath me has in fact generated, it is just not seen because I am looking horizontally.

Same area as above images, just hovering above the water.
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Re: Post your screenshots!

by TumeniNodes » Sun Jul 07, 2019 23:58

ShadMOrdre wrote:Tumeni,

If you like these terrains, here are the map_meta files for them. The nodes you see in my screenshots come from the lib_materials / lib_ecology mods.
+ Spoiler


Thank you, I will be sure to check these out. I have a few I have tweaked as well which I will share eventually.
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Re: Post your screenshots!

by ShadMOrdre » Mon Jul 08, 2019 10:52

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Re: Post your screenshots!

by duane » Mon Jul 08, 2019 14:45

Yes, that's actually vertical ribbons of terrain, floating in the sky -- not quite what I had in mind. : )

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Re: Post your screenshots!

by duane » Tue Jul 09, 2019 03:15

This is more like it. Very hard to get good screenshots of.

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Re: Post your screenshots!

by duane » Tue Jul 09, 2019 04:27

Perfect spawn point. : )

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And a network of "natural bridges" to connect them. Some kind of vine, maybe? Meh.

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Re: Post your screenshots!

by ShadMOrdre » Tue Jul 09, 2019 06:04

+ Spoiler
Last edited by ShadMOrdre on Tue Jul 09, 2019 06:58, edited 1 time in total.
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Re: Post your screenshots!

by duane » Tue Jul 09, 2019 06:57

ShadMOrdre wrote:Terraria_2400_v01.jpg
Terraria_2400_ISO_v01.jpg


Thanks for repeatedly crashing my android browser, man. ; p


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Re: Post your screenshots!

by ShadMOrdre » Tue Jul 09, 2019 07:02

Better? I wrapped a spoiler around them. The original ISO was only 34MB. This one clocks in at 9MB after 50% jpeg compression. But ain't she a beaut?

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Re: Post your screenshots!

by duane » Tue Jul 09, 2019 08:21

ShadMOrdre wrote:Better? I wrapped a spoiler around them. The original ISO was only 34MB.


I suspect it was the pixel count, rather than the size, which is ironic considering that my phone has more pixels than my laptop. Thank you.

ShadMOrdre wrote:But ain't she a beaut?


Inspiring, as always.

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Re: Post your screenshots!

by voxelproof » Wed Jul 10, 2019 15:45

ShadMOrdre wrote:Image


One of the nicest landscapes I've seen here.
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This time I repeated the same trail (from -7800 to +11300) without resupplying health points. I've hardly made it.
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Re: Post your screenshots!

by SB66 » Wed Jul 10, 2019 20:51

Cave-system...


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Re: Post your screenshots!

by TumeniNodes » Wed Jul 10, 2019 21:28

SB66 wrote:Cave-system...


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That is a whole lotta torches and light calls... the lag stutter must be astounding :D

oss
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Re: Post your screenshots!

by duane » Thu Jul 11, 2019 00:07

TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :D


That's nothing. Try a whole world of these. (Note the transparent walls as well.)

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Re: Post your screenshots!

by TumeniNodes » Thu Jul 11, 2019 00:41

duane wrote:
TumeniNodes wrote:That is a whole lotta torches and light calls... the lag stutter must be astounding :D


That's nothing. Try a whole world of these. (Note the transparent walls as well.)

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haha, you're carazay my dude :D
you win the seizure inducing award.

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Re: Post your screenshots!

by Eran » Thu Jul 11, 2019 09:26

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Gunpowder barrels from my minetest defense fork. The explosion on the right is confined by dirt nodes on all sides which makes its blast have much stronger effects.
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Re: Post your screenshots!

by azekill_DIABLO » Thu Jul 11, 2019 09:28

looks dope and more realistic than a lot of explosive I seen. on the right, is that the dirt and surrondings being lifted by the blast?
 

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Re: Post your screenshots!

by Eran » Thu Jul 11, 2019 09:33

Yes, explosions convert nodes to other node according to registerable erosion tables. For example grass -> savanna grass -> dirt -> scorched dirt. Crumbly nodes are turned into falling node entities and all luaentities in the radius get a lift.
 

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Re: Post your screenshots!

by cHyper » Thu Jul 11, 2019 17:37

fields at a mineclone2 server ;-)

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