Post your screenshots!

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SB66
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Re: Post your screenshots!

by SB66 » Post

TumeniNodes wrote:
SB66 wrote:Cave-system...
........
That is a whole lotta torches and light calls... the lag stutter must be astounding :D
only a very few Torches :), more "natural" light sources , three sorts of glowing stones/ores...
and I have a good FPs and no stutter :)

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TumeniNodes wrote:oss
Image
Looks great !!
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Re: Post your screenshots!

by Termos » Post

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Re: Post your screenshots!

by CalebJ » Post

Image
If you want realism, you're in the wrong place. Get off your mobile.

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Re: Post your screenshots!

by duane » Post

Image

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Re: Post your screenshots!

by voxelproof » Post

Rugged Polarity Game - descending into what was once the ocean.

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Re: Post your screenshots!

by CalebJ » Post

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Underch - nice looking cave
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Re: Post your screenshots!

by Hume2 » Post

CalebJ wrote:Image
That's exactly the same cave you have shown me once :D
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SB66
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Re: Post your screenshots!

by SB66 » Post

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caverealms_lite...
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Re: Post your screenshots!

by CalebJ » Post

Hume2 wrote: That's exactly the same cave you have shown me once :D
Yes, I remember! Such a pretty cave.
This reminds me of 8+ months ago, when you asked me to think up ideas for underch, and I first explored it in singleplayer. I found an old screenshot of my exploring :D
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Formspecs!

by v-rob » Post

Well, since I finished real_coordinates and got it merged, I have more time for the other aspects in which formspecs are lacking. My most recent one (just today) as well as the most spectacular is #8676: Add gradients and borders to FormSpec boxes:
+ Spoiler
Not a single image was used in these formspecs. These are pure boxes.

Another more practical one is #8658: Add alignment options to FormSpec labels, but sill pretty cool.
+ Spoiler
It should be quite useful for getting the labels in the correct position in relation to other elements.

Now, this next one directly modifies the whole form itself: #8646: Add modifiable FormSpec size types
+ Spoiler
Quite a few more options, as you can see.

My last one, #8530: Add scrollbaroptions FormSpec element make formspec scrollbars have a bar that can change length as well as settable minimum and maximum. No screenshot for this one.

There are a few others by other people, of course, and I'll mention them here:

#8665: Formspec: change the appeareance of the cursor on fields and co.
#8652: Fix missing item images clipping in formspecs
#8621: Formspec: Add tabs with images
#8591: Add scroll_container formspec element
#8383: Add formspec styling using a style[] tag
#7971: FormSpec: support custom size and spacing for slots in list

I mentioned some of these before, but it doesn't hurt to have them all in one place.

But as you can see, formspecs are getting a ton of features, and the next Minetest release(s) will have some huge improvements.

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Re: Formspecs!

by TumeniNodes » Post

v-rob wrote:Well, since I finished real_coordinates and got it merged,
I want to pop in and say congratulations, this is a big improvement

oss/
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Re: Post your screenshots!

by CalebJ » Post

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Tunnelers' Paradise Mini-Server on Tunnelers' Abyss.
If you want realism, you're in the wrong place. Get off your mobile.

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Amaz
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Re: Post your screenshots!

by Amaz » Post

Some more work on the mapgen for LOTT:
Added pools of water above sea level!
The code's based on paramat's highland pools mod (although it's significantly modified). Thanks paramat for the wonderful mod!!
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Image
Image
Image

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Re: Post your screenshots!

by TumeniNodes » Post

Amaz wrote:Some more work on the mapgen for LOTT:
Added pools of water above sea level!
The code's based on paramat's highland pools mod (although it's significantly modified). Thanks paramat for the wonderful mod!!
Image
Image
Image
Image
Amaz, I.... I think I love you. 0_o
I'll just be stealing your modifications to highland pools

oss/
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Floaters

by duane » Post

Island on the outside...

Image

cavern on the inside (it's hollow).

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duane
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Re: Post your screenshots!

by duane » Post

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Re: Post your screenshots!

by texmex » Post

duane wrote:Image
It’s… beautiful. T_T
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Re: Post your screenshots!

by duane » Post

texmex wrote:It’s… beautiful. T_T
It's ****ing me off, cause I found the motherlode of mese, but I can't find any IRON. I know it's there. I put it there.

I'd look in a cave, but all the caves I've found are surrounded by granite, which I can't get through without IRON.

Grrrrrrrrr.

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Re: Post your screenshots!

by texmex » Post

Hehe, damn you for implementing progression, now you’re caught in it! ;)
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Re: Post your screenshots!

by AiTechEye » Post

while im testing the new ocean (in xaenvironment)

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Re: Post your screenshots!

by duane » Post

AiTechEye wrote:while im testing the new ocean (in xaenvironment)
Pretty! Too bad I never spend any time underwater. : )

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Bridge too long, send help.

by azekill_DIABLO » Post

I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.

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Re: Bridge too long, send help.

by v-rob » Post

azekill_DIABLO wrote:I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.

Image
Is that a Minetest 0.3.1 I spy? I liked that version quite a bit, although I ran into a bug that the last thing I put into a chest would disappear after I left the game. After losing 67 pieces of hard-earned iron to that chest after a successful mining and underground tunnel operation fraught with Dungeon Masters, I kinda rage quitted, imported the map into a later version, and blew it up with TNT.

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Re: Bridge too long, send help.

by Mantar » Post

azekill_DIABLO wrote:I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.
Sounds like a job for worldedit.

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Re: Bridge too long, send help.

by voxelproof » Post

Mantar wrote:
azekill_DIABLO wrote:I thought making a 3KM+ bridge was a good idea. I was wrong.
I finished the bridge top part, but I'm making each pillar now.
I already built 12 of them… but I need 320 of them…
The best for the end… even when I will be finished with the 320 pillars,
I'll have to do another bridge of the same size next to it, as I planned to do a twin bridge.
Sounds like a job for worldedit.
Maybe not this time. I'm pretty sure azekill is working on a very detailed model and each pillar will have many tiny details setting it apart from all the others ;)

oss:

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