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Re: Post your screenshots!
Posted: Thu Sep 05, 2019 03:53
by jas
Edit: Here's a bigger image from the opposite view:
https://github.com/minetest/minetest/issues/6448
Re: Post your screenshots!
Posted: Thu Sep 05, 2019 20:38
by Steamed_Punk
TumeniNodes wrote:Very nice.
I like the theme, and I have been wishing for a buffalo mob... to be used in plains I have planned as a biome
Thank you! As soon as it's ready you are more than welcome to do what you want with it.
Re: Post your screenshots!
Posted: Thu Sep 05, 2019 21:15
by SB66
sundown....
Re: Post your screenshots!
Posted: Thu Sep 05, 2019 23:08
by TumeniNodes
Thinking about reviving/resuming work on my 'Beautiful World' 64x and 32x Packs...
Pixture Revival
Posted: Fri Sep 06, 2019 01:24
by Wuzzy
Pixture Revival v0.3.2 is out!
viewtopic.php?f=50&t=23235
Re: Post your screenshots!
Posted: Fri Sep 06, 2019 17:27
by voxelproof
Re: Post your screenshots!
Posted: Fri Sep 06, 2019 23:19
by ShadMOrdre
It sure does take alot of nodes to blend this stuff....
Crafting just got interesting again... And it works for all registered tools, including armor.
Shameless Plug... ;)
And..... I hope this isn't tooo inappropriate......
Why is there a phallic symbol in my mapseed?
Re: Post your screenshots!
Posted: Sat Sep 07, 2019 04:20
by duane
voxelproof wrote:
Ooooo. I like that.
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ShadMOrdre wrote:Why is there a phallic symbol in my mapseed?
I may be crazy, but it looks like it's got a human face -- kind of like a big, easter-island thing. You know somebody's gonna worship it.
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Re: Post your screenshots!
Posted: Sat Sep 07, 2019 12:56
by Red_King_Cyclops
Re: Post your screenshots!
Posted: Sat Sep 07, 2019 18:17
by voxelproof
@Red_King_Cyclops: very atmospheric. +1
_______________________________
Irresistible is the charm of geometric simplicity.
Cool images
Posted: Sat Sep 07, 2019 21:21
by Wuzzy
Paint the Desert
Posted: Sun Sep 08, 2019 16:45
by duane
Re: Paint the Desert
Posted: Sun Sep 08, 2019 17:49
by TumeniNodes
duane wrote:
Beautiful duane!
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Re: Post your screenshots!
Posted: Mon Sep 09, 2019 08:19
by jas
Red_King_Cyclops wrote:
^ Actual in-game screenshot? This looks super cool to me.
--[[ oss ]]--
Re: Post your screenshots!
Posted: Mon Sep 09, 2019 10:38
by Red_King_Cyclops
voxelproof wrote:@Red_King_Cyclops: very atmospheric. +1
_______________________________
Irresistible is the charm of geometric simplicity.
jas wrote:Red_King_Cyclops wrote:
^ Actual in-game screenshot? This looks super cool to me.
--[[ oss ]]--
]
Thanks. I was trying to make it atmospheric. Yes, it is an actual in-game screenshot.
OSS
The skybox is a modified version of the one from here:
viewtopic.php?t=15081
Re: Post your screenshots!
Posted: Mon Sep 09, 2019 20:08
by SB66
Re: Post your screenshots!
Posted: Mon Sep 09, 2019 22:52
by Desour
I had to teleport far away to test something. I ended up in the crater of a big iceberg/icemountain, directly at the floor.
Btw. what does that "OSS" mean?
Edit: Ah, thanks for the answer!
Re: Post your screenshots!
Posted: Mon Sep 09, 2019 23:53
by TumeniNodes
DS-minetest wrote:Btw. what does that "OSS" mean?
Obligatory Screen Shot
Re: Post your screenshots!
Posted: Tue Sep 10, 2019 21:23
by Red_King_Cyclops
Mars, daytime:
Mars, nighttime:
Re: Post your screenshots!
Posted: Wed Sep 11, 2019 19:49
by SB66
Re: Post your screenshots!
Posted: Thu Sep 12, 2019 04:26
by v-rob
Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this. But, try as we might, some things, like inventories, require them, and we are forced to use them.
Well, hopefully not for long.
Introducing
ObjForms, the new entity based solution for your GUIs.
It's a pre-alpha right now, since currently you can only pick up items and not place them back down. Items are the only things supported right now, but I'm going to work on things like text, images, and buttons after I finish items.
There are some unfixable bugs. Mainly,
https://github.com/minetest/minetest/issues/8037 makes this totally unsuitable for playing, even assuming my code was bug-free. Another problem is there is no way to make the form follow the player perfectly. I have to simulate it with
set_pos (which is jerky) or
move_to (the form is always trying to catch up when the player is moving, but smoother). Lastly, I can't use the inventory key, so I'm currently using sneak, by no means ideal.
Regardless, I'm going to keep working on this, and maybe, when all bugs are fixed and the features added, we'll see some games using this.
Re: Post your screenshots!
Posted: Thu Sep 12, 2019 05:30
by duane
v-rob wrote:Well, despite all my changes to formspecs, I don't think that they are good enough for Minetest. They break the flow of the game, and no normal GUI system can remedy this.
Why do you say formspecs break the flow of the game? How does having a wrap-around form improve the situation? It looks like you'd be doing basically the same things. You can see about the same amount of your environment.
Anyway, I typically stop moving when I go into inventory, so I don't think the entities following would be a major issue for me. I definitely wouldn't keep any kind of gui open when I'm actively playing -- it would get in my way. Maybe the gui objects could just appear in the air or on the ground and disappear if you move away?
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Re: Post your screenshots!
Posted: Thu Sep 12, 2019 10:48
by jas
Re: Post your screenshots!
Posted: Thu Sep 12, 2019 11:04
by texmex
@v-rob Though I don't necessarily hate the current in-game UI, yours is very interesting projects indeed. I like anything that can enhance multiplayer, and this solution gives some information to other players of what's going on the the player is seemingly idling.
—
Astrobe's smoke mod:
Re: Post your screenshots!
Posted: Fri Sep 13, 2019 14:01
by jp