Post your screenshots!

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voxelproof
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Re: Post your screenshots!

by voxelproof » Tue Jan 07, 2020 13:19

ShadMOrdre wrote:voxelproof,

This is actually found in the node def for water in the default mod for MTG. You can set the values shown by Tumeni in the nodes.lua file of the default MTG, in the section that contains the node def for default:water_source, default:water_flowing, and the river_water counterparts.

The following were ripped from the above mentioned file, for quick reference.

default water -- a=103,r=30,g=60,b=90
default river water -- a=103,r=30,g=76,b=90


Oh now I see. Gosh, good to know I don't have to recollect my C course. As you can see, I'm up to creating a world of my dreams ;)

Great thanks.

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Re: Post your screenshots!

by sorcerykid » Wed Jan 08, 2020 21:49

New years eve shenanigans on the JT2 server.

People were going crazy with the new confetti cannons. And the party horns were just as loud as always xD

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Big thanks to maikerumine for documenting the entire event on his YouTube channel!'

And kudos to everyone that came by to celebrate. I hope you all have a FABULOUS 2020 :)
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Re: Post your screenshots!

by techniX » Thu Jan 09, 2020 15:47

Just before the New Year we conducted a quest called "Station Mesa" on our server. Players find a book with the frequency of radio beacon and go search for the hidden treasures, solve puzzles on the secret bases, and, finally, reach the orbital station with the main prize - jumpdrive components :)

This is one of the quest locations - the ice base:
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More screenshots under the spoiler.
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Re: Post your screenshots!

by CalebJ » Thu Jan 09, 2020 23:23

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If you want realism, you're in the wrong place. Get off your mobile.
 

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Testing Minetest

by Wuzzy » Fri Jan 10, 2020 01:26

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Re: Post your screenshots!

by CalebJ » Fri Jan 10, 2020 02:29

Nice. Can't wait for the 'devtest' that will actually have a bit of meaning! :-)
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Re: Post your screenshots!

by ShadMOrdre » Fri Jan 10, 2020 09:08

Working on custom lua mapgen, based off Termos' Islands mod, and using voronoi to then shape continents, mountain ranges, and rivers.

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Re: Post your screenshots!

by Linuxdirk » Fri Jan 10, 2020 17:15

Armory/Storage/Barracks done. Pretty standard to build corner building.

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Main Building is planned. It will use the whole area enclosed by the already placed wall modules and outline.

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It won’t have direct contact with the outer walls.

In other news:

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Walls look good with other materials, too.

Edit: Main building done

It is actually possible to attach the wall pretty much everywhere and have it run around the building because it fits into the logical grid the wall segments create (this will all be shown in the video tutorial series of course).

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I kept the same style and node palette for the building but slightly altered the wall part of it because the wall encloses the building (as seen in second picture of this post). The arches on the inwards-facing part of the building can be opened to house 5 nodes wide little stores/apartments/etc., 4 in the corners and 8 regular ones (when the wall is attached as shown in the pictures).

I am also thinking of using the main building or the bergfried as only location where the walkway on top pf the wall is accessible because I don’t find a good way of having a staircase for that.
 

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Re: Post your screenshots!

by OrangeSoda » Sun Jan 12, 2020 07:23

The Temple of Artemis on Craig's server.

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Re: Post your screenshots!

by An0n3m0us » Sun Jan 12, 2020 19:04

Night time in a forest

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Re: Post your screenshots!

by Lone_Wolf » Sun Jan 12, 2020 20:12

Another normal night cooking rabbits over a fire
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Re: Post your screenshots!

by voxelproof » Mon Jan 13, 2020 10:53

OrangeSoda wrote:The Temple of Artemis on Craig's server.

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Magnificent! I can hear the music playing...

https://www.youtube.com/watch?v=LYG5l9SQLp8
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Re: Post your screenshots!

by twoelk » Mon Jan 13, 2020 16:25

Linuxdirk posted:
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I really like this type of analytic pictures ... besides this being an interesting theme explored.
long time ago I adopted a sort of modular way to build little forts:
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but compared to other types, .. oh well
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although the castle in the background is a little cheating for effect as those are actually two castles and some other buildings piling up behind each other.
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Re: Post your screenshots!

by texmex » Mon Jan 13, 2020 18:00

Above posts is another argument for why we need a simple-to-use procedural and modular schematic placer lib mod!
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Re: Post your screenshots!

by voxelproof » Wed Jan 15, 2020 11:51

A nice mountain pass...

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...and a mountain jungle. Traversing such terrain is a true challenge and a game itself, especially in survival gameplay with all the necessary impediments present. The rocky massif which can be seen in the centre is about 270 nodes tall.

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Re: Post your screenshots!

by e-tic » Wed Jan 15, 2020 16:06

My hello to the forum!
I recently started playing minetest along with my kids and nephews in creative mode of a private server of mine.
Here are some of my creations so far:
A windmill in the hill:
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A magical garden with a waterfall coming from the heavens above:
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A pirate ship (The sails where torn from my nephew):
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A sacred underwater grove:
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Re: Post your screenshots!

by sorcerykid » Wed Jan 15, 2020 16:26

Weather will soon be integral to survival on JT2! Ambient temperature and the temperature of items being wielding can directly affect a player's sense of heat and cold. Thankfully, armor can be worn for protection such as chestplates, helmets, boots, and leggings which offer varying rates of conductivity and insulation depending on the material.

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For example, steel boots would be horrible for walking through large banks of snow, since they have high conductivity, resulting in eventual frostbite of your feet. Likewise, cactus chestplates have high insulation, so wearing it while mining obsidian will lead to heat stroke since your body temperature rises as you do more intense work.

A player's sense of temperature is also affected by radiant nodes within close range, such as lava or fire. In addition, holding onto hot or cold conductive items for too long, like ice cubes or lava buckets, can burn or freeze you. Swimming in water for extended periods can also lead to hypothermia if the outdoor temperature is too low. And even after you resurface it will take a moment for your temperature to adapt to the surroundings until you shed all of the water from your body.

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You can see in the screenshot above how my "felt_temp" decreases rapidly right after removing all of my armor since I am standing on a block of ice even though the ambient temperature is 72 degrees Fahrenheit. But a few seconds later, when I put my hefty cactus boots on, my 'felt_temp" slowly increases again. But of course, it still doesn't even approach 72 degrees, as no boots offer 100% insulation.

I've done a lot of fine-tuning of the algorithm to ensure it is challenging but still playable. And overall i'm really pleased with the realism and immersion. I definitely think weather-based survival adds a whole new dimension to gameplay in Minetest :)
 

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Re: Post your screenshots!

by texmex » Wed Jan 15, 2020 20:38

sorcerykid, this is great news for me as I’ve many times have tried to implement this feature correctly but always come up short. I’d like to see the algorithm some day!
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Re: Post your screenshots!

by Wuzzy » Thu Jan 16, 2020 07:12

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Re: Post your screenshots!

by ShadMOrdre » Thu Jan 16, 2020 09:16

Voronoi influenced terrain.

Naturally occurring protected harbor. This was a nice find in the development test map. I'm emerging the rest for a map.

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Also looks like a great opportunity for a bridge....

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Re: Post your screenshots!

by rubberduck » Thu Jan 16, 2020 23:01

sam got stuck in a toilet on top of a tree
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still the same toilet sam XD
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Re: Post your screenshots!

by davidthecreator » Fri Jan 17, 2020 12:34

rubberduck wrote:sam got stuck in a toilet on top of a tree
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still the same toilet sam XD
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Sh*t happens...
 

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Re: Post your screenshots!

by Wuzzy » Sat Jan 18, 2020 00:31

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Re: Post your screenshots!

by voxelproof » Sat Jan 18, 2020 17:53

runs wrote:Werewolf player with armor


Impressive xD Albeit basically I'm not interested in player's garments, this one looks really good. Btw I think that a werewolf mob would be an interesting addition to other creatures, if only he was scary enough. (Too bad armor can't be made glow)

______________________________________________

A bit of surprise, I didn't know until now that there're ice dungeons in MTG.

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