Post your screenshots!

CalebJ
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Re: Post your screenshots!

by CalebJ » Post

That looks really good, jas! Congrats on your 500th post, btw.
If you want realism, you're in the wrong place. Get off your mobile.

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jas
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Re: Post your screenshots!

by jas » Post

Thanks very much CalebJ! Here's another pic:

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Image
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2012-06-18 14:44:50: INFO[Server]: deactivateFarObjects: Static data changed considerably 1x 2

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PolySaken
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Re: Post your screenshots!

by PolySaken » Post

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apercy
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Re: Post your screenshots!

by apercy » Post

viewtopic.php?f=9&t=24793

The modpack was released =)

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Re: Post your screenshots!

by Oil_boi » Post

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I like to make mods :D
I also made a patreon!

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PolySaken
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Re: Post your screenshots!

by PolySaken » Post

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Added some more stuff to my decor mod, like barrels and metal drums
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SB66
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Re: Post your screenshots!

by SB66 » Post

Image

Image

Image





btw: Building started as a simple Warehouse......

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PolySaken
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Re: Post your screenshots!

by PolySaken » Post

Image
Trying to learn how perlin noise works. This mapgen can only do mountains, plains, cliffs and plateaus so far, but I plan to add oceans, valleys, caves, rivers and lakes.

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Linuxdirk
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Re: Post your screenshots!

by Linuxdirk » Post

3900 slots (60 double chests) storage room.

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Service walkway for automatic sorting and filtering.

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Enough space around the entry for a nice door design (max 4 wide + 1 node on each side for the walls).

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Mods used: pipeworks, moreblocks, connected_chests, display_modpack
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SB66
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Re: Post your screenshots!

by SB66 » Post

Kitty is busy.....

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PolySaken
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Re: Post your screenshots!

by PolySaken » Post

Image
Lakes and oceans working as intended

thomz92
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Re: Post your screenshots!

by thomz92 » Post

sorcerykid wrote:
Wed May 20, 2020 02:08
For the first time in Minetest, mobs can now "hear" sounds. So I took it upon myself to shoot a broadhead arrow into a glass floor, scaring away all the pigeons :)
What bow mod is that??

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jas
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Re: Post your screenshots!

by jas » Post

Image

Image
2012-06-18 14:44:50: INFO[Server]: deactivateFarObjects: Static data changed considerably 1x 2

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duane
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Re: Post your screenshots!

by duane » Post

PolySaken wrote:
Mon May 25, 2020 21:39
Image
Lakes and oceans working as intended
Nice mountains.


------------------

ITOSS

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ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

Voronoi terrain.
Image


Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents.
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Image


1/10th scale of world map. Voronoi cells determine continents and features.
+ Spoiler
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Extex
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Re: Post your screenshots!

by Extex » Post

ShadMOrdre wrote:
Wed May 27, 2020 01:41
Voronoi terrain.
Image


Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents.
Image
Image


1/10th scale of world map. Voronoi cells determine continents and features.
+ Spoiler
Wow! That is gorgeous!
The map alone looks beautiful.
If you could fix those streaks though it'd be perfect
Player of PK, RIP. Creator of the light_tool and motorbike mods. Working on another mod which should be coming soon!

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runs
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Re: Post your screenshots!

by runs » Post

Image

Working on a look-at-me feature for petz.
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Day 42 of the quarantine

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Re: Post your screenshots!

by Oil_boi » Post

Hybrid Dog wrote:
Tue May 05, 2020 14:39
ImageImageImage
How did you do this?
I like to make mods :D
I also made a patreon!

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Re: Post your screenshots!

by ShadMOrdre » Post

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

Oil_boi wrote:
Fri May 29, 2020 00:31
Hybrid Dog wrote:
Tue May 05, 2020 14:39
ImageImageImage
How did you do this?
I have changed the nodes vertex shader.
First picture: rotated vertex positions; I ignored the aspect ratio
Second picture: offset each vertex position by a (pseudo)random vector
Third picture: Inverted depth

It is possible to set the rotation angle based on the depth value:

Code: Select all

diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 0d8d0a2a5..bce669316 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -145,6 +145,13 @@ float disp_z;
        gl_Position = mWorldViewProj * gl_Vertex;
 #endif

+       vec4 pold = gl_Position;
+       float ang = pold.z * 0.004;
+       vec2 r1 = vec2(cos(ang), -sin(ang));
+       vec2 r2 = vec2(sin(ang), cos(ang));
+       vec2 xynew = vec2(dot(pold.xy, r1), dot(pold.xy, r2));
+       gl_Position.xy = xynew;
+

        vPosition = gl_Position.xyz;

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Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
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runs
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Re: Post your screenshots!

by runs » Post

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Working on leopards and gazelles.
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Day 42 of the quarantine

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GreenXenith
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Re: Post your screenshots!

by GreenXenith » Post

Hybrid Dog wrote:
Sun May 31, 2020 09:32
It is possible to set the rotation angle based on the depth value:
Code
Image
Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
Reminds me of the Minecraft Acid Interstate. I love it.
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ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

1/100th scaled world map. 300mx300m.

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Image

Image

Civilization or AoE anyone? rubenwardys' RTS mod?
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Re: Post your screenshots!

by rubenwardy » Post

ShadMOrdre wrote:
Mon Jun 01, 2020 18:51
1/100th scaled world map. 300mx300m.

Civilization or AoE anyone? rubenwardys' RTS mod?
This is basically how I imagined the map in conquer looking! Looks great

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Tropical mountain vista. TP is SharpNet Photo Realism.

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