Post your screenshots!
- PolySaken
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Re: Post your screenshots!
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- apercy
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Re: Post your screenshots!
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- Oil_boi
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Re: Post your screenshots!
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I like to make mods :D
I also made a patreon!
I also made a patreon!
- PolySaken
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Re: Post your screenshots!
Added some more stuff to my decor mod, like barrels and metal drums
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Re: Post your screenshots!
btw: Building started as a simple Warehouse......
- PolySaken
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Re: Post your screenshots!

Trying to learn how perlin noise works. This mapgen can only do mountains, plains, cliffs and plateaus so far, but I plan to add oceans, valleys, caves, rivers and lakes.
- Linuxdirk
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Re: Post your screenshots!
3900 slots (60 double chests) storage room.

Service walkway for automatic sorting and filtering.

Enough space around the entry for a nice door design (max 4 wide + 1 node on each side for the walls).

Mods used: pipeworks, moreblocks, connected_chests, display_modpack
Service walkway for automatic sorting and filtering.
Enough space around the entry for a nice door design (max 4 wide + 1 node on each side for the walls).
Mods used: pipeworks, moreblocks, connected_chests, display_modpack
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Re: Post your screenshots!
Kitty is busy.....

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- PolySaken
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Re: Post your screenshots!

Lakes and oceans working as intended
Re: Post your screenshots!
What bow mod is that??sorcerykid wrote: ↑Wed May 20, 2020 02:08For the first time in Minetest, mobs can now "hear" sounds. So I took it upon myself to shoot a broadhead arrow into a glass floor, scaring away all the pigeons :)
- duane
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Re: Post your screenshots!
Nice mountains.
------------------
ITOSS
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Believe in people and you don't need to believe anything else.
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Re: Post your screenshots!
Voronoi terrain.

Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents.


1/10th scale of world map. Voronoi cells determine continents and features.
Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents.
1/10th scale of world map. Voronoi cells determine continents and features.
+
Spoiler
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MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
Re: Post your screenshots!
Wow! That is gorgeous!ShadMOrdre wrote: ↑Wed May 27, 2020 01:41Voronoi terrain.
Voronoi influenced noise terrain. (Termos Islands mapgen) Scaled to 1/10th size. At true size, used to make continents.
1/10th scale of world map. Voronoi cells determine continents and features.+ Spoiler
The map alone looks beautiful.
If you could fix those streaks though it'd be perfect
Player of PK, RIP. Creator of the light_tool and motorbike mods. Working on another mod which should be coming soon!
Re: Post your screenshots!
Working on a look-at-me feature for petz.
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- Oil_boi
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Re: Post your screenshots!
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MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
- Hybrid Dog
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Re: Post your screenshots!
I have changed the nodes vertex shader.
First picture: rotated vertex positions; I ignored the aspect ratio
Second picture: offset each vertex position by a (pseudo)random vector
Third picture: Inverted depth
It is possible to set the rotation angle based on the depth value:
Code: Select all
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 0d8d0a2a5..bce669316 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -145,6 +145,13 @@ float disp_z;
gl_Position = mWorldViewProj * gl_Vertex;
#endif
+ vec4 pold = gl_Position;
+ float ang = pold.z * 0.004;
+ vec2 r1 = vec2(cos(ang), -sin(ang));
+ vec2 r2 = vec2(sin(ang), cos(ang));
+ vec2 xynew = vec2(dot(pold.xy, r1), dot(pold.xy, r2));
+ gl_Position.xy = xynew;
+
vPosition = gl_Position.xyz;
Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
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Re: Post your screenshots!
Working on leopards and gazelles.
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- GreenXenith
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Re: Post your screenshots!
Reminds me of the Minecraft Acid Interstate. I love it.Hybrid Dog wrote: ↑Sun May 31, 2020 09:32It is possible to set the rotation angle based on the depth value:
Code
Image
Here's a video of this: https://sendvid.com/fzidxdrd
I think the gaps appear because of fast faces.
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Hey, you. You're finally awake.
You were trying to view their profile, right? Found the rest of their signature, same as us, and that guest over there.
Hey, you. You're finally awake.
You were trying to view their profile, right? Found the rest of their signature, same as us, and that guest over there.
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Re: Post your screenshots!
1/100th scaled world map. 300mx300m.



Civilization or AoE anyone? rubenwardys' RTS mod?
Civilization or AoE anyone? rubenwardys' RTS mod?
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- rubenwardy
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Re: Post your screenshots!
This is basically how I imagined the map in conquer looking! Looks greatShadMOrdre wrote: ↑Mon Jun 01, 2020 18:511/100th scaled world map. 300mx300m.
Civilization or AoE anyone? rubenwardys' RTS mod?
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Hello profile reader
- voxelproof
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Re: Post your screenshots!
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To miss the joy is to miss all. Robert Louis Stevenson
- FreeLikeGNU
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Re: Post your screenshots!
Fungler and Snuffer goblins (finally) get their own textures


- Krock
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Re: Post your screenshots!
Looks amazing. Quick! H Q Q, select villager, B Q, B Q...
With tiny mobs and some little stones, this would be a perfect water map.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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