Post your screenshots!

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Post

My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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DS-minetest
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Re: Post your screenshots!

by DS-minetest » Post

I've built a cobble generator using movestones:
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Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.

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paramat
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Re: Post your screenshots!

by paramat » Post

PEAK wrote:
Sat Aug 08, 2020 13:24
Just an ordinary
...crop field
Ahh good to see a MT crop circle.
I was thinking about crop circles (or perhaps 'crop squares') in MT recently: tools to create one by walking through a field, and a mod to mysteriously automatically create geometric shapes in crops.
Years ago my 'trail' mod could flatten wheat when you walked through it.

Very old related screenshot, more of a 'crop square':

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apercy
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Re: Post your screenshots!

by apercy » Post

SB66 wrote:
Fri Aug 14, 2020 15:30
Hold your breath...............

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ahahahahahahahahahahah
I fear them... A lot

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Linuxdirk
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Re: Post your screenshots!

by Linuxdirk » Post

Nothing special, just some modular decorative hedge walls for my modular walls concept.

Outward-facing side

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Inward-facing side

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They use the same 5-based pattern as the walls I showed some time ago.

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Wuzzy
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Multicraft? No thanks!

by Wuzzy » Post

Image

Join the Resistance!

Random Pumpkins:
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My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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jas
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Re: Post your screenshots!

by jas » Post

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

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duane
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Re: Post your screenshots!

by duane » Post

Hybrid Dog wrote:
Fri Aug 21, 2020 18:48
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Holy crud! That is just nasty! Somebody scrub my eyes out. :)


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Sokomine
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Re: Post your screenshots!

by Sokomine » Post

Hybrid Dog wrote: Image
Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is very stressing to the eye and not really a world I'd like to spend much time in.
duane wrote: Image
Thanks! That saved my eyes as well :-) Nice relaxing landscape, nice fitting colors. The small settlement with the road looks good - at least from this perspective. Which mod is it?

My own attempts at smaller villages are not yet satisfactory:
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A key element are more or less walkable roads that lead straight into one direction. I think they fit better into the game than more round roads. For mgv6 at least the roads look almost acceptable already and can be walked most of the time:
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A list of my mods can be found here.

Gundul
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Re: Post your screenshots!

by Gundul » Post

If you ever thought you would need much mods to build great things.
You're wrong.

See what junglist_soldier(aka Coffeecrafter) build on "Lilly in the valley"
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My servers: Jungle, Lilly in the valley, 3xile

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Andrey01
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Re: Post your screenshots!

by Andrey01 » Post

Gundul wrote:
Sat Aug 22, 2020 16:01
If you ever thought you would need much mods to build great things.
You're wrong.

See what junglist_soldier(aka Coffeecrafter) build on "Lilly in the valley"
Image
Huh, but really are mods not used here? o_O At least I see slopes from moreblocks and cyan stairs for the roof...

ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

@Sokomine,

Take a peek at this. It is my take on Settlements by Rochambeau.

I used many of the schems from mg_villages and added others from other mods. Particularly, I have towns laid out in a grid pattern. While the mod depends on my lib_materials / lib_ecology mods, I thought you'd be particularly interested more in the code. There are several concepts also related to placing schematics from .csv files, providing node substitutions, and runtime editing and loading of the schematics.

Examples below:
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MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

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Hybrid Dog
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Re: Post your screenshots!

by Hybrid Dog » Post

duane wrote:
Fri Aug 21, 2020 23:02
Holy crud! That is just nasty! Somebody scrub my eyes out. :)
Sokomine wrote:
Sat Aug 22, 2020 00:23
Can we declare this to be a new, great, art-like game and be done with it? It certainly looks crazy enough and is most likely also intresting from the coding perspective (getting the textures properly aligned). At the same time it is very stressing to the eye and not really a world I'd like to spend much time in.
The code is fairly simple. I have only changed the fragment shader.

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duane
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Re: Post your screenshots!

by duane » Post

Sokomine wrote:
Sat Aug 22, 2020 00:23
The small settlement with the road looks good - at least from this perspective. Which mod is it?
That was Paramat's ring roads with ruins weighted along the road/terrain noise. (The road noise is based on the terrain noise.) It's easy to make towns full of ruins. They don't really have to fit together.
ShadMOrdre wrote:
Sun Aug 23, 2020 06:34
I used many of the schems from mg_villages and added others from other mods. Particularly, I have towns laid out in a grid pattern. While the mod depends on my lib_materials / lib_ecology mods, I thought you'd be particularly interested more in the code. There are several concepts also related to placing schematics from .csv files, providing node substitutions, and runtime editing and loading of the schematics.
Very nice.

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

We had our first big blizzard on JT2 in decades. The entire spawn was covered in snow, and reindeer were popping up all over the place. Most people went indoors of course since it was freezing cold (on JT2, players can die from frostbite in sub-zero temps without proper armour or wielding a heat-generating item).

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The wind was so strong that snow was even blowing into the open entranceways of buildings! Of course, this is one of the main features of my Snowfall mod, since it adds a great deal of realism.

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The wind chill kept on dropping even into mid-day, and precipitation continued for almost 24 hours. Not an ordinary winter storm!

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Army_bloodcore2
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Re: Post your screenshots!

by Army_bloodcore2 » Post

More gothic architecture. No twitch channel avaliable anymore.
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Wuzzy
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202 years

by Wuzzy » Post

Screenshots from the 202 years celebration on JT2:

A rare sight: Firework blocks:
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Confetti:
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My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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Wuzzy
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Calendar

by Wuzzy » Post

The first release of the calendar mod is now ready!
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viewtopic.php?f=9&t=25287
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Krock
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Re: Post your screenshots!

by Krock » Post

Nothing special to see here. Just a regular meeting.

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Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Wuzzy
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EMOCLEW OT !AIDNALTAC

by Wuzzy » Post

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My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

A sign and a book on the JT2 server, both using the Bedrock Markup Language.

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jas
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Re: Post your screenshots!

by jas » Post

That's really cool, sorcerykid!

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Last edited by jas on Wed Sep 09, 2020 03:22, edited 2 times in total.
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Re: Post your screenshots!

by TumeniNodes » Post

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Clear Sky... but not so nice this time

by voxelproof » Post

Has anybody any idea on what might make MT stop taking screenshots of terrain, and record only bare skybox? I have not changed any settings and trying to fix the problem through changing screenshot folder or format was to no avail.

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