Post your screenshots!

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cHyper
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Re: Post your screenshots!

by cHyper » Post

duane wrote:
Tue Jan 19, 2021 22:05
Image

Trying to make a tutorial for my little inventory mod. It occurs that the person who wrote the mod is probably the worst choice to explain it, since they take so much of its use for granted.
thx for info.

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SB66
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Re: Post your screenshots!

by SB66 » Post

Villa "Hades"....

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Re: Post your screenshots!

by runs » Post

Working on a Salt Desert Biome. Reallly not biome but a zone with deposits of salt.

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Re: Post your screenshots!

by DrFrankenstone » Post

the Mantle, deep in the nether.
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Termos
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Re: Post your screenshots!

by Termos » Post

Almost no MTG textures left.
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Re: Post your screenshots!

by duane » Post

runs wrote:
Sat Jan 23, 2021 10:23
Working on a Salt Desert Biome. Reallly not biome but a zone with deposits of salt.

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Nice. Reminds me of an old song.

-----------------------------------------

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runs
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Re: Post your screenshots!

by runs » Post

duane wrote:
Sat Jan 23, 2021 21:37
runs wrote:
Sat Jan 23, 2021 10:23
Working on a Salt Desert Biome. Reallly not biome but a zone with deposits of salt.

Image
Nice. Reminds me of an old song.

-----------------------------------------

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A sad one :-)
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Re: Post your screenshots!

by ShadMOrdre » Post

Image

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Re: Post your screenshots!

by SB66 » Post

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Re: Post your screenshots!

by davidthecreator » Post

Image

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

ShadMOrdre wrote:
Thu Jan 21, 2021 18:47
Finally added remaining aotearoa and australia content to gal_ecology_plants and gal_ecology_trees. Cause you can never have enough realism in a virtual world during a global pandemic........

Now, to achieve earth like realism, it's time to redecorate ecosystems...

Image


Shad
A visual response to your image:

Image

@runs: to say that these tectures are just nice is to say nothing. I feel compelled to express my highest respect provided they are your original creation :)

@termos: where did you get these astounding palm trees? They are obviously not based on moretrees schematics.
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Re: Post your screenshots!

by Termos » Post

voxelproof wrote:
Sun Jan 24, 2021 18:40
@termos: where did you get these astounding palm trees? They are obviously not based on moretrees schematics.
Made them, they're WIP but I'm not sure I can squeeze any more palmyness out of these blocks.
Going to be included with the next version of Islands

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Re: Post your screenshots!

by freshreplicant » Post

SB66 wrote:
Sun Jan 24, 2021 15:15
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This is really intriguing. What is this room? What's it part of? Did you make a mod to add these murals?

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SB66
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Re: Post your screenshots!

by SB66 » Post

freshreplicant wrote:
Sun Jan 24, 2021 21:37
SB66 wrote:
Sun Jan 24, 2021 15:15
Image
This is really intriguing. What is this room? What's it part of? Did you make a mod to add these murals?

the Images are Illustrations by Gustave Doré to the Poem "Paradise Lost" from John Milton.
What's part of : the building deep undergrund is pictured some posts above


The mod : its a quite old one => [Mod] Paintings, Pictures and Animations [gemalde]
viewtopic.php?f=11&t=4635


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Re: Post your screenshots!

by Gundul » Post

SB66 wrote:
Sun Jan 24, 2021 22:06


the Images are Illustrations by Gustave Doré to the Poem "Paradise Lost" from John Milton.
What's part of : the building deep undergrund is pictured some posts above

Image
Wow, these pictures....


I must have this :)
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Re: Post your screenshots!

by Termos » Post

shadows test
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cHyper
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Re: Post your screenshots!

by cHyper » Post

Termos wrote:
Tue Jan 26, 2021 16:51
shadows test
Image
how did you make these shadows? with shaders? or LUA?

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Re: Post your screenshots!

by Termos » Post

cHyper wrote:
Tue Jan 26, 2021 17:32
how did you make these shadows? with shaders? or LUA?
Shaders are off, just adjusting some light curve settings from lua.
But the most important part is having decorations designed so they cast shadow.
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Re: Post your screenshots!

by AlexYst » Post

I was going to build the walls of my mine out of stone blocks, but that wasn't expensive enough. Mining is just netting me too much stone. So I went with furnaces instead, using the square textures of their underside texture, which look more like the tiled look I wanted anyway and save me a bunch of furnace fuel. But then I realised you can get an even better look by rotating the furnaces in a few different directions to expose different faces. It's even more of a cobble sink than I could have hoped for, which is great, but I also really like how it looks, even if it's a rather simple design. It might look rather silly next time the furnace textures get changed, but for now, it's kind of nice.
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Re: Post your screenshots!

by duane » Post

AlexYst wrote:
Thu Jan 28, 2021 00:19
So I went with furnaces instead, using the square textures of their underside texture, which look more like the tiled look I wanted anyway and save me a bunch of furnace fuel.
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Lol. That's awesome. I never would have thought of it.

------------------------------------------

Dangerous intersection...

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Re: Post your screenshots!

by AlexYst » Post

duane wrote:
Thu Jan 28, 2021 00:26
Dangerous intersection...

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An intersection of a cave and what? Some sort of underground city? Or with that grid-like door placement, an apartment complex?

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Re: Post your screenshots!

by ShadMOrdre » Post

In a world ...

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where ...

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becomes ...

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Re: Post your screenshots!

by ShadMOrdre » Post

RPG ...

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RTS ...

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Image

GAL is coming. Is there a pun in there somewhere???

Shad
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Re: Post your screenshots!

by ShadMOrdre » Post

Above shots represent full world at 1/100th scale and 1/10th scale.

And, just cause I gots screenies to share... (Same-ish map, different render, again at 1/10th scale)

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Re: Post your screenshots!

by voxelproof » Post

Termos wrote:
Sun Jan 24, 2021 21:03

Made them, they're WIP but I'm not sure I can squeeze any more palmyness out of these blocks.
Going to be included with the next version of Islands
How much palmyness it is possible to cast into a voxel matrix greatly depends on textures as well. Your schematics is excellent, it actually matches in quality big palm trees of More Trees mod (so far they are probably the best but their size helps to shape them more realistically).

I struggled a lot with tree leaves trying to achieve the best, most enticing results (my gameplay is sort of wilderness hike roleplay). Finally, since I couldn't decide which textures are the best, I am using two slightly different variations of my tp, installed in different directories and intended to tackle different moods ;)

The newest version of pines:

Image

Older version of default jungle texturing:

Image

The newer is much gloomier, with differences not only in colours, but also in the layout of the texture's drawing.

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