duane
Member
Posts: 1703 Joined: Wed Aug 19, 2015 19:11
GitHub:
duane-r
Location: Oklahoma City
Contact:
by duane » Sun Feb 14, 2021 05:47
Post
SB66 wrote: ↑ Sat Feb 13, 2021 18:03
"Where shall we meet tonight, cousin?"
"In the hall of the Unseelie Court, deep under the hill, where the frozen stars shine."
------------------------------
Attachments
screenshot_20201129_191035.jpg
(166.7 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
sorcerykid
Member
Posts: 1538 Joined: Fri Aug 26, 2016 15:36
GitHub:
sorcerykid
In-game: Nemo
Location: Illinois, USA
by sorcerykid » Sun Feb 14, 2021 18:40
Post
By using public protectors, the Secret Santa stations on the JT2 server are designed to allow players to place (and remove) their stockings only along the wooden hangers, without griefing the hearth itself.
duane
Member
Posts: 1703 Joined: Wed Aug 19, 2015 19:11
GitHub:
duane-r
Location: Oklahoma City
Contact:
by duane » Tue Feb 16, 2021 04:26
Post
Gold ore... or chicken poop? Who can say?
Attachments
screenshot_20210123_154922.jpg
(156.55 KiB) Not downloaded yet
Believe in people and you don't need to believe anything else.
v-rob
Developer
Posts: 832 Joined: Thu Mar 24, 2016 03:19
GitHub:
v-rob
IRC: v-rob
Location: Right behind you.
by v-rob » Tue Feb 16, 2021 04:45
Post
duane wrote: ↑ Tue Feb 16, 2021 04:26
Gold ore... or chicken poop? Who can say?
Perhaps it's a goose with some golden eggs...
OSS:
I love nodebox versatility. The water/lava in these tubs are actually separate nodes from the tubs, and the actual position of the water/lava is one node above the tub, where the node points. Quick and dirty, but enough for me :)
Attachments
screenshot_20210215_204218.png
(455.29 KiB) Not downloaded yet
LMD
Member
Posts: 966 Joined: Sat Apr 08, 2017 08:16
GitHub:
appgurueu
IRC: appguru[eu]
In-game: LMD
Location: Germany
Contact:
by LMD » Tue Feb 16, 2021 11:31
Post
v-rob wrote: ↑ Tue Feb 16, 2021 04:45
I love nodebox versatility. The water/lava in these tubs are actually separate nodes from the tubs, and the actual position of the water/lava is one node above the tub, where the node points. Quick and dirty, but enough for me :)
What about glasslikeliquidlevel? I'd recommend using entities instead.
sorcerykid
Member
Posts: 1538 Joined: Fri Aug 26, 2016 15:36
GitHub:
sorcerykid
In-game: Nemo
Location: Illinois, USA
by sorcerykid » Tue Feb 16, 2021 15:20
Post
I love nodebox versatility.
The only problem is that trick doesn't work for leveled nodes. The y-min value is internally fixed.
Miniminaut
Member
Posts: 65 Joined: Sun Apr 03, 2016 10:53
In-game: Miniminaut
Location: Schwarzwald
by Miniminaut » Wed Feb 17, 2021 16:18
Post
Here is the proof - the moon is just the sun at night!
Attachments
screenshot_20201231_120124.png
(529.99 KiB) Not downloaded yet
Eckig - Bene - Basta
Mantar
Member
Posts: 140 Joined: Thu Oct 05, 2017 18:46
by Mantar » Wed Feb 17, 2021 17:37
Post
Miniminaut wrote: ↑ Wed Feb 17, 2021 16:18
Here is the proof - the moon is just the sun at night!
Further confirming that everything Ronnie James Dio tells us is true.
jp
Member
Posts: 827 Joined: Wed Dec 18, 2013 09:03
GitHub:
kilbith
Location: France
by jp » Tue Feb 23, 2021 23:55
Post
sorcerykid
Member
Posts: 1538 Joined: Fri Aug 26, 2016 15:36
GitHub:
sorcerykid
In-game: Nemo
Location: Illinois, USA
by sorcerykid » Wed Feb 24, 2021 03:22
Post
I have to say that's some impressive work jp (as usual)!
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
Extex
Member
Posts: 194 Joined: Wed Mar 14, 2018 23:14
GitHub:
Extex101
In-game: Extex
by Extex » Wed Feb 24, 2021 03:27
Post
ITB box #888
More screenshots coming soon
(Just ignore the mobile controls :P)
Player of PK, RIP. Creator of the
light_tool and
motorbike mods. Working on another mod which should be coming soon!
LMD
Member
Posts: 966 Joined: Sat Apr 08, 2017 08:16
GitHub:
appgurueu
IRC: appguru[eu]
In-game: LMD
Location: Germany
Contact:
by LMD » Wed Feb 24, 2021 11:26
Post
sorcerykid wrote: ↑ Wed Feb 24, 2021 03:22
I have to say that's some impressive work jp (as usual)!
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
I would assume script, as the model element doesn't support orthographic projection.
jp
Member
Posts: 827 Joined: Wed Dec 18, 2013 09:03
GitHub:
kilbith
Location: France
by jp » Wed Feb 24, 2021 13:40
Post
sorcerykid wrote: ↑ Wed Feb 24, 2021 03:22
How did you render the 3d terrain? Is that PNG output from an external script? Or are you using the new model[] element?
Neither of these, that's a new formspec element called
map which takes two positions and hopefully will be into Minetest 5.5.
v-rob
Developer
Posts: 832 Joined: Thu Mar 24, 2016 03:19
GitHub:
v-rob
IRC: v-rob
Location: Right behind you.
by v-rob » Wed Feb 24, 2021 16:39
Post
jp wrote: ↑ Wed Feb 24, 2021 13:40
Neither of these, that's a new formspec element called
map which takes two positions and hopefully will be into Minetest 5.5.
Oh no, not more compatibility I have to work in for the formspec replacement! :P (Looks really cool and useful)
Zughy
Member
Posts: 276 Joined: Thu Mar 26, 2020 18:23
GitHub:
belongs_to_microsoft
In-game: Zughy
Location: Italy
Contact:
by Zughy » Wed Feb 24, 2021 21:09
Post
Spectate mode on Block League
Wuzzy
Member
Posts: 4140 Joined: Mon Sep 24, 2012 15:01
GitHub:
Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
by Wuzzy » Fri Feb 26, 2021 00:49
Post
Many people have competed in the Ultimate Arena in the JT2 server (575, 14, -80) and tried to survive the hordes of monsters, only few succeeded!
The current grand champion Breidel284:
An0n3m0us
Member
Posts: 52 Joined: Thu Dec 01, 2016 19:15
GitHub:
An0n3m0us
by An0n3m0us » Sun Feb 28, 2021 21:50
Post
Experimenting with 'lighting'
(It's not fake; I promise. But at the same time, it's not near real enough to be implemented in MT)
Attachments
output.gif
(967.47 KiB) Not downloaded yet
Users browsing this forum: Google [Bot] and 4 guests