How can the minetest community be made bigger?

User avatar
TumeniNodes
Member
 
Posts: 2850
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: How can the minetest community be made bigger?

by TumeniNodes » Wed Dec 21, 2016 13:49

celeron or another dev should contact Ubuntu and some the other main GNU OSs which others folk under and ask them to repackage Minetest so when new comers download it from the repos it is 0.4.14 (.15 soon) rather than the old 0.4.9 which is the current repo pckg

Have someone go through the countess mods and look for repeats (2 or more of the same mod) and even (2 or more of the same material/texture)
I learned early on that some mods use alias to override some default textures/functions, and this can be very confusing to a new user (even annoying) because even if you change texture packs some items still use a mods texture because it uses an override code.
There are two mods which jump to mind instantly with this very situation (not bad mouthing, simply stating a fact) but, homedecor uses override for it's 3d bookshelves and I could not figure out why my bookshelf never changed when I switched to another TP for quite a while and it frustrated me.
Techics does this as well with steel, by switching it to stainless steel, and technic chests pop up everywhere and if you're new, you can't figure why these things are all over the place :P
I honestly feel that no mod should override any "default" features/textures..., texture packs are for changing default textures and textures from mods..., not the other way around.
There are a few mods which add the same material, i.e. moretrees has birch.... so does farming?(or something like that), this sort of situation only creates issues
When I first started with Minetest I went mod-crazy installing every cool mod I could find... but then kept running into these very sorts of frustrating issues I've mentioned... it is to the point I am down to about 3 mods now, and I like them simply because they do not use overriding code. Mods should "add" new materials, features and functions, not take them away by overriding them.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

User avatar
rubenwardy
Moderator
 
Posts: 6012
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: How can the minetest community be made bigger?

by rubenwardy » Wed Dec 21, 2016 14:08

You need to update your Ubuntu version. You're using an old Lts version, and by doing that you're telling Ubuntu that you don't want new updates only security patches. 16.04 has 0.4.14 in the repos
 

User avatar
TumeniNodes
Member
 
Posts: 2850
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: How can the minetest community be made bigger?

by TumeniNodes » Wed Dec 21, 2016 15:59

rubenwardy wrote:You need to update your Ubuntu version. You're using an old Lts version, and by doing that you're telling Ubuntu that you don't want new updates only security patches. 16.04 has 0.4.14 in the repos


Actually, I use Mint. 0.4.9 was the version available back when I first downloaded Minetest from the repo. I posted a mssg to Clem when I found out it was outdated and I was told I would need to contact Ubuntu, as you know Mint uses Ubuntu repos for most stuff. I have seen quite a few people come along who wound up with the same original issue I had by getting an outdated version at the beginning.
Since that time, I use the Ubuntu/Mint ppa

Anyway, I'm really glad to hear it is now an updated version with Ubuntu. What about the other big dogs? The main distros are the ones which should all have the latest version, so that all the OSs which feed from their main repos will be covered as well.

I think the question asking how to make Minetest community bigger, is the very same question which has perplexed GNU Linux users for a long while... We think to ourselves, "It's free of cost, free to alter/customize, and it's just better.... so why don;t more people use it?"

The reason is..., society lives by the dogma.... "If it's free, it must not be worth it." Minetest probably gets many new users frequently, but only a certain percentage of those will stick with it, while the rest instantly compare it to MC and via their own frame of mind as well as a lot of misinformation out there regarding to Minetest as a "copy" of MC, etc..

They become disenchanted comparing a multi billion dollar, generating software, to a completely free of cost software (which is pretty dang awesome considering many things, and created by, developed by, and maintained by a great bunch of people... who don't get paid to do it.)
It's just the same old question.... Minetest vs MC, Linux vs MS + Mac

Besides, I think many agree with me... I like "small communities"..., it's just better that way ; ) Better than being overrun by a trillion runny nosed, spoiled, foul mouthed kids with zero adult supervision and having these forums bog your computer down like mincraftforums.net does. Every time I've scoured there looking at TPs my pc goes into respiratory distress... because their servers are constantly over flooded... And that is just another way they make even more $$$$ from it... by not improve the online/forum experience to keep costs as minimal as possible.

And I also want to take this moment to make sure no one is offended by my comments regarding some mods... I think they are awesome mods and those who created them have done a great job..., I was just pointing out a couple of issues with them which I am sure other people have been confused by or frustrated by.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

User avatar
burli
Member
 
Posts: 1641
Joined: Fri Apr 10, 2015 13:18

Re: How can the minetest community be made bigger?

by burli » Thu Dec 22, 2016 09:00

Make a bigger community? Make a better game engine and a better default game. There are so many issues and missing things in this game and it has to comped with one of the most popular games ever.

There are so many tiny, but annoying issues like the new water sounds. It is great to finally have some kind of sound, but the implementation is crap. There is no splash sound if you jump in the water, if you walk on the ground the walking sound is played instead of the water sound. If the water sound is played then sometimes it is played multiple times, some times no sound is played at all. It's silent. And if you dive I would expect a diving sound

An important part of a good and successful game are details. And I miss this kind of details in MT

This is just one example for many many tiny issues that kills the fun in the game. And the limitations of the engine makes it impossible to change that


Many good modders left the community because they can't finish their mods because of the engine limitations and the core developers are "not keen" to fix bugs or add features. I can understand that their time is limited, but you can't get an output without any input.

That's why I stopped developing mods too. I hit limitations of the engine and I saw no chance to change that.
 

User avatar
firefox
Member
 
Posts: 1542
Joined: Wed Jan 14, 2015 07:34
Location: Xanadu
In-game: Red_Fox

Re: How can the minetest community be made bigger?

by firefox » Thu Dec 22, 2016 12:50

burli wrote:while the rest instantly compare it to MC and via their own frame of mind as well as a lot of misinformation out there regarding to Minetest as a "copy" of MC, etc..

actually that's how i came to Minetest :P

when i saw minecrap for the first time, it looked like a fusion of Zelda adventure and building blocks.
that time i was more into strategy and RPG games so i didn't like it.
then it became very popular and i wanted to try it too...
just at that time it was taken over by Microsoft and cost ~12€, and there wasn't even a free demo to test if it runs on my ubuntu laptop.
the i remembered my Linux Gaming Mantra: "every good game has an open-source clone that is just as good or better because it's constantly improved and developd :P"
so i searched for a minecrap clone and found minetest =(^.^)=
The End
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~
 

Prakustra
New member
 
Posts: 1
Joined: Thu Dec 29, 2016 14:42
In-game: pramudya
 

hajo
Member
 
Posts: 601
Joined: Thu Oct 13, 2016 10:45
Location: DE

Re: How can the minetest community be made bigger?

by hajo » Fri Dec 30, 2016 16:25

Prakustra wrote:"Be a proud minetest player" is the thing!! :D

While promotion is good, helping to improve is even better.

For example, Wuzzy's help/documentation-system needs more help.
 

User avatar
toby109tt
Member
 
Posts: 648
Joined: Sun May 29, 2016 23:42
Location: Belgium menen
GitHub: tobyplowy
In-game: Toby109tt

Re: How can the minetest community be made bigger?

by toby109tt » Mon Jan 09, 2017 14:08

Prakustra wrote:"Be a proud minetest player" is the thing!! :D

It's a small thing but yes it helps
i'm the co-dev and lead artist of farlands
 

Vindelle_Pounze
Member
 
Posts: 10
Joined: Thu Jan 05, 2017 22:06

Re: How can the minetest community be made bigger?

by Vindelle_Pounze » Tue Jan 10, 2017 06:48

Hello all!
Well, seems I need to start again. My internet connection refused to work, maybe. Slightly pissed now, because my "well-considered" post is gone now.
So I'll put it short.
New user, no thread found for saying hello, but spent quite some time with trying to get into the Minetest_game. Tried about two years ago, was very bored (compared to Minecraft it felt empty). Quit, came back now, for some days now I'm trying to find the mods necessary to make this a game for me. (Probably lots of "Newbies" have the same problem)

Let me quickly introduce myself (like others, I did not find a thread for this).
I am interested in computer stuff, have some very basic knowledge of programming in Java and Python, had some first contact with TurboPascal when I was in school (which is quite a long time ago)
I hope to try some modding in LUA with this game but I am totally not sure if it will be more than the hope or some ideas. Not sure if I will stay here or will be able (i.e. find time, want to, you know...laziness and so on) to contribute much.
But after reading a lot in the forums, searching for information regarding mods and stuff, I felt to post here- this thread is the most fitting I could find for some complaints and maybe some of it can even be considered constructive criticism.

I will not quote any particular post or user, but I'll add some links to threads which made me post here.
Also, this is not meant as a reply to any post in this thread, just some thoughts.

There seem to be some problems (if Minetest is actually wanting to grow a larger community or popularity):

-right now it is more or less for geeks
-it is oss, which is great, but not exactly relevant for the average user (who cares to really check the code? who is really able to modify or improve it to ones likes?- exactly, just some freaks (meant in a good way))
-it still feels like "where is the game?" - if not modded! (if I'm not all for creative [and even then, for lots of people (i.e. players, not modders) Minecraft creative offers more]) - just an assumption but I believe users "would" come from minecraft

reasons could be:
    -"ohh, the money I would spent for two (granted, now it'd be four) packs of cigarettes I will totally not pay for a game that entertains me for like hundreds or even thousands of hours" ;P
    -"ohh, Microsoft (some probably weird thinking people [in this forums as well as in the webs in general] like to refer to M$ or MicroShit, Windoze (that old, not been funny even ages ago) or Minecrap, respectively--which will be my next point to possibly grow the community]) bought Minecraft (Mojang) {after the game reached its horizon (sellings-wise)} so I can totally not support this (anymore) --bullshit, see above (average user?)


Some of my thoughts to hopefully help the topic (NOT directed at any specific member):
    - try not being that "LEETZ!!111!!" (as mentioned above). I like my Linux box (Arch now, Gentoo for learning- out of interest, still having a Windows (10) installation: very rarely using it, but have to admit (after some tinkering with settings, especially regarding security, networking stuff, social-network-auto-sharing-bullshit) it IS one (maybe THE best OS for the standard end user [it f*****g just works, fast, reliable, nearly no tinkering needed after first installation]- so bitching about Windows users (while often enough using Ubuntu yourself m-/) just makes you look dumb and makes people think "wow, a game for retarded freaks, better not go there"

    -wiki and mods need to be cleaned up, I am still trying to figure out which mods work well together (not that easy, lots of "old", sort of abandoned (but revived by other users) mods are out there and there is little information about them (beforehand, like a main post in the mods section of the forums; documentation of the mods is usually good, though) ---> I hope to be able to contribute in this regard later, but still need to figure out lots of things for myself. Plus, there is some really promising looking mod development going on right now, (new Mob-AI-API, e.g.), that could make lots of stuff obsolete, so some waiting is needed anyways.

    -Newbies will consider this a Minecraft clone (which at first glance, and second,... well,...you know what comes next;)...IS). It is a good one, though. There are advantages, like it's faster, C++ instead of Java (to my little knowledge that can only be a good thing). There are disadvantages, like, it's way behind feature-wise (of course it is, a small group of free developers do it for fun, for free, in their free time). But still (at least in the eyes of the user) it is a minecraft clone. All the denying that and telling not to compare it...of course it'll be compared to Minecraft, the game Minetest is "inspired" by, the game that sold over 1.000.000 copies even before Microsoft bought Mojang.

Promised links to forums which helped me write this post:
viewtopic.php?f=5&t=9505&start=75&hilit=controls
viewtopic.php?f=3&t=9172&hilit=compare+minetest+minecraft
viewtopic.php?f=5&t=15233&hilit=compare+minetest+minecraft
 

User avatar
toby109tt
Member
 
Posts: 648
Joined: Sun May 29, 2016 23:42
Location: Belgium menen
GitHub: tobyplowy
In-game: Toby109tt

Re: How can the minetest community be made bigger?

by toby109tt » Tue Mar 07, 2017 16:50

Vindelle_Pounze wrote:Hello all!
Well, seems I need to start again. My internet connection refused to work, maybe. Slightly pissed now, because my "well-considered" post is gone now.
So I'll put it short.
New user, no thread found for saying hello, but spent quite some time with trying to get into the Minetest_game. Tried about two years ago, was very bored (compared to Minecraft it felt empty). Quit, came back now, for some days now I'm trying to find the mods necessary to make this a game for me. (Probably lots of "Newbies" have the same problem)

Let me quickly introduce myself (like others, I did not find a thread for this).
I am interested in computer stuff, have some very basic knowledge of programming in Java and Python, had some first contact with TurboPascal when I was in school (which is quite a long time ago)
I hope to try some modding in LUA with this game but I am totally not sure if it will be more than the hope or some ideas. Not sure if I will stay here or will be able (i.e. find time, want to, you know...laziness and so on) to contribute much.
But after reading a lot in the forums, searching for information regarding mods and stuff, I felt to post here- this thread is the most fitting I could find for some complaints and maybe some of it can even be considered constructive criticism.

I will not quote any particular post or user, but I'll add some links to threads which made me post here.
Also, this is not meant as a reply to any post in this thread, just some thoughts.

There seem to be some problems (if Minetest is actually wanting to grow a larger community or popularity):

-right now it is more or less for geeks
-it is oss, which is great, but not exactly relevant for the average user (who cares to really check the code? who is really able to modify or improve it to ones likes?- exactly, just some freaks (meant in a good way))
-it still feels like "where is the game?" - if not modded! (if I'm not all for creative [and even then, for lots of people (i.e. players, not modders) Minecraft creative offers more]) - just an assumption but I believe users "would" come from minecraft

reasons could be:
    -"ohh, the money I would spent for two (granted, now it'd be four) packs of cigarettes I will totally not pay for a game that entertains me for like hundreds or even thousands of hours" ;P
    -"ohh, Microsoft (some probably weird thinking people [in this forums as well as in the webs in general] like to refer to M$ or MicroShit, Windoze (that old, not been funny even ages ago) or Minecrap, respectively--which will be my next point to possibly grow the community]) bought Minecraft (Mojang) {after the game reached its horizon (sellings-wise)} so I can totally not support this (anymore) --bullshit, see above (average user?)


Some of my thoughts to hopefully help the topic (NOT directed at any specific member):
    - try not being that "LEETZ!!111!!" (as mentioned above). I like my Linux box (Arch now, Gentoo for learning- out of interest, still having a Windows (10) installation: very rarely using it, but have to admit (after some tinkering with settings, especially regarding security, networking stuff, social-network-auto-sharing-bullshit) it IS one (maybe THE best OS for the standard end user [it f*****g just works, fast, reliable, nearly no tinkering needed after first installation]- so bitching about Windows users (while often enough using Ubuntu yourself m-/) just makes you look dumb and makes people think "wow, a game for retarded freaks, better not go there"

    -wiki and mods need to be cleaned up, I am still trying to figure out which mods work well together (not that easy, lots of "old", sort of abandoned (but revived by other users) mods are out there and there is little information about them (beforehand, like a main post in the mods section of the forums; documentation of the mods is usually good, though) ---> I hope to be able to contribute in this regard later, but still need to figure out lots of things for myself. Plus, there is some really promising looking mod development going on right now, (new Mob-AI-API, e.g.), that could make lots of stuff obsolete, so some waiting is needed anyways.

    -Newbies will consider this a Minecraft clone (which at first glance, and second,... well,...you know what comes next;)...IS). It is a good one, though. There are advantages, like it's faster, C++ instead of Java (to my little knowledge that can only be a good thing). There are disadvantages, like, it's way behind feature-wise (of course it is, a small group of free developers do it for fun, for free, in their free time). But still (at least in the eyes of the user) it is a minecraft clone. All the denying that and telling not to compare it...of course it'll be compared to Minecraft, the game Minetest is "inspired" by, the game that sold over 1.000.000 copies even before Microsoft bought Mojang.

Promised links to forums which helped me write this post:
viewtopic.php?f=5&t=9505&start=75&hilit=controls
viewtopic.php?f=3&t=9172&hilit=compare+minetest+minecraft
viewtopic.php?f=5&t=15233&hilit=compare+minetest+minecraft


Yeah I also think they don't support the basic user I'm also really tired of this Linux is better stuff also I hate mob ai mods just add a god damn AI in the engine already!

but apart from that minetest has alot of potential (it can even kill Minecraft but it just needs more popularity and programers and work)
i'm the co-dev and lead artist of farlands
 

User avatar
Sergey
Member
 
Posts: 784
Joined: Wed Jan 11, 2017 13:28
Location: Russia

Re: How can the minetest community be made bigger?

by Sergey » Tue Mar 07, 2017 17:46

  • Fix bugs
  • Make all controls adjustable, make all actions player can make bindable with any mouse/keyboard button
  • Change name of the game from current crappy one. Yes, I understand celeron55 tested his skills and prooved he can do something like MineCraft, and he succeeded. Well, it is time to go out from basement laboratory and do not only tests.
  • Start versioning from 1.0. Better to use versioning as Firefox does — just one integer.
  • Translate it to all languages. I am russian. But everything in my game is in english. Well I know english but many people do not, or know it poorly. It holds back from using it and make large national community.

By the way, often I post here only with aid of translator.
Last edited by Sergey on Tue Mar 07, 2017 20:29, edited 2 times in total.
 

User avatar
rubenwardy
Moderator
 
Posts: 6012
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: How can the minetest community be made bigger?

by rubenwardy » Tue Mar 07, 2017 18:09

Sergey wrote:Start versioning from 1.0. Better to use versioning as Firefox does — just one integer.


Image

That's 3 numbers
Attachments
firefox.png
(60.6 KiB) Not downloaded yet
 

User avatar
Sergey
Member
 
Posts: 784
Joined: Wed Jan 11, 2017 13:28
Location: Russia

Re: How can the minetest community be made bigger?

by Sergey » Tue Mar 07, 2017 18:14

One integer - https://en.wikipedia.org/wiki/Firefox_version_history

Rarely they make intermediate release with critical bug fix that add x.0.1
 

User avatar
Wuzzy
Member
 
Posts: 3818
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: How can the minetest community be made bigger?

by Wuzzy » Tue Mar 07, 2017 20:02

Start versioning from 1.0.

No, we should not lie to ourself. 1.0 usually means “stable” and/or “finished” and it is generally not a good idea to break with this convention. Minetest is far from being finished. Many core features are missing, many bugs are unfixed, there are tons of usability problems, a lot of things are still in flux, and so on. Minetest is obvious alpha-stage software and not even close to beta.

Better to use versioning as Firefox does — just one integer.

LOL, version with only one integer? This is the dumbest idea ever. Also: Firefox versioning is braindead, I heard many add-on developers have constant pain because this makes dependency management very painful. You can't do serious dependency management if there is a “major” release every few week. What this forces add-on developers to do is to “update” their add-ons only to bump some number in a metadata file to say that their add-on still works for a few “major” versions to come. If they don't do this, their add-on becomes “incompatible” even if it would still work. It's only Firefox which prevents the add-on from being loaded because of version number mismatch. This is so freaking dumb. What did they smoke? This “major” release nonsense causes constant breakage of add-ons for no reason. And these “major” releases are rarely anything major at all.

Minetest's versioning system is not perfect but hardly broken. Your suggestion makes no sense. I think using SemVer would be an improvement because it is well-defined and useful for dependency management. I already suggested it, core devs were not opposed to it (but they apparently did not want to use it so far).

Translate it to all languages. I am russian.

Then why is the Russian translation still not at 100%? :P
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
Sergey
Member
 
Posts: 784
Joined: Wed Jan 11, 2017 13:28
Location: Russia

Re: How can the minetest community be made bigger?

by Sergey » Tue Mar 07, 2017 20:09

  • Bugs. Fix them.
  • Controls. Make all actions player can make bindable with any mouse/keyboard button.
  • Name of the game. Change it from current crappy one. Yes, I understand celeron55 tested his skills and prooved he can do something like MineCraft, and he succeeded. Well, it is time to go out from basement laboratory and do not only tests.
  • Versioning. Start versioning from 1.0. Better to use versioning as Firefox does — just one integer. (not so important)
  • Localization. Translate it to other languages. I am russian. But everything in my game is in english. Well I know english but many people do not, or know it poorly. It holds back from using it and make large national community.
  • Forum engine. Change it to something more modern and convenient.
    I would like to have ability to:
    • like (vote up) post
    • dislike (vote down) post
    • report post
    • use hashtags (make words as keywords) to search for all posts containing them
    • scroll down instead of pagination
    • sort posts by different criteria (by time (old/new posts first), by votes (more useful posts first), and so on)
  • Wiki. Fill it with interesting and latest material. Do not abandon it. For example, wiki for ArchLinux has articles for almost every aspect of using that distro.
  • Changelog. Record all changes made in the game. There must be changelog in wiki for every version.
  • Roadmap. Outline all changes that are going to be implemented in future releases.
  • Help system. Now pressing [F1] will show/hide HUD. But help system must be shown. And the more detailed help system will be the better.
Last edited by Sergey on Wed Mar 08, 2017 16:29, edited 20 times in total.
 

User avatar
Sergey
Member
 
Posts: 784
Joined: Wed Jan 11, 2017 13:28
Location: Russia

Re: How can the minetest community be made bigger?

by Sergey » Tue Mar 07, 2017 20:17

Wuzzy wrote:LOL, version with only one integer? This is the dumbest idea ever.

OK. Сalm down. Version number or numbers is not significant of what must be done. I agree.
If all other problems are solved, people won't care what number(s) are in version.

Wuzzy wrote:Minetest's versioning system is not perfect but hardly broken. Your suggestion makes no sense. I think using SemVer would be an improvement because it is well-defined and useful for dependency management. I already suggested it, core devs were not opposed to it.


Wuzzy wrote:Then why is the Russian translation still not at 100%? :P


Then why is the SemVer is not used :P
 

User avatar
rubenwardy
Moderator
 
Posts: 6012
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: How can the minetest community be made bigger?

by rubenwardy » Tue Mar 07, 2017 20:46

Sergey wrote:Translate it to all languages. I am russian. But everything in my game is in english. Well I know english but many people do not, or know it poorly. It holds back from using it and make large national community.


https://hosted.weblate.org/projects/min ... netest/ru/

item description and formspec translation is coming soon (it's more complicated as it's server side as well)
 

User avatar
Wuzzy
Member
 
Posts: 3818
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: How can the minetest community be made bigger?

by Wuzzy » Tue Mar 07, 2017 20:52

rubenwardy: Can you please elaborate / link to PR/commit?
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
rubenwardy
Moderator
 
Posts: 6012
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

Nyarg
Member
 
Posts: 276
Joined: Sun May 15, 2016 04:32

Re: How can the minetest community be made bigger?

by Nyarg » Fri Mar 10, 2017 21:24

Aggregate information in one root place eg forum header place.
For example IRC folks give me useful link like https://github.com/minetest/minetest/issues so lets put it on forum's page.

Now we have fractioned data in path:
minetest.net -> forum
wiki -> IRC
IRC -> IRC logs
wiki -> Git
youtube
etc

It's difficult for newbees because needs to be read, navigate, bookmarked etc that given low usability factor )

Root aggregation page must be that is where newbee stay all times so it's forum page IMHO.
I am a noob. still yet. Not so noob ) [vml] WIP and a little proof for fun PlantedTorch )))
MT Strike 78a36b468554d101e0be3b0d1f587a555f396452 Great! Somebody have found it )
"My english isn't well" I know. I'm sorry )
 

User avatar
burli
Member
 
Posts: 1641
Joined: Fri Apr 10, 2015 13:18
 

User avatar
sorcerykid
Member
 
Posts: 1245
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: How can the minetest community be made bigger?

by sorcerykid » Fri Mar 10, 2017 21:45

burli wrote:There are so many tiny, but annoying issues like the new water sounds. It is great to finally have some kind of sound, but the implementation is crap. There is no splash sound if you jump in the water, if you walk on the ground the walking sound is played instead of the water sound. If the water sound is played then sometimes it is played multiple times, some times no sound is played at all. It's silent. And if you dive I would expect a diving sound


In my environmental sounds mod all of this is implemented, and quite accurately (and efficiently) too. It accounts for diving, splashing, floating, swimming, and resurfacing. It's kind of bewildering why liquid sounds still aren't supported natively within the engine.
 

User avatar
BBmine
Member
 
Posts: 3475
Joined: Sun Jul 12, 2015 22:51
Location: USA
GitHub: BBmine
IRC: BBmine
In-game: Baggins

Re: How can the minetest community be made bigger?

by BBmine » Sat Mar 11, 2017 16:50

Have dorm parties at college. Get your whole dorm building on a Minetest server the day y'all finish your last finals.
 

Nyarg
Member
 
Posts: 276
Joined: Sun May 15, 2016 04:32

Re: How can the minetest community be made bigger?

by Nyarg » Sun Mar 12, 2017 03:18

On home page draw table that show difference between some sandbox games.
Code: Select all
                      Minetest    Minecraft    ...craft
mg as mod                Y           ???        ...
mg >1 one time           Y           ???        ...
shadows                sad :(         Y         ...
write&play               Y            N         ...
multigame                Y            N         ...
etc


Community is fractional so sort table with fractions eg Scripters, pureGamers etc.
I am a noob. still yet. Not so noob ) [vml] WIP and a little proof for fun PlantedTorch )))
MT Strike 78a36b468554d101e0be3b0d1f587a555f396452 Great! Somebody have found it )
"My english isn't well" I know. I'm sorry )
 

ABJ
Member
 
Posts: 3015
Joined: Sun Jan 18, 2015 13:02
Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.
GitHub: ABJ-MV
In-game: ABJ
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: No registered users and 4 guests