Ultimate modded game (Minetest++)

User avatar
jordan4ibanez
Member
 
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Fri Apr 13, 2012 15:17

kddekadenz wrote:
sfan5 wrote:
Jeija wrote:Another idea: You should add in background music, just like in minecraft. It only please the evening, the morning or afternoon. It can also depend on special places like jungle, beach, desert... If someone can provide the sounds, I can code that.

+1


Dogers made already 15 tracks for Minetest!
You can download them here (Post 68).
The archive includes my sounds, too. Some of the sounds are already included in the main game.

By the way, I coded background music with lua already, but it just played a random song every 2 hours..

ok thank you..and make that play music every 10 minutes and it will be included! (also make it play a song at noon and at night [8000]) :D
I've been gone for a long time
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46
Location: Nürtingen, Germany

by Jeija » Fri Apr 13, 2012 16:05

I will code that!
>> Done, j4i just has to include it
Last edited by Jeija on Sat Apr 14, 2012 09:55, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
Stef
Member
 
Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium

by Stef » Sat Apr 14, 2012 09:09

why can't I mine silver ore with an iron or stone pick (I' ve added the moreores mod) It can't mine the moreores mod ores.
Last edited by Stef on Sat Apr 14, 2012 09:20, edited 1 time in total.
Sorry for my crappy english, im dutch :D
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada

by LolManKuba » Sat Apr 14, 2012 11:35

Do I just download the source code and copy in paste to the Minetest folder?
 

User avatar
sfan5
Moderator
 
Posts: 3816
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Sat Apr 14, 2012 11:39

Nope, download the Latest Minetest++ Build from here: http://sfan.sf.funpic.de/minetest-builds/
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sat Apr 14, 2012 11:48

Stef wrote:why can't I mine silver ore with an iron or stone pick (I' ve added the moreores mod) It can't mine the moreores mod ores.


Thats a mod problem, using old dig properties.
 

blue
Member
 
Posts: 145
Joined: Sun Mar 04, 2012 02:31
Location: TheFrozen Depths Of Anatartica

by blue » Sun Apr 15, 2012 00:54

suspected bug: when mining ore underwater (atleast the ...i think sulphur {just started trying this out so i dont know what it is called} but i havnt checked iron/coal etc) it glitches...basiclly when i mine it and it drops the item the item starts to "drift down" in the water and then disappear...took me a while to figure out that it must be glitching and skipping the "drift down" part...not really that big of a bug but say your underwater mining in a hole and it goes deep down...yea can get aggervating to mine one ore and have to float downwards to get it lols

add; when you go into the inventory and put your cursor over the items some of the new ones (such as sulphur {again i think its that but idk} ) do not have names for it...i dont know how many other items dont but it would be nice to see the names :p

look forward to the next updates on this...keep up the good work :p
I like to debate.
 

User avatar
LolManKuba
Member
 
Posts: 939
Joined: Fri Feb 10, 2012 22:36
Location: Ontario, Canada

by LolManKuba » Sun Apr 15, 2012 01:03

I cannot find the powder for tnt in either games.
Last edited by LolManKuba on Sun Apr 15, 2012 01:04, edited 1 time in total.
 

User avatar
sdzen
Member
 
Posts: 1170
Joined: Fri Aug 05, 2011 22:33
Location: Paradise (your not allowed)

by sdzen » Sun Apr 15, 2012 02:02

did you try digging the white stuff?
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

Troy6879
Member
 
Posts: 63
Joined: Tue Mar 27, 2012 04:19
Location: Kaikohe,New Zealand

by Troy6879 » Sun Apr 15, 2012 08:04

Heh. Here's a little thing you can add.
Put corroded TNT bombs into the ground and you can right click on it and a menu comes up.
Try to get the correct gunpowder.
If you do, it goes in your invintory
If you fail well... It explodes and you die
They shall not grow old as we that are left grow old,
Age shall not weary them,nor the years condemn, (For the fallen, In honur of ANZAC, 25th April 1915))
At the going down of the sun and in the morning,
We shall remember them.
 

User avatar
neko259
Member
 
Posts: 804
Joined: Sun Jun 19, 2011 06:51

by neko259 » Sun Apr 15, 2012 09:03

Great! I hope your features will be merged upstream in some time.
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
 

godkiller447
Member
 
Posts: 60
Joined: Fri Apr 13, 2012 08:49

by godkiller447 » Sun Apr 15, 2012 23:32

how i install?
minetest is the best game ever
 

lkjoel
Member
 
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey

by lkjoel » Sun Apr 15, 2012 23:46

clone it, compile and run :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
jordan4ibanez
Member
 
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Mon Apr 16, 2012 05:22

this is the new repo https://github.com/jordan4ibanez/Minetest-Ultra it will be called minetest-ultra...each code will be tested for 2 hours before it is included to prevent bugs from being injected into the repo
I've been gone for a long time
 

lkjoel
Member
 
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey

by lkjoel » Mon Apr 16, 2012 16:49

lol yeah, it would be very useful to have a stable repo lol
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
jordan4ibanez
Member
 
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Fri Apr 20, 2012 05:39

back to https://github.com/jordan4ibanez/minetest

because i figured out how to commit again
I've been gone for a long time
 

User avatar
sfan5
Moderator
 
Posts: 3816
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Fri Apr 20, 2012 12:49

xD
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
NakedFury
Member
 
Posts: 151
Joined: Thu Dec 08, 2011 03:55

by NakedFury » Fri Apr 20, 2012 14:29

do you plan to make minecarts and boats exactly like minecraft or better?

I ask because they both suck at minecraft and leave more to be desired from each.
 

User avatar
jordan4ibanez
Member
 
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Fri Apr 20, 2012 20:02

NakedFury wrote:do you plan to make minecarts and boats exactly like minecraft or better?

I ask because they both suck at minecraft and leave more to be desired from each.

i want to make them LIKE minecraft at first then maybe more from there or something
I've been gone for a long time
 

User avatar
Jordach
Member
 
Posts: 4523
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Fri Apr 20, 2012 20:03

Like machine guns?
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46
Location: Nürtingen, Germany

by Jeija » Sat Apr 21, 2012 06:43

I saw you removed the timber mod. I propose to keep it but disable default:tree. The the timber mod works for papyrus & cacti which is minecraftlike and more logic.
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
NakedFury
Member
 
Posts: 151
Joined: Thu Dec 08, 2011 03:55

by NakedFury » Sat Apr 21, 2012 07:43

-create mode insta-mine- umm is this like a creative mode where you touch thing and its mined instantly?
-merge 3d player (digging and looking around in all directions add on maybe?)- ??
-sound when player hurt-this one is obvious too but different sounds depending on what hit you? like a drowning sound or suffocating sound(for sand or gravel or even food stuffing), etc
-changeable skins for players-ingame, with menu, skin change? could this be done with textures to?
-hand uses hand section of player skin-like in minecraft, thank you. or like in any other game.
-remove rightclick drop so it can be used for other things-dont understand.
-weight to the
 

User avatar
jordan4ibanez
Member
 
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Sun Apr 22, 2012 19:19

OH LAWD theres so much stuff in here already..just wait until mesecons gets pushed :D
I've been gone for a long time
 

lkjoel
Member
 
Posts: 779
Joined: Wed Feb 29, 2012 19:27
Location: Gallifrey

by lkjoel » Sun Apr 22, 2012 19:23

NakedFury wrote:-create mode insta-mine- umm is this like a creative mode where you touch thing and its mined instantly?
-merge 3d player (digging and looking around in all directions add on maybe?)- ??
-sound when player hurt-this one is obvious too but different sounds depending on what hit you? like a drowning sound or suffocating sound(for sand or gravel or even food stuffing), etc
-changeable skins for players-ingame, with menu, skin change? could this be done with textures to?
-hand uses hand section of player skin-like in minecraft, thank you. or like in any other game.
-remove rightclick drop so it can be used for other things-dont understand.
-weight to the

holy cow, nearly all of these were on our todo-list before! coincidence...
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

User avatar
jordan4ibanez
Member
 
Posts: 1895
Joined: Tue Sep 27, 2011 18:44
Location: Rhode Island, USA
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Mon Apr 23, 2012 01:32

Here's a website with some updates and stuff http://minetestpp.tk/
I've been gone for a long time
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: No registered users and 3 guests