I copy pasted your todo list and just asked what was meant by it. I still dont understand some of the stuff you guys want to do. like merge 3d player? weight to the hand or something like that, etc.lkjoel wrote:holy cow, nearly all of these were on our todo-list before! coincidence...NakedFury wrote:-create mode insta-mine- umm is this like a creative mode where you touch thing and its mined instantly?
-merge 3d player (digging and looking around in all directions add on maybe?)- ??
-sound when player hurt-this one is obvious too but different sounds depending on what hit you? like a drowning sound or suffocating sound(for sand or gravel or even food stuffing), etc
-changeable skins for players-ingame, with menu, skin change? could this be done with textures to?
-hand uses hand section of player skin-like in minecraft, thank you. or like in any other game.
-remove rightclick drop so it can be used for other things-dont understand.
-weight to the
Ultimate modded game (Minetest++)
Oh! *facepalm*
You got the insta-mine correct. The 3D player is made by krisi and looks a lot like the minecraft 3D player.
Good idea for the sound when the player is hurt. The changeable skins was made in my minetest-war repo, so it's easy to change textures.
The rightclick drop thing is when you right-click a tool. It drops (not supposed to happen).
Weight to the weapons is so that it delays the camera movement depending on how heavy the items are. I don't fully understand this myself, so jordan might be able to explain this better ^_^
You got the insta-mine correct. The 3D player is made by krisi and looks a lot like the minecraft 3D player.
Good idea for the sound when the player is hurt. The changeable skins was made in my minetest-war repo, so it's easy to change textures.
The rightclick drop thing is when you right-click a tool. It drops (not supposed to happen).
Weight to the weapons is so that it delays the camera movement depending on how heavy the items are. I don't fully understand this myself, so jordan might be able to explain this better ^_^
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
ohh totally understand them now.
making players 3d would it then be easier to make npcs or any other animal or mob 3d too?
i have been reading some of the mods and reading the source code so I can try and learn how you guys do some of this things and there is 1 thing I would like to know...for now:(if you can answer it)
Where in the code is the blocks size or structure or whatever?
I have been trying to find that but having no experience is making it hard. I want to find it because I would like to know what I would need to do to make a mod that adds different sized blocks.
Slabs like in minecraft, 1/4 block, even tinier 1/8 blocks, other shapes, etc. IT would all be for aesthetic purposes.
making players 3d would it then be easier to make npcs or any other animal or mob 3d too?
i have been reading some of the mods and reading the source code so I can try and learn how you guys do some of this things and there is 1 thing I would like to know...for now:(if you can answer it)
Where in the code is the blocks size or structure or whatever?
I have been trying to find that but having no experience is making it hard. I want to find it because I would like to know what I would need to do to make a mod that adds different sized blocks.
Slabs like in minecraft, 1/4 block, even tinier 1/8 blocks, other shapes, etc. IT would all be for aesthetic purposes.
I'm not sure. I think it has something to do with collisionbox
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
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would be nice if we could get other developers involved in this
&&
people should join the forum http://minetestpp.tk/forum/#/
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people should join the forum http://minetestpp.tk/forum/#/
hello, am program. do language in rust. make computer do. okay i go now.
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Jordan4ibanez, I see new logo on the http://minetestpp.tk, and think: maybe I can provide a little help?
I created the different logo, maybe it will be better?
P.S. Just I like the Minetest. And I'm sorry for my bad English)
I created the different logo, maybe it will be better?
P.S. Just I like the Minetest. And I'm sorry for my bad English)
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wow! thank you for this amazing logo!arreat wrote:Jordan4ibanez, I see new logo on the http://minetestpp.tk, and think: maybe I can provide a little help?
I created the different logo, maybe it will be better?
P.S. Just I like the Minetest. And I'm sorry for my bad English)
hello, am program. do language in rust. make computer do. okay i go now.
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It's nice Much more minecraft-like... I don't know if that's good or bad xD
I had to make an oxygen_half.png image, because the game crashed if a player connected the second time.
Apart from this, it's like walking on ice. When I stop walking, it doesn't fully stop moving immediately, it continues a little more, which I think it's very annoying. Is there an option to make it normal?
I had to make an oxygen_half.png image, because the game crashed if a player connected the second time.
Apart from this, it's like walking on ice. When I stop walking, it doesn't fully stop moving immediately, it continues a little more, which I think it's very annoying. Is there an option to make it normal?
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thats inirtia..when ice is implemented you will slide a lot farther it will be tweaked a little but for now its good..also notice when you drop into water you slow down instead of instantly stoppingcosarara97 wrote: When I stop walking, it doesn't fully stop moving immediately, it continues a little more, which I think it's very annoying. Is there an option to make it normal?
hello, am program. do language in rust. make computer do. okay i go now.
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But cubic-style is typical for most minecraft-like games, because this is main idea of gameMuch more minecraft-like... I don't know if that's good or bad xD
I don't mind seeing a smoother objects, and I want create textures, different from minecraft-like. But I don't know, how draw it clean, high-resolution and noiseless, smooth. (example, as http://us.cubelands.com/ textures)
By the way, what with anti-aliasing?
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I think you slow down too slowly (does this sentence make sense? lol), making it impossible to swim on the surface. If you keep space pressed underwater, you go up like if you were full of air, but then you arrive at the surface and start going down very fast. When you are 6 or 7 blocks down, you start going up again. This makes (apart from normal swimming) jumping just a block underwater impossible, because with just a little press of the jump key you are at the surface again...jordan4ibanez wrote:that's inertia..when ice is implemented you will slide a lot farther it will be tweaked a little but for now its good..also notice when you drop into water you slow down instead of instantly stoppingcosarara97 wrote: When I stop walking, it doesn't fully stop moving immediately, it continues a little more, which I think it's very annoying. Is there an option to make it normal?
It'll be difficult to make it realistic, because people floats, instead of sinking like a rock. However, we need to be able to walk underwater, don't we? (Maybe with heavy metal boots... =P)
Also, you start starving after 2 minutes of swimming D:
I would love to see this as part of the original game, since so many improvements have been made IMO, and it would be a shame to divide the community into two groups. Plus, celeron55's expertise will be needed very much in future developments of the game.Lelix wrote:great, but is part of the original project or become an independent game?
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
Temperest wrote:I would love to see this as part of the original game, since so many improvements have been made IMO, and it would be a shame to divide the community into two groups. Plus, celeron55's expertise will be needed very much in future developments of the game.Lelix wrote:great, but is part of the original project or become an independent game?
you're right
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