Uhu that's sad :/GamingAssociation39 wrote:My brother and I had done some models of our own animatronics but we can't find the pictures :(
[discussion] show your models
Re: [discussion] show your models
- azekill_DIABLO
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Re: [discussion] show your models
Finally I made something you can look at without dying:
The Sturmpanzer VI "Sturmtiger" - A German 1943-44 Heavy Assault Gun (with a bit of postprocessing for colors)
The Sturmpanzer VI "Sturmtiger" - A German 1943-44 Heavy Assault Gun (with a bit of postprocessing for colors)
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- snap2018-01-07-12-21-19.png (90.79 KiB) Viewed 1457 times
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- azekill_DIABLO
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Re: [discussion] show your models
me again with the same model, but improved (a lot). This time there's no postprocessing but I changed the engine render!
Added 'decorations', small armor pods, hatch and small cuppola, better colors...
the back and top of the tank with traps, the shell crane, engine parts... (also note the german tank icon :3)
What do you think of it?
Added 'decorations', small armor pods, hatch and small cuppola, better colors...
the back and top of the tank with traps, the shell crane, engine parts... (also note the german tank icon :3)
What do you think of it?
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- snap2018-01-07-15-53-53.png (133.49 KiB) Viewed 1457 times
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- snap2018-01-07-15-53-09.png (95.79 KiB) Viewed 1457 times
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- TumeniNodes
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Re: [discussion] show your models
nice model azekill :D
- azekill_DIABLO
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Re: [discussion] show your models
xD thank youTumeniNodes wrote:Nice azekill... Tank Pong anyone?
coming from you :Dtoby109tt wrote:nice model azekill :D
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [discussion] show your models
Some models i made:
- texmex
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Re: [discussion] show your models
A bike i've made recently
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Re: [discussion] show your models
Melkor,
That last image, of the bike, doesn't show. Your work is impressive, though!
Are you posting any of these models for availability, or just the pics for show?
If you are sharing the models, where might they be?
Shad
That last image, of the bike, doesn't show. Your work is impressive, though!
Are you posting any of these models for availability, or just the pics for show?
If you are sharing the models, where might they be?
Shad
Re: [discussion] show your models
Hi Shad!
Yes! All my 3D models are available for free use, you just have to search the forums a bit, everything is there and under a CC-BY-NC-SA 3.0 license.
The motorcycle, for example, is here: viewtopic.php?p=367654#p367654. You can also see my signature
I do not remember well the things that I have posted, (it is a long time!)
Well, this is what I do for hobby :)
Yes! All my 3D models are available for free use, you just have to search the forums a bit, everything is there and under a CC-BY-NC-SA 3.0 license.
The motorcycle, for example, is here: viewtopic.php?p=367654#p367654. You can also see my signature
I do not remember well the things that I have posted, (it is a long time!)
Well, this is what I do for hobby :)
Last edited by Melkor on Fri Feb 21, 2020 01:15, edited 1 time in total.
Re: [discussion] show your models
sorry double post
- Hybrid Dog
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Re: [discussion] show your models
Does this count as models?
https://github.com/HybridDog/modelsynth
The input model is a very simple 1x2x1 cobble stripe next to a 1x2x1 wood stripe.
The mod currently uses 1x3x1 model pieces, which gives bad results for more complex models (assuming that I implemented it correctly):
input:
generated output:
Code: Select all
modelsynth_v0
return {["num_labels"] = 9, ["nodeids"] = {[2] = "default:cobble", [126] = "air", [44] = "default:wood"}, ["labels"] = {{126, 44, 44}, {126, 2, 2}, {44, 44, 126}, {2, 2, 126}, {126, 126, 44}, {44, 126, 126}, {126, 126, 2}, {2, 126, 126}, [0] = {126, 126, 126}}, ["adjacencies_lists"] = {["y"] = {0, 1, 2, 3, 4, 9, 71, 54, 51, 18, 27, 72, 36}, ["x"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 18, 27, 54, 72, 45, 63, 36}, ["z"] = {0, 1, 3, 5, 6, 11, 52, 31, 18, 72, 63, 62, 36}}, ["special_labels"] = {["empty_space"] = 0}}
https://github.com/HybridDog/modelsynth
The input model is a very simple 1x2x1 cobble stripe next to a 1x2x1 wood stripe.
The mod currently uses 1x3x1 model pieces, which gives bad results for more complex models (assuming that I implemented it correctly):
input:
Code: Select all
modelsynth_v0
return {["num_labels"] = 18, ["nodeids"] = {[2] = "default:cobble", [44] = "default:wood", [147] = "default:brick", [126] = "air"}, ["labels"] = {{126, 126, 2}, {2, 126, 126}, {126, 126, 147}, {44, 44, 44}, {44, 126, 126}, {126, 44, 126}, {126, 126, 44}, {126, 2, 2}, {126, 2, 126}, {126, 147, 126}, {126, 147, 44}, {126, 44, 44}, {2, 2, 126}, {147, 126, 126}, {147, 44, 44}, {147, 44, 126}, {44, 44, 126}, [0] = {126, 126, 126}}, ["adjacencies_lists"] = {["y"] = {0, 1, 2, 3, 5, 6, 8, 9, 10, 11, 13, 14, 15, 16, 18, 20, 216, 187, 72, 294, 77, 61, 90, 269, 259, 306, 180, 108, 258, 36, 169, 162, 126, 192, 95, 234, 252, 144, 59, 54, 131, 287, 205, 42, 202, 58}, ["x"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 36, 49, 50, 51, 54, 55, 57, 132, 170, 133, 234, 115, 288, 303, 302, 125, 209, 208, 126, 95, 144, 94, 306, 254, 304, 188, 189, 216, 313, 72, 79, 153, 266, 267, 90, 191, 270, 108, 138, 268, 312, 190, 265, 162, 248, 113, 114, 77, 143, 236, 284, 154, 286, 173, 130, 172, 198, 96}, ["z"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 36, 49, 50, 54, 55, 57, 132, 170, 133, 114, 115, 288, 303, 302, 125, 77, 208, 126, 95, 144, 94, 220, 254, 304, 188, 248, 72, 306, 265, 198, 267, 90, 268, 270, 108, 323, 79, 312, 154, 234, 162, 96, 189, 153, 191, 190, 236, 284, 84, 286, 209, 130, 172, 266, 113}}, ["special_labels"] = {["empty_space"] = 0}}
Re: [discussion] show your models
i guess not but is interesting anyway
Re: [discussion] show your models
Here's something I made.
I call it AXIS
It was going to be a mob that shoots some kind of projectile from each of its spouty things. And you were supposed to stay on the face side
I made this ages ago (Needs a retexture honestly)
I call it AXIS
It was going to be a mob that shoots some kind of projectile from each of its spouty things. And you were supposed to stay on the face side
I made this ages ago (Needs a retexture honestly)
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- Axis.png (84.64 KiB) Viewed 1457 times
Creator of jelys_pizzaria and motorbike, and player of persistent kingdoms. RIP
- AspireMint
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Re: [discussion] show your models
nice model Extex
and
thats is a cool koala AspireMint
and
thats is a cool koala AspireMint
- AspireMint
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Re: [discussion] show your models
I love it :)
- AspireMint
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Re: [discussion] show your models
aaaaaaah!
- Andrey01
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Re: [discussion] show your models
Wow! AspireMint, did you make these models in Blender? Also interestingly to know how you made the shadowing.
- AspireMint
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Re: [discussion] show your models
Some models are rendered in Blender, some in Sketchup. Left bottom watermark you see on last image is addon for Sketchup that renders image.
(only reason why is not in Blender: i do not like UV mapping - takes more time)
(only reason why is not in Blender: i do not like UV mapping - takes more time)
- AspireMint
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Re: [discussion] show your models
One of my old models:
:3
:3
Re: [discussion] show your models
its agressive . this si for minetest mod . you wil lsee.
I am making the faunda . it wll all come together soon ( you will see! )
im an innovative artist. I color outside the lines.
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- Obj Viewer_2021-02-06_04-25-59.png (125.23 KiB) Viewed 1457 times
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- ms3d_2021-02-04_04-16-53.png (64.17 KiB) Viewed 1457 times
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