[discussion] show your models

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toby109tt
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Re: [discussion] show your models

by toby109tt » Fri Dec 08, 2017 18:28

GamingAssociation39 wrote:My brother and I had done some models of our own animatronics but we can't find the pictures :(


Uhu that's sad :/
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azekill_DIABLO
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Re: [discussion] show your models

by azekill_DIABLO » Sun Jan 07, 2018 11:27

Finally I made something you can look at without dying:

The Sturmpanzer VI "Sturmtiger" - A German 1943-44 Heavy Assault Gun (with a bit of postprocessing for colors)

Image
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snap2018-01-07-12-21-19.png
(90.79 KiB) Not downloaded yet
 

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Re: [discussion] show your models

by azekill_DIABLO » Sun Jan 07, 2018 14:59

me again with the same model, but improved (a lot). This time there's no postprocessing but I changed the engine render!

Added 'decorations', small armor pods, hatch and small cuppola, better colors...
Image

the back and top of the tank with traps, the shell crane, engine parts... (also note the german tank icon :3)
Image

What do you think of it?
Attachments
snap2018-01-07-15-53-53.png
(133.49 KiB) Not downloaded yet
snap2018-01-07-15-53-09.png
(95.79 KiB) Not downloaded yet
 

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Re: [discussion] show your models

by TumeniNodes » Sun Jan 07, 2018 17:45

Nice azekill... Tank Pong anyone?
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Re: [discussion] show your models

by toby109tt » Tue Jan 09, 2018 23:48

nice model azekill :D
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Re: [discussion] show your models

by azekill_DIABLO » Thu Jan 11, 2018 18:19

TumeniNodes wrote:Nice azekill... Tank Pong anyone?

xD thank you

toby109tt wrote:nice model azekill :D

coming from you :D
 

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Re: [discussion] show your models

by texmex » Tue Dec 03, 2019 22:07

Love the fish!
Mods | Support Mesehub: bc1qluuests9rxmlnvpjrhsnyjg9ucwy6z3r0y3srw
 

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Re: [discussion] show your models

by ShadMOrdre » Thu Feb 20, 2020 20:34

Melkor,

That last image, of the bike, doesn't show. Your work is impressive, though!

Are you posting any of these models for availability, or just the pics for show?

If you are sharing the models, where might they be?


Shad
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

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Re: [discussion] show your models

by Melkor » Fri Feb 21, 2020 01:11

Hi Shad!
Yes! All my 3D models are available for free use, you just have to search the forums a bit, everything is there and under a CC-BY-NC-SA 3.0 license.
The motorcycle, for example, is here: viewtopic.php?p=367654#p367654. You can also see my signature
I do not remember well the things that I have posted, (it is a long time!)
Well, this is what I do for hobby :)
Last edited by Melkor on Fri Feb 21, 2020 01:15, edited 1 time in total.
 

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Re: [discussion] show your models

by Hybrid Dog » Tue Feb 25, 2020 14:20

Does this count as models?

Code: Select all
modelsynth_v0
return {["num_labels"] = 9, ["nodeids"] = {[2] = "default:cobble", [126] = "air", [44] = "default:wood"}, ["labels"] = {{126, 44, 44}, {126, 2, 2}, {44, 44, 126}, {2, 2, 126}, {126, 126, 44}, {44, 126, 126}, {126, 126, 2}, {2, 126, 126}, [0] = {126, 126, 126}}, ["adjacencies_lists"] = {["y"] = {0, 1, 2, 3, 4, 9, 71, 54, 51, 18, 27, 72, 36}, ["x"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 18, 27, 54, 72, 45, 63, 36}, ["z"] = {0, 1, 3, 5, 6, 11, 52, 31, 18, 72, 63, 62, 36}}, ["special_labels"] = {["empty_space"] = 0}}


Image
Image
Image

https://github.com/HybridDog/modelsynth
The input model is a very simple 1x2x1 cobble stripe next to a 1x2x1 wood stripe.
The mod currently uses 1x3x1 model pieces, which gives bad results for more complex models (assuming that I implemented it correctly):
input:
Image
Code: Select all
modelsynth_v0
return {["num_labels"] = 18, ["nodeids"] = {[2] = "default:cobble", [44] = "default:wood", [147] = "default:brick", [126] = "air"}, ["labels"] = {{126, 126, 2}, {2, 126, 126}, {126, 126, 147}, {44, 44, 44}, {44, 126, 126}, {126, 44, 126}, {126, 126, 44}, {126, 2, 2}, {126, 2, 126}, {126, 147, 126}, {126, 147, 44}, {126, 44, 44}, {2, 2, 126}, {147, 126, 126}, {147, 44, 44}, {147, 44, 126}, {44, 44, 126}, [0] = {126, 126, 126}}, ["adjacencies_lists"] = {["y"] = {0, 1, 2, 3, 5, 6, 8, 9, 10, 11, 13, 14, 15, 16, 18, 20, 216, 187, 72, 294, 77, 61, 90, 269, 259, 306, 180, 108, 258, 36, 169, 162, 126, 192, 95, 234, 252, 144, 59, 54, 131, 287, 205, 42, 202, 58}, ["x"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 36, 49, 50, 51, 54, 55, 57, 132, 170, 133, 234, 115, 288, 303, 302, 125, 209, 208, 126, 95, 144, 94, 306, 254, 304, 188, 189, 216, 313, 72, 79, 153, 266, 267, 90, 191, 270, 108, 138, 268, 312, 190, 265, 162, 248, 113, 114, 77, 143, 236, 284, 154, 286, 173, 130, 172, 198, 96}, ["z"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 36, 49, 50, 54, 55, 57, 132, 170, 133, 114, 115, 288, 303, 302, 125, 77, 208, 126, 95, 144, 94, 220, 254, 304, 188, 248, 72, 306, 265, 198, 267, 90, 268, 270, 108, 323, 79, 312, 154, 234, 162, 96, 189, 153, 191, 190, 236, 284, 84, 286, 209, 130, 172, 266, 113}}, ["special_labels"] = {["empty_space"] = 0}}

generated output:
Image

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Melkor
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Re: [discussion] show your models

by Extex » Thu Mar 05, 2020 23:34

Here's something I made.
I call it AXIS
Image

It was going to be a mob that shoots some kind of projectile from each of its spouty things. And you were supposed to stay on the face side

I made this ages ago (Needs a retexture honestly)
Attachments
Axis.png
(84.64 KiB) Not downloaded yet
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