[discussion] show your models

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [discussion] show your models

by toby109tt » Post

GamingAssociation39 wrote:My brother and I had done some models of our own animatronics but we can't find the pictures :(
Uhu that's sad :/

User avatar
azekill_DIABLO
Member
Posts: 7502
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [discussion] show your models

by azekill_DIABLO » Post

Finally I made something you can look at without dying:

The Sturmpanzer VI "Sturmtiger" - A German 1943-44 Heavy Assault Gun (with a bit of postprocessing for colors)

Image
Attachments
snap2018-01-07-12-21-19.png
(90.79 KiB) Not downloaded yet

User avatar
azekill_DIABLO
Member
Posts: 7502
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [discussion] show your models

by azekill_DIABLO » Post

me again with the same model, but improved (a lot). This time there's no postprocessing but I changed the engine render!

Added 'decorations', small armor pods, hatch and small cuppola, better colors...
Image

the back and top of the tank with traps, the shell crane, engine parts... (also note the german tank icon :3)
Image

What do you think of it?
Attachments
snap2018-01-07-15-53-53.png
(133.49 KiB) Not downloaded yet
snap2018-01-07-15-53-09.png
(95.79 KiB) Not downloaded yet

User avatar
TumeniNodes
Member
Posts: 2883
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes
Location: in the dark recesses of the mind
Contact:

Re: [discussion] show your models

by TumeniNodes » Post

Nice azekill... Tank Pong anyone?
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am

toby109tt
Member
Posts: 649
Joined: Sun May 29, 2016 23:42
In-game: toby

Re: [discussion] show your models

by toby109tt » Post

nice model azekill :D

User avatar
azekill_DIABLO
Member
Posts: 7502
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [discussion] show your models

by azekill_DIABLO » Post

TumeniNodes wrote:Nice azekill... Tank Pong anyone?
xD thank you
toby109tt wrote:nice model azekill :D
coming from you :D

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [discussion] show your models

by Melkor » Post

Some models i made:
Image
Image
Image

User avatar
texmex
Member
Posts: 1752
Joined: Mon Jul 11, 2016 21:08
GitHub: tacotexmex
In-game: tacotexmex

Re: [discussion] show your models

by texmex » Post

Love the fish!

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [discussion] show your models

by Melkor » Post

Thanks!

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [discussion] show your models

by Melkor » Post

A bike i've made recently

Image

ShadMOrdre
Member
Posts: 779
Joined: Mon Dec 29, 2014 08:07
GitHub: ShadMOrdre
In-game: shadmordre
Location: USA

Re: [discussion] show your models

by ShadMOrdre » Post

Melkor,

That last image, of the bike, doesn't show. Your work is impressive, though!

Are you posting any of these models for availability, or just the pics for show?

If you are sharing the models, where might they be?


Shad
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [discussion] show your models

by Melkor » Post

Hi Shad!
Yes! All my 3D models are available for free use, you just have to search the forums a bit, everything is there and under a CC-BY-NC-SA 3.0 license.
The motorcycle, for example, is here: viewtopic.php?p=367654#p367654. You can also see my signature
I do not remember well the things that I have posted, (it is a long time!)
Well, this is what I do for hobby :)
Last edited by Melkor on Fri Feb 21, 2020 01:15, edited 1 time in total.

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [discussion] show your models

by Melkor » Post

sorry double post

User avatar
Hybrid Dog
Member
Posts: 2783
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [discussion] show your models

by Hybrid Dog » Post

Does this count as models?

Code: Select all

modelsynth_v0
return {["num_labels"] = 9, ["nodeids"] = {[2] = "default:cobble", [126] = "air", [44] = "default:wood"}, ["labels"] = {{126, 44, 44}, {126, 2, 2}, {44, 44, 126}, {2, 2, 126}, {126, 126, 44}, {44, 126, 126}, {126, 126, 2}, {2, 126, 126}, [0] = {126, 126, 126}}, ["adjacencies_lists"] = {["y"] = {0, 1, 2, 3, 4, 9, 71, 54, 51, 18, 27, 72, 36}, ["x"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 18, 27, 54, 72, 45, 63, 36}, ["z"] = {0, 1, 3, 5, 6, 11, 52, 31, 18, 72, 63, 62, 36}}, ["special_labels"] = {["empty_space"] = 0}}
Image
Image
Image

https://github.com/HybridDog/modelsynth
The input model is a very simple 1x2x1 cobble stripe next to a 1x2x1 wood stripe.
The mod currently uses 1x3x1 model pieces, which gives bad results for more complex models (assuming that I implemented it correctly):
input:
Image

Code: Select all

modelsynth_v0
return {["num_labels"] = 18, ["nodeids"] = {[2] = "default:cobble", [44] = "default:wood", [147] = "default:brick", [126] = "air"}, ["labels"] = {{126, 126, 2}, {2, 126, 126}, {126, 126, 147}, {44, 44, 44}, {44, 126, 126}, {126, 44, 126}, {126, 126, 44}, {126, 2, 2}, {126, 2, 126}, {126, 147, 126}, {126, 147, 44}, {126, 44, 44}, {2, 2, 126}, {147, 126, 126}, {147, 44, 44}, {147, 44, 126}, {44, 44, 126}, [0] = {126, 126, 126}}, ["adjacencies_lists"] = {["y"] = {0, 1, 2, 3, 5, 6, 8, 9, 10, 11, 13, 14, 15, 16, 18, 20, 216, 187, 72, 294, 77, 61, 90, 269, 259, 306, 180, 108, 258, 36, 169, 162, 126, 192, 95, 234, 252, 144, 59, 54, 131, 287, 205, 42, 202, 58}, ["x"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 36, 49, 50, 51, 54, 55, 57, 132, 170, 133, 234, 115, 288, 303, 302, 125, 209, 208, 126, 95, 144, 94, 306, 254, 304, 188, 189, 216, 313, 72, 79, 153, 266, 267, 90, 191, 270, 108, 138, 268, 312, 190, 265, 162, 248, 113, 114, 77, 143, 236, 284, 154, 286, 173, 130, 172, 198, 96}, ["z"] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 36, 49, 50, 54, 55, 57, 132, 170, 133, 114, 115, 288, 303, 302, 125, 77, 208, 126, 95, 144, 94, 220, 254, 304, 188, 248, 72, 306, 265, 198, 267, 90, 268, 270, 108, 323, 79, 312, 154, 234, 162, 96, 189, 153, 191, 190, 236, 284, 84, 286, 209, 130, 172, 266, 113}}, ["special_labels"] = {["empty_space"] = 0}}
generated output:
Image

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [discussion] show your models

by Melkor » Post

i guess not but is interesting anyway

User avatar
Extex
Member
Posts: 203
Joined: Wed Mar 14, 2018 23:14
GitHub: Extex101
In-game: Extex

Re: [discussion] show your models

by Extex » Post

Here's something I made.
I call it AXIS
Image

It was going to be a mob that shoots some kind of projectile from each of its spouty things. And you were supposed to stay on the face side

I made this ages ago (Needs a retexture honestly)
Attachments
Axis.png
(84.64 KiB) Not downloaded yet
Player of PK, RIP. Creator of the light_tool and motorbike mods. Working on another mod which should be coming soon!

User avatar
AspireMint
Member
Posts: 393
Joined: Mon Jul 09, 2012 12:59
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint
Location: Stuck at spawn

Re: [discussion] show your models

by AspireMint » Post

Image

User avatar
Melkor
Member
Posts: 358
Joined: Sat Sep 24, 2011 01:03
Location: Underground

Re: [discussion] show your models

by Melkor » Post

nice model Extex
and
thats is a cool koala AspireMint

User avatar
AspireMint
Member
Posts: 393
Joined: Mon Jul 09, 2012 12:59
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint
Location: Stuck at spawn

Re: [discussion] show your models

by AspireMint » Post

Yarr!

Image

CalebJ
Member
Posts: 345
Joined: Sat Dec 29, 2018 19:21
GitHub: KaylebJay
IRC: KaylebJay
In-game: CalebJ
Location: Tunnelers' Abyss

Re: [discussion] show your models

by CalebJ » Post

AspireMint wrote:
Sat Nov 28, 2020 22:30
Yarr!

Image
I love it :)
If you want realism, you're in the wrong place. Get off your mobile.

User avatar
AspireMint
Member
Posts: 393
Joined: Mon Jul 09, 2012 12:59
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint
Location: Stuck at spawn

Re: [discussion] show your models

by AspireMint » Post

aaaaaaah!

Image

User avatar
Andrey01
Member
Posts: 2470
Joined: Wed Oct 19, 2016 15:18
GitHub: Andrey2470T
In-game: Andrey01
Location: Russia, Moscow

Re: [discussion] show your models

by Andrey01 » Post

Wow! AspireMint, did you make these models in Blender? Also interestingly to know how you made the shadowing.

User avatar
AspireMint
Member
Posts: 393
Joined: Mon Jul 09, 2012 12:59
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint
Location: Stuck at spawn

Re: [discussion] show your models

by AspireMint » Post

Some models are rendered in Blender, some in Sketchup. Left bottom watermark you see on last image is addon for Sketchup that renders image.
(only reason why is not in Blender: i do not like UV mapping - takes more time)

User avatar
AspireMint
Member
Posts: 393
Joined: Mon Jul 09, 2012 12:59
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint
Location: Stuck at spawn

Re: [discussion] show your models

by AspireMint » Post

One of my old models:
Image
:3

User avatar
ywwv
Member
Posts: 115
Joined: Mon Jan 18, 2021 11:51

Re: [discussion] show your models

by ywwv » Post

Image

Image

its agressive . this si for minetest mod . you wil lsee.


I am making the faunda . it wll all come together soon ( you will see! )

im an innovative artist. I color outside the lines.
Attachments
Obj Viewer_2021-02-06_04-25-59.png
(125.23 KiB) Not downloaded yet
ms3d_2021-02-04_04-16-53.png
(64.17 KiB) Not downloaded yet

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 5 guests