Field of view (FOV)? 72 degrees?

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Sergey
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Field of view (FOV)? 72 degrees?

by Sergey » Wed Mar 08, 2017 22:18

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I have default setting of "Field of view (FOV)" equal to 72 degrees.

But I see both perpendicular directions. So I suppose FOV is no less than 90 degrees.
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Re: Field of view (FOV)? 72 degrees?

by the_raven_262 » Thu Mar 09, 2017 08:09

FOV 180 FTW!
No, it makes stuff odd.
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Re: Field of view (FOV)? 72 degrees?

by burli » Thu Mar 09, 2017 08:39

Minetest always feels a bit odd with the default FOV. Minecraft has nearly the same value (70), but it looks different IMHO
 

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Re: Field of view (FOV)? 72 degrees?

by the_raven_262 » Thu Mar 09, 2017 09:32

For some reason my 180 FOV behaves strange.
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120 is probably the best FOV
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Re: Field of view (FOV)? 72 degrees?

by srifqi » Fri Mar 24, 2017 14:39

Seems like FOV depends on the width of your screen. The wider your screen, the higher FOV degree.
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Re: Field of view (FOV)? 72 degrees?

by the_raven_262 » Fri Mar 24, 2017 16:36

srifqi wrote:Seems like FOV depends on the width of your screen. The wider your screen, the higher FOV degree.

No, it doesn't
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Re: Field of view (FOV)? 72 degrees?

by Sergey » Fri Mar 24, 2017 20:12

srifqi wrote:Seems like FOV depends on the width of your screen. The wider your screen, the higher FOV degree.

FOV depends on corresponding setting in text file. But it seems MT processes this setting incorrectly.
It seems like a bug.
 

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Re: Field of view (FOV)? 72 degrees?

by bigfoot » Sat May 20, 2017 03:15

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Re: Field of view (FOV)? 72 degrees?

by kaadmy » Sat May 20, 2017 22:20


Correct, it's probably the VFOV (vertical FOV) which means you can see 72 degrees from the top to the bottom edge of the screen.
HFOV would be
Code: Select all
FOV * (resolutionX / resolutionY)

meaning on a 1024x768 display with a 4:3 aspect ratio would have a 96 degree HFOV.
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Re: Field of view (FOV)? 72 degrees?

by Sergey » Sun May 21, 2017 06:32

What FOV corresponds to normal human sight?
 

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Re: Field of view (FOV)? 72 degrees?

by Calinou » Sun May 21, 2017 09:45

Sergey wrote:What FOV corresponds to normal human sight?


There is no "one size fits all" value, really. It depends on your display's aspect ratio (mostly if using horizontal FOV, and Minetest uses vertical FOV just like Minecraft), the distance you are from the display (which is why most console games have a narrower FOV than PC games) and probably some other factors (like, what you are used to in other games).

Personally, I find the default Minetest FOV (72°) appropriate for most use cases (it's a bit wider than Minecraft's default, which is 70°), even though I typically play with FOV set to 75° or so (a small increase). In games that use horizontal FOV, I use 110°, which is slightly more than a 90° 4:3 FOV corrected to 16:9 (which is about 106.67°). I suggest you try several FOV values and see which one suits you the best.

Additional note: with a perspective projection, there is no such thing as a FOV >= 180°, but it is possible with "fisheye" projection, see this comparison for details.
 

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Re: Field of view (FOV)? 72 degrees?

by wilkgr76 » Wed May 24, 2017 00:18

I usually set FOV to ~110 on most games I play, but have 130 on Minetest, and about 90 on Ravenfield
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Re: Field of view (FOV)? 72 degrees?

by MineYoshi » Wed May 24, 2017 00:44

wilkgr76 wrote:I usually set FOV to ~110 on most games I play, but have 130 on Minetest, and about 90 on Ravenfield

I have it at 115 on Minetest. I use 115 on Ravenfield.
 

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Re: Field of view (FOV)? 72 degrees?

by lisacvuk » Wed May 31, 2017 21:56

Oh, I'm sure a high FOV has it's benefits, especially when you've got 3-4 eyeballs.
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Re: Field of view (FOV)? 72 degrees?

by MineYoshi » Wed May 31, 2017 22:07

lisacvuk wrote:Oh, I'm sure a high FOV has it's benefits, especially when you've got 3-4 eyeballs.

Maybe 3-2 monitors will work better than 3-4 eyes.
 


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