[SOLVED]how could we improve performance of map-loading o..

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linushsao
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[SOLVED]how could we improve performance of map-loading o..

by linushsao » Post

hi,all. i have a question about performance of my server. players give me feedback about map-loading is slow.so i do something:

i tweak minetest.conf (as fellowing) and then i upgrade hardware of server


but map-loading still slow.

how do you improve your performance of public server?

my mars-world server (as my signature),as fellowing:

1.now size of world-data is about 1.7G
2.i use LEVELDB,LUAJIT(i complile minetestserver code)
3.server hosted on digitalocean(physical localtion is singarpo)
4.i put all my world-data into ramdisk,not in hard-disk,to speedup the I/O ratio.
5.OS of server is Debian/linux
6.8GRam/4CPUs(i use 3GRam for ramdisk to speedup I/O)

extra config ins minetest.conf:

Code: Select all

#for mars
movement_speed_jump=9.2
movement_gravity=7.81
disable_anticheat = false

#others
#max_block_send_distance = 6
max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 20
full_block_send_enable_min_time_from_building = 10
#active_block_range = 1
server_map_save_interval = 15.3
#max_block_send_distance = 9
#active_block_range = 2
dedicated_server_step = 0.1
#max_simultaneous_block_sends_server_total = 10000
#max_simultaneous_block_sends_per_client = 10
#sqlite_synchronous = 0
plus, a message is coming again&again:

Code: Select all

 2017-04-12 03:47:34: WARNING[Server]: ServerEnv: Trying to store id = 62026 statically but block (35,0,-31) already contains 64 objects. Forcing delete.
Last edited by linushsao on Fri Apr 14, 2017 02:28, edited 2 times in total.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List

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linushsao
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Posts: 418
Joined: Mon Jan 27, 2014 12:56
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Re: how could we improve performance of map-loading of minet

by linushsao » Post

now im doing clearobjects , i never use it.maybe i have too many item/enity need to be clean.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

Re: how could we improve performance of map-loading of minet

by linushsao » Post

it's strange that minetestserver always get high cpu-loading(50%),even no player login.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List

User avatar
linushsao
Member
Posts: 418
Joined: Mon Jan 27, 2014 12:56
IRC: linushsao
In-game: linus
Location: Taipei,Taiwan(R.O.C)
Contact:

[SOLVED] how could we improve performance of map-loadi..

by linushsao » Post

ok,solved.
1)Server:Mars World
2).address:139.59.238.211:30016
3).manual(in processing):http://tinyurl.com/jyjkrgl
4).for my(admin's) role in all my servers,i'll be as the earth/water/fire/wind. i maintain that system,but not manage/touch players directly in game,not own the crafts on planet. i just keep watching the worlds.
5).TODO-List

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