i tweak minetest.conf (as fellowing) and then i upgrade hardware of server
but map-loading still slow.
how do you improve your performance of public server?
my mars-world server (as my signature),as fellowing:
1.now size of world-data is about 1.7G
2.i use LEVELDB,LUAJIT(i complile minetestserver code)
3.server hosted on digitalocean(physical localtion is singarpo)
4.i put all my world-data into ramdisk,not in hard-disk,to speedup the I/O ratio.
5.OS of server is Debian/linux
6.8GRam/4CPUs(i use 3GRam for ramdisk to speedup I/O)
extra config ins minetest.conf:
Code: Select all
#for mars
movement_speed_jump=9.2
movement_gravity=7.81
disable_anticheat = false
#others
#max_block_send_distance = 6
max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 20
full_block_send_enable_min_time_from_building = 10
#active_block_range = 1
server_map_save_interval = 15.3
#max_block_send_distance = 9
#active_block_range = 2
dedicated_server_step = 0.1
#max_simultaneous_block_sends_server_total = 10000
#max_simultaneous_block_sends_per_client = 10
#sqlite_synchronous = 0
Code: Select all
2017-04-12 03:47:34: WARNING[Server]: ServerEnv: Trying to store id = 62026 statically but block (35,0,-31) already contains 64 objects. Forcing delete.