[Poll] Should we add mobs on default?

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Should we add mobs?

Yes!
24
71%
No!
7
21%
I don`t care about it.
3
9%
 
Total votes: 34

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Andrey01
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[Poll] Should we add mobs on default?

by Andrey01 » Post

Should we add their in a future on default? If yes, then write what mobs you would like to see in future Minetest versions! If no, then write why you think so. Share your opinions!

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Re: [Poll] Should we add mobs on default?

by Drgnrdr » Post

Only if they can be disabled for noobs.

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Re: [Poll] Should we add mobs on default?

by Krock » Post

No.
Or at least - not yet. The mob API we would like to have must have a large support of features, so that modders could add each mob type they want. Yes sure, there already are some mob APIs but where each of them offers slightly different functions. There's also the idea of moving the API code to C++ to get better results in terms of speed. We have an issue on GitHub for this topic, in case you would like to know what other people think about this.
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Re: [Poll] Should we add mobs on default?

by Andrey01 » Post

By the way, i know some mobs have already existed on default :) As rats, bees and a monster. At least i heard in some russian forums about that.

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Re: [Poll] Should we add mobs on default?

by Wuzzy » Post

I'm pretty sure mobs currently have zero chance to get into Minetest Game. You should focus your energy on other subgames which are less … “conservative”. ;-)

Question to the Minetest Game developers: Do you have a list of requirements from a mobs mod to be accepted? Or are mobs rejected completely? Or do you think that mobs have to become part of the engine itself first?
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Re: [Poll] Should we add mobs on default?

by rubenwardy » Post

it's on the road map: https://github.com/minetest/minetest_game/issues/515

and the requirements are discussed there:
Yes, please, they have to be of higher quality though than current mobs. What I've seen with current mobs is that we need better way to highlight them (the current frames look bad, mobs are no blocks), they need better models (they look ugly), and better behaviour. Some are engine issues, some can be done by the game.

C++ mob infrastructure may be needed to reduce their load and lagginess on lua. Mobs should be optional (but perhaps on by default) as many don't want combat.

We'll should chose (or write) one API with good design, and then all mobs mods have to use that.
And forking is bad behaviour, yes.
I think this isn't a signal to stop and let things solve themselves, if they ever will, but to start making a solution. If there is a good mob api, perhaps mobs mods will use that.
The issue with a default mob API is that it will become the mod API. It needs to be extensible enough that users don't have to replace it to get new variations, like what we've seen with the mobs mod and friends.

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Re: [Poll] Should we add mobs on default?

by paramat » Post

> [Poll] Should we add mobs on default?

> Should we add their in a future on default?

Do you mean add them 'enabled by default', or do you mean add them to the 'default' mod?

I would like simple mobs added to MTGame as an option disabled by default, as many users of MTGame do not want mobs. MTGame is a multi-purpose mod-base that is very often used for creative building or non-combat playing.

Other new more specialised subgames can have mobs enabled by default.

Please see the good work that sofar has done on a mob framework, he is encouraging people to continue working on this https://github.com/minetest/minetest_ga ... -290555777

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Re: [Poll] Should we add mobs on default?

by rubenwardy » Post

paramat wrote:I would like simple mobs added to MTGame as an option disabled by default, as many users of MTGame do not want mobs. MTGame is a multi-purpose mod-base that is very often used for creative building or non-combat playing.
I disagree with this. Mobs should be enabled by default. Let the creative types disable mobs in the exact same way that you have to enable creative. Also, mobs are still useful in creative.

Mobs are very very important in a game if not for game play but for immersion and polish.

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Re: [Poll] Should we add mobs on default?

by Andrey01 » Post

paramat wrote:> [Poll] Should we add mobs on default?

> Should we add their in a future on default?

Do you mean add them 'enabled by default', or do you mean add them to the 'default' mod?

I would like simple mobs added to MTGame as an option disabled by default, as many users of MTGame do not want mobs. MTGame is a multi-purpose mod-base that is very often used for creative building or non-combat playing.

Other new more specialised subgames can have mobs enabled by default.

Please see the good work that sofar has done on a mob framework, he is encouraging people to continue working on this https://github.com/minetest/minetest_ga ... -290555777
I mean add their "enabled by default" as default mods can not be disabled.

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Re: [Poll] Should we add mobs on default?

by AspireMint » Post

Image
x)

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Re: [Poll] Should we add mobs on default?

by Wuzzy » Post

Regarding this poll: I don't care because I don't care much about Minetest Game (I like other subgames more).
Also, there are many forks of Minetest Game which already include mobs. So, just use those subgames in the meantime, they are just a few clicks away! :D
I would like simple mobs added to MTGame as an option disabled by default, as many users of MTGame do not want mobs.
You should not make claims like this if you can't back them up with facts. At least let's wait a few days until this poll here has collected some votes, shall we?


Paramat, thanks for pointing me to sofar's post. This was some important insight. Yes, the current mob mod landscape is very chaotic and sad.

Off topic:
MTGame is a multi-purpose mod-base that is very often used for creative building or non-combat playing.
It baffles me how such a specific use case is seriously regarded to be the one and only default subgame.
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Re: [Poll] Should we add mobs on default?

by the_raven_262 » Post

I don't think mobs should be added to the minetest game.
The main reason being that minetest game should give only the essential stuff upon which one should base his own subgame.
Guess we came to that question again: "Is minetest game a default game upon which one bases his own, or is it a subgame of its own that is meant not only to be playable, but also fun".
I see that devs are trying to make both of these work, and that is why we have many different opinions on the topics such as these.
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Re: [Poll] Should we add mobs on default?

by Andrey01 » Post

paramat wrote:> [Poll] Should we add mobs on default?

> Should we add their in a future on default?

Do you mean add them 'enabled by default', or do you mean add them to the 'default' mod?

I would like simple mobs added to MTGame as an option disabled by default, as many users of MTGame do not want mobs. MTGame is a multi-purpose mod-base that is very often used for creative building or non-combat playing.

Other new more specialised subgames can have mobs enabled by default.

Please see the good work that sofar has done on a mob framework, he is encouraging people to continue working on this https://github.com/minetest/minetest_ga ... -290555777
No, don`t add that mod. I forgot there exist the same mobs as in Mobs Redo. Otherwise will be conflicts between mods.

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Re: [Poll] Should we add mobs on default?

by rubenwardy » Post

the_raven_262 wrote:I don't think mobs should be added to the minetest game.
The main reason being that minetest game should give only the essential stuff upon which one should base his own subgame.
Guess we came to that question again: "Is minetest game a default game upon which one bases his own, or is it a subgame of its own that is meant not only to be playable, but also fun".
I see that devs are trying to make both of these work, and that is why we have many different opinions on the topics such as these.
Minetest Game is not appropriate or suitable as a subgame base

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Re: [Poll] Should we add mobs on default?

by the_raven_262 » Post

But it is, you have all the essential and thematic-free content in minetest_game.
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Re: [Poll] Should we add mobs on default?

by Linuxdirk » Post

No. We should not stick anything more into default. We should try to get rid of default with the next few releases and have that either as core module or as shipped mod.

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Re: [Poll] Should we add mobs on default?

by rubenwardy » Post

Linuxdirk wrote:No. We should not stick anything more into default. We should try to get rid of default with the next few releases and have that either as core module or as shipped mod.
This question obviously means "should we have mobs by default?" ie: in MTG, not "should we have mobs in default".

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Re: [Poll] Should we add mobs on default?

by rubenwardy » Post

the_raven_262 wrote:But it is, you have all the essential and thematic-free content in minetest_game.
Minetest Game is currently not very good for deriving new subgames because it is such a mess. It's hard to isolate features properly in a way that maintains compatibility, both with getting updates from MTG and allowing third party mods. Sure, if your subgame is MTG + mods then its fine - but I'd argue that's not a very good subgame, it's more of a mod pack.

Mobs will be added as a separate mod in MTG, just like beds or bones or TNT. You'll be able to just delete the mod if you don't want it.

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Re: [Poll] Should we add mobs on default?

by AiTechEye » Post

Krock wrote:No.
Or at least - not yet. The mob API we would like to have must have a large support of features, so that modders could add each mob type they wan...
A mob engine dont need a much support of features, as long there is a consomsizeable on_step() and on_punch() function.
So simple mobs is enough.

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