Post your blueprints!

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firefox
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Post your blueprints!

by firefox » Mon Sep 18, 2017 20:04

we have a screenshot and a building topic, but no blueprints.
it's about time ;)

i created mine with GIMP =(^.^)=

these are just circles in various sizes, always helpful for towers, spheres and circular patterns:
circles.png
(558 Bytes) Not downloaded yet


a yin-yang symbol of my own design, first used in the Hidden Ninja Village on the old Xanadu map:
yinyang.png
(339 Bytes) Not downloaded yet


the plan for my home on the new Xanadu map.
it includes a scaled up version of my yin-yang and markings for pillars:
36.png
(515 Bytes) Not downloaded yet
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: post your blueprints =(^.^)=

by firefox » Mon Sep 18, 2017 20:07

a quick drawing to find the right size for a tower that carries a statue of the player model.
used in Freya's Shrine on Xanadu:
statuecircle.png
(322 Bytes) Not downloaded yet


my largest hand-drawn circle so far.
used for the round stairs at Freya's Shrine on Xanadu, also includes lines of the front wall and the tower:
circlestairs.png
(663 Bytes) Not downloaded yet
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: post your blueprints =(^.^)=

by BBmine » Tue Sep 19, 2017 00:44

Blueprints are always helpful! If I want to build a huge fancy structure, I break out the graph paper :D
 

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Re: post your blueprints =(^.^)=

by Linuxdirk » Tue Sep 19, 2017 10:25

Circles and spheres and stuff are easily done by using Plotz.

Oh, and here is a hand-drawn 1:1 (one pixel = one node = one meter compared to the actual building) blueprint of the Heinrich Hertz Tower (radio telecommunication tower in Hamburg, Germany).

Image

And yes, I actually built this once on a server I lost track of …
 

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Re: post your blueprints =(^.^)=

by sorcerykid » Wed Sep 20, 2017 17:04

These are the schematics I prepared for the construction of Castle Nemo located at spawn on the JT2 server.

Image

Image

Image

Image

Image

Legend:
■ = wall
= doorway
= portal
= ladder
 

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Re: post your blueprints =(^.^)=

by azekill_DIABLO » Wed Sep 20, 2017 17:20

First : hey that little ■ is super cool! I ♡ unicode

SECOND: that funny to see you use blueprints. I don't work like that at all. It's more made with the 'feeling' and my house always end is something suprising even for me!
 

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Re: post your blueprints =(^.^)=

by sorcerykid » Wed Sep 20, 2017 17:32

azekill_DIABLO wrote:First : hey that little ■ is super cool! I ♡ unicode

SECOND: that funny to see you use blueprints. I don't work like that at all. It's more made with the 'feeling' and my house always end is something suprising even for me!


I didn't use blueprints. The building was constructed impromptu from only a rough concept. You can see the first phase back in August here:

viewtopic.php?p=289038#p289038

I decided to showcase the completed design since the thread is called "post your blueprints".
 

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Re: post your blueprints =(^.^)=

by AspireMint » Wed Sep 20, 2017 23:24

hot-air balloon, windmill, lighthouse, player on boat, submarine and stone robot
everything on JT2 server (i will add screenshots tomorrow to this post)
Image


EDIT:
+ screenshots
Attachments
blueprints.png
(13.24 KiB) Not downloaded yet
Last edited by AspireMint on Sat Sep 23, 2017 07:50, edited 1 time in total.
 

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Re: post your blueprints =(^.^)=

by BBmine » Thu Sep 21, 2017 01:45

AspireMint wrote:hot-air balloon, windmill, lighthouse, player on boat, submarine and stone robot
everything on JT2 server (i will add screenshots tomorrow to this post)
Image

Noice! /me wishes he could go to JT2 himself and see it :P
 

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Re: post your blueprints =(^.^)=

by AspireMint » Sat Sep 23, 2017 07:58

BBmine, you can see it on screenshots, i put them to my previous post :-)
 

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Re: post your blueprints =(^.^)=

by Linuxdirk » Sat Sep 30, 2017 23:25

Fully automated “ore lumps to ingots” processing doubling the yield due to grinding (one lump gives two dust and one dust gives one ingot).


Image


Put raw material in one chest and take the ingots from the other chest. All chests except the output chest can’t be locked chests because the filter injectors can’t take stuff from locked chests.

The pipes have a feedback loop so not accepted materials (because the machines are currently filled and can’t take any more materials) will be returned to the chests and not clogging the injectors or breaking the pipes or pop out and despawn.

(And yes, the last pipe to the output chest could be removed by directly attaching the chest to the injector that takes the ingot from the furnace. Plus: There is a small chance that items in the pipes will directly go back to the chest at the T junctions. But that is okay because in return you get a very reliable and secure circuit.)
 

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Re: post your blueprints =(^.^)=

by zargulthewizard » Sat Nov 11, 2017 03:54

An automatic wood planks making machine (grows and harvests bushes). Depicted using ASCII art (I do not know how to pronounce that. Does anyone else? Every time I've tried it sounded like the art was inquisitive or I was saying a worty dird).

M=mesecon, T=tube, <>^v=one way tubes, D=deployer, N=nodebreaker, L=delayer (set for maximum), A=autocrafter (set to change bush stem to wood planks), B=blinkyplant, E=filter/injector, C=chest, S=node detector (set for bush stem, range 1), V=vacuum tube, @=bush growing zone, #=blank, :=space filler (ignore, depiction purposes only).

:#[M][S][M]
:#[ L]:#:[M]:#[B]
[T][D]@[N][A][E][C]
[T][<][V]
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Re: post your blueprints =(^.^)=

by zargulthewizard » Sat Nov 18, 2017 03:50

Linuxdirk wrote:Fully automated “ore lumps to ingots” processing doubling the yield due to grinding (one lump gives two dust and one dust gives one ingot).


Image


Put raw material in one chest and take the ingots from the other chest. All chests except the output chest can’t be locked chests because the filter injectors can’t take stuff from locked chests.

The pipes have a feedback loop so not accepted materials (because the machines are currently filled and can’t take any more materials) will be returned to the chests and not clogging the injectors or breaking the pipes or pop out and despawn.

(And yes, the last pipe to the output chest could be removed by directly attaching the chest to the injector that takes the ingot from the furnace. Plus: There is a small chance that items in the pipes will directly go back to the chest at the T junctions. But that is okay because in return you get a very reliable and secure circuit.)


Very confused as to which way injectors point/are connected. Clarify with overhead screenshot?

Edit: never mind. Good work! Question: can you grind an ingot so as to get more than one dust?
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Re: post your blueprints =(^.^)=

by zargulthewizard » Sun Nov 19, 2017 00:00

Okay. You are either a gimp nut or a good programmer with an imaging library.

Nice resource! Though I'm not really big on floors, this would be quite convenient if I was.
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Re: post your blueprints =(^.^)=

by Linuxdirk » Sun Nov 19, 2017 05:59

zargulthewizard wrote:Very confused as to which way injectors point/are connected. Clarify with overhead screenshot?

Click the thumbnail for built version.

Image

zargulthewizard wrote:can you grind an ingot so as to get more than one dust?

No, not without altering the mod’s code (or with a mod that alters the way how the grinder works) as far as I know.
Last edited by Linuxdirk on Sun Nov 26, 2017 15:06, edited 1 time in total.
 

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Re: Post your blueprints!

by firefox » Sun Nov 19, 2017 16:17

the minimal-size version of my Yin-Yang pattern. it's exactly 16px =(^.^)=
yinyang-minimal.png
(271 Bytes) Not downloaded yet


btw, you can open it with GIMP, set the zoom to 16:1 and use the pencil tool with size 1 to count blocks ;)
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: Post your blueprints!

by Hybrid Dog » Sun Nov 19, 2017 20:28

firefox, sqrt((x - 8)² + (y - 8)²) > 8 and "green" or sqrt((x - 8)² + (y - 4)²) < 3 and "white" or sqrt((x - 8)² + (y - 12)²) < 2 and "black" or y < 8 and ((x < 8 or sqrt((x - 8)² + (y - 4)²) < 5) and "black" or "white") or (x > 8 or sqrt((x - 8)² + (y - 12)²) < 5) and "white" or "black"
 

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Re: Post your blueprints!

by zargulthewizard » Mon Nov 20, 2017 01:46

Hybrid Dog wrote:firefox, sqrt((x - 8)² + (y - 8)²) > 8 and "green" or sqrt((x - 8)² + (y - 4)²) < 3 and "white" or sqrt((x - 8)² + (y - 12)²) < 2 and "black" or y < 8 and ((x < 8 or sqrt((x - 8)² + (y - 4)²) < 5) and "black" or "white") or (x > 8 or sqrt((x - 8)² + (y - 12)²) < 5) and "white" or "black"


Not sure what this is/means. It looks like an if condition, but I don't understand the simple boolean references to "black", "white", etc. And what does firefox refer to? All I know about is the browser by Mozilla.

Edit: apologies! You were talking to the user firefox. Am I getting better, worse, or just different with online manners?
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Re: Post your blueprints!

by firefox » Mon Nov 20, 2017 11:35

my favourite magic circle, which i use in almost all my buildings =(^.^)=
the left one is the minimal-size version, the right one is modified to use 4 blocks as 1 and turned by 45°.
it uses mostly slopes, but it also looks nice with normal stairs.
i used it for the statue in Freya's Shrine :3
20171120_122853.jpg
(402.08 KiB) Not downloaded yet
Last edited by firefox on Wed Mar 21, 2018 08:33, edited 1 time in total.
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

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Re: Post your blueprints!

by zargulthewizard » Wed Nov 22, 2017 02:02

Where can I find the ballpoint ink block mod and the graph paper mapgen?
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Re: Post your blueprints!

by AspireMint » Sat Nov 25, 2017 14:55

Polar bear:
Image

on hometown server, (-5140, x, 1630):
Image
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Re: Post your blueprints!

by sorcerykid » Sat Nov 25, 2017 20:57

This is a prairie-style villa that I designed and constructed for my alter-ego, Nemo, on the Banana Land server.

Image

Image

The house is located at (32, -15), just southeast of spawn. Visitors are always welcome.

Image
 

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