Post your blueprints!

ptvirgo
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Re: Post your blueprints!

by ptvirgo » Post

Linuxdirk wrote:I’m all in for the Small House Movement.
Linuxdirk - is that house on a public server I could visit?

Image
Here's another small house.
{-| Visiting Minetest worlds and making up stories: www.codeforyendor.xyz -}

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firefox
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Re: Post your blueprints!

by firefox » Post

time to revive this topic.

this is the blueprint for the Heaven Gate(s) on Xanadu.
originally, i build the first one without plan. then i had to copy it, since the entrance and exit locations should look the same. now that i'm building another entrance location and have planned a third one, i thought i must make a blueprint. teleporting forth and back every few minutes is very annoying.

Image

because of limited paper space, i drew only half of it. it is symmetrical, so that's enough.
teleport nodes are placed in the center of the inner circle.

1st Heaven Gate:
Image

exit location - the Heaven Islands, main island
Image

2nd Heaven Gate:
Image

3rd Heaven Gate:
(not yet)
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Last edited by firefox on Tue Nov 26, 2019 21:27, edited 1 time in total.
=(^.^)= nyan~

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Pyrollo
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Re: Post your blueprints!

by Pyrollo » Post

Moussin Lard gardens on Aurelium server

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bzt
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Re: Post your blueprints!

by bzt » Post

Hi Everybody,

Maybe this is interesting to you. If not, then sorry to bother this topic. I've written a Minetest Schematic editor, which can generate blueprint images and previews from .mts files with a single keypress.

How to use:
1. install MTSEdit (available for Linux, Windows and MacOSX)
2. start Minetest and enable MTSEdit Minetest mod (no dependencies, works with all games)
3. select an area in the world, then in the chat window type "/mtsedit save something"
4. open "(world folder)/schems/something.mts" with the MTSEdit application
5. to save preview png, press P
6. to export blueprint png, press E

It can also import and convert many formats (Tiled, Goxel, Magicavoxel, Qubicle etc.) into .mts files, so that you can load your schematic directly into the Minetest game. No need to copy your blueprints in external tools into the world using creative mode any more! MTSEdit does that for you with a single click! :-) (A simple to use, dependency-free Minetest mod is provided to load .mts files into the world)

Examples:
+ Spoiler
Cheers,
bzt

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firefox
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Re: Post your blueprints!

by firefox » Post

not really a blueprint yet, but good enough:

Player Model Statues

like this one
Image

the size of the player model goes like this:

head - 8x8x8
torso - 8x4 x12
arms and legs - 4x4 x12

and this is where it gets difficult. to get them into a good-looking pose, arms and legs must bend, and the hands should be formed out. i have yet to find a good formula, i'm mostly doing it by looks and trying to keep the sizes.
what i can say for sure, is that the 12 node arms and legs cannot be parted just anywhere.
i designed the hands and feet to be 3 nodes long. this leaves 9 nodes for the rest, 4 nodes for the lower arm/leg and 5 nodes for the upper arm/leg, of which 1 is used for the knee/elbow.

hands are a 4x4 x3 block. to form out fingers (for signs or holding items) the total number of nodes must not change. assuming the block represents an empty fist, nodes from one side can be moved to the other side to represent extended fingers. taking 1 node from the last and adding it to the middle gives a more realistic shape.

working on a pair of statues currently, i'll try to draw up a blueprint sheet when they are done.

hair and highlights on clothing are placed 1 layer outwards. by alternating between full blocks and slabs, detailed depth can be achieved.
having at least 4 nodes free space towards neighbouring structures, i recommend to secure a 24x24 area for the statue. this gives enough space front and back for positioning arms and legs.
if you want to reach out an arm all the way to the side, you'll need 12 mode nodes in that direction.


edit: almost done with the 1st one, actually the limbs are easier than expected.
i split them into 3 4x4x4 cuboids and made rules about placement and smoothing.
but the hands were very difficult.
i'll update the manual when i'm done.
=(^.^)= nyan~

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firefox
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Re: Post your blueprints!

by firefox » Post

ok, here we go:

Image
viewtopic.php?p=378733#p378733
on a side note: the screenshots are no longer up to date, i already made some small adjustments


i did a quick and dirty sketch about how to bend the limbs:
+ Spoiler
arms and legs are 12 nodes long, so i partitioned them into 3 equal sized segments.
the segments can be shifted in (almost) any direction, but not more than 2 nodes away from their original position.
a 1-node shift looks fine, but a 2-node shift looks clunky. this is where we need to smooth the edges.

there is only 1 rule: the number of blocks must not change.
the most simple fix, that is enough for most cases, is to relocate 1 row of blocks to the other side.
this transforms a 2-node shift into a 1-node shift.

hands and feet are 3 nodes high/long. the top layer of the segment is the joint.
the middle segment contains the elbows/knees. it should always be the 3rd layer, so that the upper part is slightly longer than the lower. keep that in mind when smoothing the edges.

then there are also slightly more complex transformations:
reducing a full block to a slab, means you have to add the other half slab somewhere else.
ok, that was simple, but here comes the tricky one: stairs.
replacing a full block with stairs creates the smoothest edge, but there is no quarter block to add.
instead you have to use stairs in pairs. for every 2 stairs, the cut out part is the size of 1 slab.

of course this only applies to the main body. additional layers of clothing don't need to keep the same number of blocks. for example when a part of cloth is stretched or squeezed by limb bending.

and most important:
before you bend anything, try out the pose yourself. if it feels uncomfortable, don't build it.
also, pay attention to the angles of your legs. there is only 1 knee and the upper and lower leg cannot curve around other points. (unless you have bird legs)
=(^.^)= nyan~

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firefox
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Re: Post your blueprints!

by firefox » Post

yinyang48.png
(540 Bytes) Not downloaded yet
just a bigger version of the yin yang pattern, the size was based on my Gate Guardians.
i made it with Gimp. i could still draw the small circles by hand, but the larger ones were impossible.
using the circle selection tool to highlight a circular area, then painting it, then sharpening the edge by maximising contrast works really well. (for large patterns at least)
=(^.^)= nyan~

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firefox
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Re: Post your blueprints!

by firefox » Post

Image
blueprint for the giant moon gate i'm working on. it's designed to fit around my Gate Guardians.
+ Spoiler
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=(^.^)= nyan~

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