Post your blueprints!
Post your blueprints!
we have a screenshot and a building topic, but no blueprints.
it's about time ;)
i created mine with GIMP =(^.^)=
these are just circles in various sizes, always helpful for towers, spheres and circular patterns: a yin-yang symbol of my own design, first used in the Hidden Ninja Village on the old Xanadu map: the plan for my home on the new Xanadu map.
it includes a scaled up version of my yin-yang and markings for pillars:
it's about time ;)
i created mine with GIMP =(^.^)=
these are just circles in various sizes, always helpful for towers, spheres and circular patterns: a yin-yang symbol of my own design, first used in the Hidden Ninja Village on the old Xanadu map: the plan for my home on the new Xanadu map.
it includes a scaled up version of my yin-yang and markings for pillars:
✨🏳️🌈♣️✨
Re: post your blueprints =(^.^)=
a quick drawing to find the right size for a tower that carries a statue of the player model.
used in Freya's Shrine on Xanadu: my largest hand-drawn circle so far.
used for the round stairs at Freya's Shrine on Xanadu, also includes lines of the front wall and the tower:
used in Freya's Shrine on Xanadu: my largest hand-drawn circle so far.
used for the round stairs at Freya's Shrine on Xanadu, also includes lines of the front wall and the tower:
✨🏳️🌈♣️✨
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Re: post your blueprints =(^.^)=
Blueprints are always helpful! If I want to build a huge fancy structure, I break out the graph paper :D
- Linuxdirk
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Re: post your blueprints =(^.^)=
Circles and spheres and stuff are easily done by using Plotz.
Oh, and here is a hand-drawn 1:1 (one pixel = one node = one meter compared to the actual building) blueprint of the Heinrich Hertz Tower (radio telecommunication tower in Hamburg, Germany).
And yes, I actually built this once on a server I lost track of …
Oh, and here is a hand-drawn 1:1 (one pixel = one node = one meter compared to the actual building) blueprint of the Heinrich Hertz Tower (radio telecommunication tower in Hamburg, Germany).
And yes, I actually built this once on a server I lost track of …
- azekill_DIABLO
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Re: post your blueprints =(^.^)=
^tnt
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- sorcerykid
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Re: post your blueprints =(^.^)=
These are the schematics I prepared for the construction of Castle Nemo located at spawn on the JT2 server.
Legend:
■ = wall
■ = doorway
■ = portal
■ = ladder
Legend:
■ = wall
■ = doorway
■ = portal
■ = ladder
- azekill_DIABLO
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Re: post your blueprints =(^.^)=
First : hey that little ■ is super cool! I ♡ unicode
SECOND: that funny to see you use blueprints. I don't work like that at all. It's more made with the 'feeling' and my house always end is something suprising even for me!
SECOND: that funny to see you use blueprints. I don't work like that at all. It's more made with the 'feeling' and my house always end is something suprising even for me!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- sorcerykid
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Re: post your blueprints =(^.^)=
I didn't use blueprints. The building was constructed impromptu from only a rough concept. You can see the first phase back in August here:azekill_DIABLO wrote:First : hey that little ■ is super cool! I ♡ unicode
SECOND: that funny to see you use blueprints. I don't work like that at all. It's more made with the 'feeling' and my house always end is something suprising even for me!
viewtopic.php?p=289038#p289038
I decided to showcase the completed design since the thread is called "post your blueprints".
- AspireMint
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Re: post your blueprints =(^.^)=
hot-air balloon, windmill, lighthouse, player on boat, submarine and stone robot
everything on JT2 server (i will add screenshots tomorrow to this post)
EDIT:
everything on JT2 server (i will add screenshots tomorrow to this post)
EDIT:
Spoiler
small big submarine:
crew: 13 players
rooms: library, bedroom, kitchen, dining room, control room, torpedo storage, engine room, toilets, showers
pretty big x)
crew: 13 players
rooms: library, bedroom, kitchen, dining room, control room, torpedo storage, engine room, toilets, showers
pretty big x)
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Last edited by AspireMint on Sat Sep 23, 2017 07:50, edited 1 time in total.
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Re: post your blueprints =(^.^)=
Noice! /me wishes he could go to JT2 himself and see it :PAspireMint wrote:hot-air balloon, windmill, lighthouse, player on boat, submarine and stone robot
everything on JT2 server (i will add screenshots tomorrow to this post)
- AspireMint
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Re: post your blueprints =(^.^)=
BBmine, you can see it on screenshots, i put them to my previous post :-)
- Linuxdirk
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Re: post your blueprints =(^.^)=
Fully automated “ore lumps to ingots” processing doubling the yield due to grinding (one lump gives two dust and one dust gives one ingot).
Put raw material in one chest and take the ingots from the other chest. All chests except the output chest can’t be locked chests because the filter injectors can’t take stuff from locked chests.
The pipes have a feedback loop so not accepted materials (because the machines are currently filled and can’t take any more materials) will be returned to the chests and not clogging the injectors or breaking the pipes or pop out and despawn.
(And yes, the last pipe to the output chest could be removed by directly attaching the chest to the injector that takes the ingot from the furnace. Plus: There is a small chance that items in the pipes will directly go back to the chest at the T junctions. But that is okay because in return you get a very reliable and secure circuit.)
Put raw material in one chest and take the ingots from the other chest. All chests except the output chest can’t be locked chests because the filter injectors can’t take stuff from locked chests.
The pipes have a feedback loop so not accepted materials (because the machines are currently filled and can’t take any more materials) will be returned to the chests and not clogging the injectors or breaking the pipes or pop out and despawn.
(And yes, the last pipe to the output chest could be removed by directly attaching the chest to the injector that takes the ingot from the furnace. Plus: There is a small chance that items in the pipes will directly go back to the chest at the T junctions. But that is okay because in return you get a very reliable and secure circuit.)
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Re: post your blueprints =(^.^)=
An automatic wood planks making machine (grows and harvests bushes). Depicted using ASCII art (I do not know how to pronounce that. Does anyone else? Every time I've tried it sounded like the art was inquisitive or I was saying a worty dird).
M=mesecon, T=tube, <>^v=one way tubes, D=deployer, N=nodebreaker, L=delayer (set for maximum), A=autocrafter (set to change bush stem to wood planks), B=blinkyplant, E=filter/injector, C=chest, S=node detector (set for bush stem, range 1), V=vacuum tube, @=bush growing zone, #=blank, :=space filler (ignore, depiction purposes only).
:#[M][M]
:#[ L]:#:[M]:#
[T][D]@[N][A][E][C]
[T][<][V]
M=mesecon, T=tube, <>^v=one way tubes, D=deployer, N=nodebreaker, L=delayer (set for maximum), A=autocrafter (set to change bush stem to wood planks), B=blinkyplant, E=filter/injector, C=chest, S=node detector (set for bush stem, range 1), V=vacuum tube, @=bush growing zone, #=blank, :=space filler (ignore, depiction purposes only).
:#[M][M]
:#[ L]:#:[M]:#
[T][D]@[N][A][E][C]
[T][<][V]
May God be with you, always.
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Re: post your blueprints =(^.^)=
Very confused as to which way injectors point/are connected. Clarify with overhead screenshot?Linuxdirk wrote:Fully automated “ore lumps to ingots” processing doubling the yield due to grinding (one lump gives two dust and one dust gives one ingot).
Put raw material in one chest and take the ingots from the other chest. All chests except the output chest can’t be locked chests because the filter injectors can’t take stuff from locked chests.
The pipes have a feedback loop so not accepted materials (because the machines are currently filled and can’t take any more materials) will be returned to the chests and not clogging the injectors or breaking the pipes or pop out and despawn.
(And yes, the last pipe to the output chest could be removed by directly attaching the chest to the injector that takes the ingot from the furnace. Plus: There is a small chance that items in the pipes will directly go back to the chest at the T junctions. But that is okay because in return you get a very reliable and secure circuit.)
Edit: never mind. Good work! Question: can you grind an ingot so as to get more than one dust?
May God be with you, always.
- Hybrid Dog
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Re: post your blueprints =(^.^)=
Patterns, e.g. for floors and walls in minetest:
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Re: post your blueprints =(^.^)=
Okay. You are either a gimp nut or a good programmer with an imaging library.
Nice resource! Though I'm not really big on floors, this would be quite convenient if I was.
Nice resource! Though I'm not really big on floors, this would be quite convenient if I was.
May God be with you, always.
- Linuxdirk
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Re: post your blueprints =(^.^)=
Click the thumbnail for built version.zargulthewizard wrote:Very confused as to which way injectors point/are connected. Clarify with overhead screenshot?
No, not without altering the mod’s code (or with a mod that alters the way how the grinder works) as far as I know.zargulthewizard wrote:can you grind an ingot so as to get more than one dust?
Last edited by Linuxdirk on Sun Nov 26, 2017 15:06, edited 1 time in total.
Re: Post your blueprints!
the minimal-size version of my Yin-Yang pattern. it's exactly 16px =(^.^)=
btw, you can open it with GIMP, set the zoom to 16:1 and use the pencil tool with size 1 to count blocks ;)✨🏳️🌈♣️✨
- Hybrid Dog
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Re: Post your blueprints!
firefox, sqrt((x - 8)² + (y - 8)²) > 8 and "green" or sqrt((x - 8)² + (y - 4)²) < 3 and "white" or sqrt((x - 8)² + (y - 12)²) < 2 and "black" or y < 8 and ((x < 8 or sqrt((x - 8)² + (y - 4)²) < 5) and "black" or "white") or (x > 8 or sqrt((x - 8)² + (y - 12)²) < 5) and "white" or "black"
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Re: Post your blueprints!
Not sure what this is/means. It looks like an if condition, but I don't understand the simple boolean references to "black", "white", etc. And what does firefox refer to? All I know about is the browser by Mozilla.Hybrid Dog wrote:firefox, sqrt((x - 8)² + (y - 8)²) > 8 and "green" or sqrt((x - 8)² + (y - 4)²) < 3 and "white" or sqrt((x - 8)² + (y - 12)²) < 2 and "black" or y < 8 and ((x < 8 or sqrt((x - 8)² + (y - 4)²) < 5) and "black" or "white") or (x > 8 or sqrt((x - 8)² + (y - 12)²) < 5) and "white" or "black"
Edit: apologies! You were talking to the user firefox. Am I getting better, worse, or just different with online manners?
May God be with you, always.
Re: Post your blueprints!
my favourite magic circle, which i use in almost all my buildings =(^.^)=
the left one is the minimal-size version, the right one is modified to use 4 blocks as 1 and turned by 45°.
it uses mostly slopes, but it also looks nice with normal stairs.
i used it for the statue in Freya's Shrine :3
the left one is the minimal-size version, the right one is modified to use 4 blocks as 1 and turned by 45°.
it uses mostly slopes, but it also looks nice with normal stairs.
i used it for the statue in Freya's Shrine :3
Last edited by firefox on Wed Mar 21, 2018 08:33, edited 1 time in total.
✨🏳️🌈♣️✨
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Re: Post your blueprints!
Where can I find the ballpoint ink block mod and the graph paper mapgen?
May God be with you, always.
- AspireMint
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Re: Post your blueprints!
Polar bear:
on hometown server, (-5140, x, 1630):
on hometown server, (-5140, x, 1630):
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- sorcerykid
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Re: Post your blueprints!
This is a prairie-style villa that I designed and constructed for my alter-ego, Nemo, on the Banana Land server.
The house is located at (32, -15), just southeast of spawn. Visitors are always welcome.
The house is located at (32, -15), just southeast of spawn. Visitors are always welcome.
- azekill_DIABLO
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Re: Post your blueprints!
what a nice house!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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