Post your blueprints!

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Joined: Thu May 26, 2016 22:18
GitHub: ptvirgo
In-game: Mox Wos

Re: Post your blueprints!

by ptvirgo » Post

Linuxdirk wrote:I’m all in for the Small House Movement.
Linuxdirk - is that house on a public server I could visit?

Here's another small house.
{-| Visiting Minetest worlds and making up stories: -}

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Posts: 1562
Joined: Wed Jan 14, 2015 07:34
In-game: Red_Fox
Location: Xanadu

Re: Post your blueprints!

by firefox » Post

time to revive this topic.

this is the blueprint for the Heaven Gate(s) on Xanadu.
originally, i build the first one without plan. then i had to copy it, since the entrance and exit locations should look the same. now that i'm building another entrance location and have planned a third one, i thought i must make a blueprint. teleporting forth and back every few minutes is very annoying.


because of limited paper space, i drew only half of it. it is symmetrical, so that's enough.
teleport nodes are placed in the center of the inner circle.

1st Heaven Gate:

exit location - the Heaven Islands, main island

2nd Heaven Gate:

3rd Heaven Gate:
(not yet)
(619.84 KiB) Not downloaded yet
Last edited by firefox on Tue Nov 26, 2019 21:27, edited 1 time in total.
building inspiration: viewtopic.php?f=3&t=15550 --- my game: viewtopic.php?f=49&t=15860 --- =(^.^)= nyan~

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Joined: Mon Jan 08, 2018 15:14
GitHub: pyrollo
In-game: Naj
Location: Paris

Re: Post your blueprints!

by Pyrollo » Post

Moussin Lard gardens on Aurelium server

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(655.2 KiB) Not downloaded yet
(4.83 KiB) Not downloaded yet
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]

Posts: 79
Joined: Tue Sep 24, 2019 14:26

Re: Post your blueprints!

by bzt » Post

Hi Everybody,

Maybe this is interesting to you. If not, then sorry to bother this topic. I've written a Minetest Schematic editor, which can generate blueprint images and previews from .mts files with a single keypress.

How to use:
1. install MTSEdit (available for Linux, Windows and MacOSX)
2. start Minetest and enable MTSEdit Minetest mod (no dependencies, works with all games)
3. select an area in the world, then in the chat window type "/mtsedit save something"
4. open "(world folder)/schems/something.mts" with the MTSEdit application
5. to save preview png, press P
6. to export blueprint png, press E

It can also import and convert many formats (Tiled, Goxel, Magicavoxel, Qubicle etc.) into .mts files, so that you can load your schematic directly into the Minetest game. No need to copy your blueprints in external tools into the world using creative mode any more! MTSEdit does that for you with a single click! :-) (A simple to use, dependency-free Minetest mod is provided to load .mts files into the world)

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