Hi all,
I am just wondering if anybody can help me with this.
I am a school teacher and I am wondering how to change the path in which the students worlds are saved in. At the moment the default setting is the students worlds are saving locally on the C:/, how can I change this so each student account automatically saves it into their H:/ (Home).
Also, is there any guides out there that will help me set up a LAN that does not involve any messing around with unblocking firewalls etc... I would love to build one world for each class to access but how easy is this?
Cheers
Adam
Changing where the world is saved and LAN Set up info
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Re: Changing where the world is saved and LAN Set up info
I don't believe you can change the world save path. At compile time you can choose to "run in place" which will set the world path relative to the minetest directory otherwise it will be relative to your OS home directory.
To get around firewall issues you can set the port used in the config files to use a normally open port like 80 or 443. For the client it would be something like remote_port = 80, and for the server it would be port = 80.
To get around firewall issues you can set the port used in the config files to use a normally open port like 80 or 443. For the client it would be something like remote_port = 80, and for the server it would be port = 80.
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Re: Changing where the world is saved and LAN Set up info
Currently you can't change the world saving directory in a regular Windows build, which is complied with RUN_IN_PLACE.
Run "minetest --version" in command line to see whether that value is set or not. In case it's set to 0, you would have to change the environment variable "APPDATA" to H:\, which causes unwanted side-effects for other applications.
However, there's still the possibility to replace the "worlds" directory with a symlink (seems possible in NTFS, I hope this helps), so all new worlds will get redirected to the personal drive. An admin (= teacher) "worlds" path can still be added by setting the environment variable "MINETEST_WORLD_PATH" to the desired value.
EDIT: Same question: symlinks and this PR were able to solve it.
Run "minetest --version" in command line to see whether that value is set or not. In case it's set to 0, you would have to change the environment variable "APPDATA" to H:\, which causes unwanted side-effects for other applications.
However, there's still the possibility to replace the "worlds" directory with a symlink (seems possible in NTFS, I hope this helps), so all new worlds will get redirected to the personal drive. An admin (= teacher) "worlds" path can still be added by setting the environment variable "MINETEST_WORLD_PATH" to the desired value.
EDIT: Same question: symlinks and this PR were able to solve it.
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Re: Changing where the world is saved and LAN Set up info
I can't vouch for the use of symlinks on a Windows computer but it definitely works on Linux computers. I use symlinks for to put the actual location of directories for subgames and mods on a different partition than would occur with a default install.
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