
Hello, Scarecrowman here.
So, I've been using Minecraft for years. I recently heard of Minetest and decided it was time to ditch Mojang. I'm excited to announce that I am planning this HUGE project. This thread is ONLY a discussion board about a planned Subgame Series. This is where concepts for GrimHarvest will be discussed, where feedback and suggestions will be provided and production choices will be made.
Some notes about this long-term project:
1.) It will include fully fledged, 100% scratch-made, pro-quality sub-games, (*to include but not limited to: Mobs, Items, Environments, Gameplays and Maps,) with themes that draw upon harvest time, from Samhain to Yule, Celtic Mythos and particularly Horror elements.
2.) It will be a continually run project, which means that I will be working piecemeal on Graphics, Mods and Subgames and will release individual slivers as they're completed, until whole projects are finished.
I'll be throwing you bread crumbs.
My current idea list includes these additions to the GrimHarvest Mod Series:
The Starter Pack will Include:
1.) The Everautumn Textures Pack (Already started. It will have a very autumn/horror halloween flavor.)
2.) Cornucopia: The Farming Mod REDO Re-Texture (I'm also looking into adding random Jack'o'lantern textures, Corn and Turnips.)
3.) Basic Beasts: A Spooky CME REDO.
4.) Harrowscapes: Spooky Environments including Immersive Sounds and some additions to landscape.
(I.E. Dead Trees and Twilight Skies.)
THE FIRST FEW PACKS (to work alongside a decent Mob API, perhaps Minetest's if they make one):
1.) Ghosts and Ghoulies I Pack:
Mob 1: RAVEN (Passive) - Blackbirds which will pick at your crops, if you don't keep a Jack'O'Lantern near.
Mob 2: BETTER ZOMBIE I (Monster) - Your good old, run-of-the-mill zombie, done the RIGHT way.
(w/RANDOM SKINS.)
Mob 3: SKELETON (Monster) - Can roam about at night. Equipped with either bows or swords or axes.
Mob 4: PUMPKIN HEAD (Monster) - Creeper-like monsters that grow out of old Jack'O'Lanterns that sit too long.
Mob 5: LEMURE (Monster) - Dark Spirits that can only be seen at night.
2.) Ghosts & Ghoulies II Pack:
Mob 1: WALKING HAND (Monster) - Giant zombie hand that walks around like a spider.
Mob 2: HALF ZOMBIE (Monster) - A zombie that crawls around with its arms. No legs.
Mob 3: CAVE BAT (Passive) - A cave bat...
Mob 4: HEADLESS HAUNT (Monster) - Fast moving creepies that have no heads.
Mob 5: KODAMA (NEUTRAL) - Little tree ghosts. They don't attack until you do, but in swarms!
3.) Ruin Castles Pack:
New Mob 1: GARGOYLE / LIVING-STATUE (Monster) Will attack you when you get too close. Hard to notice.
New Mob 2: LICH (Monster/Mini-Boss) Undead, Necromantic Zombie.
New Generated Environments: Ruined Castles with Dungeons and Buried Treasure
New Item: TOMES of ARCANA - Unreadable books that hint at xxxxxxx??
New Resource: xxxxxxx - THE REST IS TOP SECRET FOR NOW. ;P
IT SHOULD BE NOTED THAT THE FOLLOWING IMAGES ARE ONLY PROTOTYPES AND ARE LIABLE TO ALTERATIONS.
The Raven,

The Lemure,

A recent model by Toby, "Pumpkin Lord"

What I need to accomplish this task:
1.) I'll be recruiting volunteers who are interested in helping. I've done some programming in the past, but I'm a novice. Also I've never used Lua and will definitely need help. You can PM me or post a question below for more details.
2.) I'm also looking for Suggestions, Criticisms and lots of Feedback.
My current project is the EverAutumn texture pack, which will be available to download for Minetest by Christmas. Take a look at these, OUTDATED, preview screenshots:



I will be adding better pictures very soon!
-Scarecrowman