Sometimes mods create crafting recipes that conflict with each other, resulting in craft items that can't be crafted. I put together a mod and command line tool to make it easier for server administrators to identify conflicts in their configuration.
There's a quick overview here: http://www.codeforyendor.xyz/recipe-con ... eased.html
You can also get straight at the code and installation instructions on github: https://github.com/ptvirgo/mt_recipe_conflict_detector
I hope this helps cut back on un-craftables!
Minetest Recipe Conflict Detector
Minetest Recipe Conflict Detector
{-| Visiting Minetest worlds and making up stories: www.codeforyendor.xyz -}
- TechNolaByte
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- Joined: Wed May 10, 2017 21:00
- GitHub: TechNolaByte
Re: Minetest Recipe Conflict Detector
this is a very infuriating thing to deal with as a Modder but even more so when you cant find which mod is registering the recipe.
as a good rule of thumb i always try to have every item in a mod i make use an item from the mod to craft it so there are shouldn't be conflicts with other mods except the fewer base items which don't use any items from the mod itself to craft but are used to craft almost every thing else.
as a good rule of thumb i always try to have every item in a mod i make use an item from the mod to craft it so there are shouldn't be conflicts with other mods except the fewer base items which don't use any items from the mod itself to craft but are used to craft almost every thing else.
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: Minetest Recipe Conflict Detector
I haven't written any in-game mods, but that does sound like a good best-practice.
{-| Visiting Minetest worlds and making up stories: www.codeforyendor.xyz -}
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