[Fan Art] Minetest Game Covers
[Fan Art] Minetest Game Covers
Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.
PC cover:
Mac cover:
Whatcha guys think?
PC cover:
Mac cover:
Whatcha guys think?
- Attachments
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- Minetest2.png (362.05 KiB) Viewed 464 times
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- Minetest1.png (347.37 KiB) Viewed 464 times
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- voxelproof
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Re: [Fan Art] Minetest Game Covers
General style (colours, textures, title) is good, but I would remove the sandstone wall obscuring the view. Or replace it with some simple structure of bricks, with a way leading into interesting places.SAMIAMNOT wrote:Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.
Whatcha guys think?
When you want to entice people to buy something you should rather use themes that seem to be letting them in, not preventing from entering (like walls, precipices etc.). The exception is when a game features combat as one of the main selling points - then you can show a e.g. charging beast as a challenge to be met in the gameplay Or for example when the walls comprise the environment of the game, like in dungeon crawlers.
To miss the joy is to miss all. Robert Louis Stevenson
Re: [Fan Art] Minetest Game Covers
Good points. How about these?voxelproof wrote:General style (colours, textures, title) is good, but I would remove the sandstone wall obscuring the view. Or replace it with some simple structure of bricks, with a way leading into interesting places.SAMIAMNOT wrote:Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.
Whatcha guys think?
When you want to entice people to buy something you should rather use themes that seem to be letting them in, not preventing from entering (like walls, precipices etc.). The exception is when a game features combat as one of the main selling points - then you can show a e.g. charging beast as a challenge to be met in the gameplay Or for example when the walls comprise the environment of the game, like in dungeon crawlers.
Windows:
Mac:
- Attachments
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- Minetest2 2.png (396.73 KiB) Viewed 464 times
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- Minetest1 2.png (381.47 KiB) Viewed 464 times
I test mines.
- voxelproof
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Re: [Fan Art] Minetest Game Covers
YEAH!SAMIAMNOT wrote:Good points. How about these?voxelproof wrote:General style (colours, textures, title) is good, but I would remove the sandstone wall obscuring the view. Or replace it with some simple structure of bricks, with a way leading into interesting places.SAMIAMNOT wrote:Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.
Whatcha guys think?
When you want to entice people to buy something you should rather use themes that seem to be letting them in, not preventing from entering (like walls, precipices etc.). The exception is when a game features combat as one of the main selling points - then you can show a e.g. charging beast as a challenge to be met in the gameplay Or for example when the walls comprise the environment of the game, like in dungeon crawlers.
Windows:
Mac:
:D
To miss the joy is to miss all. Robert Louis Stevenson
- AspireMint
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Re: [Fan Art] Minetest Game Covers
Flat clouds!
Enable 3D clouds, please
x)
Enable 3D clouds, please
x)
- voxelproof
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Re: [Fan Art] Minetest Game Covers
No way until they're upgraded :)AspireMint wrote:Flat clouds!
Enable 3D clouds, please
x)
viewtopic.php?f=5&t=18970
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- AleksSyntek
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Re: [Fan Art] Minetest Game Covers
SamIAmNot, good idea to make a cover for the game, I liked it and now I want to make one! :)
I suggest you to find some view where you can see (where is possible) another biome included, and maybe some construction made some far from the view to mean in a first sight what is the goal of the game (as MC game cover is focused on the player character and mobs primary, I guess).
I suggest you to find some view where you can see (where is possible) another biome included, and maybe some construction made some far from the view to mean in a first sight what is the goal of the game (as MC game cover is focused on the player character and mobs primary, I guess).
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Re: [Fan Art] Minetest Game Covers
Cool, I'll get on it! Maybe it'd make more sense to make "biome covers", one for each biome.AleksSyntek wrote:SamIAmNot, good idea to make a cover for the game, I liked it and now I want to make one! :)
I suggest you to find some view where you can see (where is possible) another biome included, and maybe some construction made some far from the view to mean in a first sight what is the goal of the game (as MC game cover is focused on the player character and mobs primary, I guess).
In the meantime, here's the XCF file for the cover; you guys can make your own covers now!
- Attachments
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- MT cover.zip
- (88.49 KiB) Downloaded 25 times
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- PolySaken
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Re: [Fan Art] Minetest Game Covers
Ooh! This sounds fun!
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