[Fan Art] Minetest Game Covers

Post Reply
User avatar
SAMIAMNOT
Member
Posts: 416
Joined: Wed Sep 03, 2014 00:51
In-game: notanewbie
Location: Desert

[Fan Art] Minetest Game Covers

by SAMIAMNOT » Post

Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.

PC cover:
Image

Mac cover:
Image

Whatcha guys think?
Attachments
Minetest2.png
Minetest2.png (362.05 KiB) Viewed 463 times
Minetest1.png
Minetest1.png (347.37 KiB) Viewed 463 times
I test mines.

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Fan Art] Minetest Game Covers

by voxelproof » Post

SAMIAMNOT wrote:Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.

Whatcha guys think?
General style (colours, textures, title) is good, but I would remove the sandstone wall obscuring the view. Or replace it with some simple structure of bricks, with a way leading into interesting places.

When you want to entice people to buy something you should rather use themes that seem to be letting them in, not preventing from entering (like walls, precipices etc.). The exception is when a game features combat as one of the main selling points - then you can show a e.g. charging beast as a challenge to be met in the gameplay Or for example when the walls comprise the environment of the game, like in dungeon crawlers.
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
SAMIAMNOT
Member
Posts: 416
Joined: Wed Sep 03, 2014 00:51
In-game: notanewbie
Location: Desert

Re: [Fan Art] Minetest Game Covers

by SAMIAMNOT » Post

voxelproof wrote:
SAMIAMNOT wrote:Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.

Whatcha guys think?
General style (colours, textures, title) is good, but I would remove the sandstone wall obscuring the view. Or replace it with some simple structure of bricks, with a way leading into interesting places.

When you want to entice people to buy something you should rather use themes that seem to be letting them in, not preventing from entering (like walls, precipices etc.). The exception is when a game features combat as one of the main selling points - then you can show a e.g. charging beast as a challenge to be met in the gameplay Or for example when the walls comprise the environment of the game, like in dungeon crawlers.
Good points. How about these?

Windows:
Image

Mac:
Image
Attachments
Minetest2 2.png
Minetest2 2.png (396.73 KiB) Viewed 463 times
Minetest1 2.png
Minetest1 2.png (381.47 KiB) Viewed 463 times
I test mines.

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Fan Art] Minetest Game Covers

by voxelproof » Post

SAMIAMNOT wrote:
voxelproof wrote:
SAMIAMNOT wrote:Hey guys, I was messing around today and figured you guys would like this videogame-style cover I did for Minetest on PC & Mac.

Whatcha guys think?
General style (colours, textures, title) is good, but I would remove the sandstone wall obscuring the view. Or replace it with some simple structure of bricks, with a way leading into interesting places.

When you want to entice people to buy something you should rather use themes that seem to be letting them in, not preventing from entering (like walls, precipices etc.). The exception is when a game features combat as one of the main selling points - then you can show a e.g. charging beast as a challenge to be met in the gameplay Or for example when the walls comprise the environment of the game, like in dungeon crawlers.
Good points. How about these?

Windows:
Image

Mac:
Image
YEAH!
:D
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
AspireMint
Member
Posts: 415
Joined: Mon Jul 09, 2012 12:59
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint
Location: Stuck at spawn

Re: [Fan Art] Minetest Game Covers

by AspireMint » Post

Flat clouds!
Enable 3D clouds, please
x)

User avatar
voxelproof
Member
Posts: 1087
Joined: Sat Aug 05, 2017 08:13
Location: Europe

Re: [Fan Art] Minetest Game Covers

by voxelproof » Post

AspireMint wrote:Flat clouds!
Enable 3D clouds, please
x)
No way until they're upgraded :)
viewtopic.php?f=5&t=18970
To miss the joy is to miss all. Robert Louis Stevenson

User avatar
AleksSyntek
Member
Posts: 30
Joined: Sat Jun 17, 2017 18:01
GitHub: AleksSyntek
IRC: Aleks
In-game: Aleks
Location: Argentina
Contact:

Re: [Fan Art] Minetest Game Covers

by AleksSyntek » Post

SamIAmNot, good idea to make a cover for the game, I liked it and now I want to make one! :)
I suggest you to find some view where you can see (where is possible) another biome included, and maybe some construction made some far from the view to mean in a first sight what is the goal of the game (as MC game cover is focused on the player character and mobs primary, I guess).
Crash happens.

User avatar
SAMIAMNOT
Member
Posts: 416
Joined: Wed Sep 03, 2014 00:51
In-game: notanewbie
Location: Desert

Re: [Fan Art] Minetest Game Covers

by SAMIAMNOT » Post

AleksSyntek wrote:SamIAmNot, good idea to make a cover for the game, I liked it and now I want to make one! :)
I suggest you to find some view where you can see (where is possible) another biome included, and maybe some construction made some far from the view to mean in a first sight what is the goal of the game (as MC game cover is focused on the player character and mobs primary, I guess).
Cool, I'll get on it! Maybe it'd make more sense to make "biome covers", one for each biome.

In the meantime, here's the XCF file for the cover; you guys can make your own covers now!
Attachments
MT cover.zip
(88.49 KiB) Downloaded 25 times
I test mines.

User avatar
PolySaken
Member
Posts: 817
Joined: Thu Nov 09, 2017 05:18
GitHub: PolySaken-I-Am
In-game: PolySaken
Location: Wānaka, Aotearoa
Contact:

Re: [Fan Art] Minetest Game Covers

by PolySaken » Post

Ooh! This sounds fun!
Guidebook Lib, for in-game docs | Poly Decor, some cool blocks | Vision Lib, an all-purpose library.

Post Reply

Who is online

Users browsing this forum: No registered users and 29 guests