- * I put all my mined thing into a chest
* a stackwise Filter-Injector pulls them out, powered by a blinky plant
* then things go into a sorter network
* exits are of course grinder, furnace, centrifuge, battery box (to recharge), workshop
* and of course lots of chests
The tubes are event driven, so I need to react to events. Here is an example of my first Lua controlled tube after my incoming chest:
Code: Select all
if event.type == "item" then
local s = event.item.name
-- grinder
if s == "default:copper_lump" or
s == "default:gold_lump" or
s == "default:iron_lump" or
s == "forge:slag" or
s == "moreores:mithril_lump" or
s == "moreores:silver_lump" or
s == "moreores:tin_lump" or
s == "technic:chromium_lump" or
s == "technic:uranium_lump" or
s == "technic:zinc_lump" or
s == "technic_aluminum:alumina_lump" then
return "green"
end
-- furnace
if s == "forge:slag" or
s == "mobs:rotten_flesh" or
s == "technic:chromium_dust" or
s == "technic:copper_dust" or
s == "technic:gold_dust" or
s == "technic:mithril_dust" or
s == "technic:silver_dust" or
s == "technic:tin_dust" or
s == "technic:wrought_iron_dust" or
s == "technic:zinc_dust" or
s == "technic_aluminum:aluminum_dust" or
s == "technic_aluminum:bauxite_lump" then
return "black"
end
-- small centrifuge
if s == "technic_aluminum:alumina_dust" then
return "yellow"
end
return "red"
end
The second Lua controlled tube is done like this:
Code: Select all
if event.type == "item" then
local s = event.item.name
-- workshop
if s == "bones:bone_scythe" or
s == "cottages:hammer" or
s == "default:axe_diamond" or
s == "default:axe_mese" or
s == "default:pick_diamond" or
s == "default:pick_mese" or
s == "default:axe_diamond" or
s == "default:axe_mese" or
s == "default:hoe_diamond" or
s == "default:hoe_mese" or
s == "default:shovel_diamond" or
s == "default:shovel_mese" or
s == "default:sword_diamond" or
s == "default:sword_mese" or
s == "technic:treetap" or
s == "technic_aluminum:sword_aluminum" or
s == "screwdriver:screwdriver" or
s:sub(1,8) == "3d_armor" or
s:sub(1,6) == "shield" or
s:sub(1,9) == "stairpick" then
return "black"
end
-- charger
if s == "technic:chainsaw" or
s == "technic:prospector" or
s == "technic:sonic_screwdriver" or
s == "teletool:teletool_technic" or
s:sub(1,13) == "technic:laser" or
s:sub(1,20) == "technic:mining_drill" then
return "yellow"
end
-- go-box
if s == "bridgetool:bridge_tool" or
s == "carts:cart" or
s == "default:torch" or
s == "default:ladder_wood" or
s == "farming:corn" or
s == "landrush:landclaim" or
s == "more_chests:wifi" or
s == "protector:protect" or
s == "travelnet:elevator" or
s:sub(1,11) == "bridgetool:" then
return "white"
end
--- sort1
return "red"
end
Code: Select all
s:sub(start,end)
Substrings can also be used to have chests that get items from a whole mod. With normal pneumatic sorter tubes this is almost impossible, they only can select by 6 items. But to check if an item is from a mod is a single instruction in Lua:
Code: Select all
if event.type == "item" then
local s = event.item.name
if s:sub(1,7) == "technic" then
return "black"
end
return "red"
end