Post your Screenshots of Terrain!

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voxelproof
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[Gallery]11

by voxelproof » Fri Nov 22, 2019 09:44

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[Gallery]12

by voxelproof » Fri Nov 22, 2019 09:46

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[Gallery] The End

by voxelproof » Fri Nov 22, 2019 09:50

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This is the end of the "Norse Saga" Gallery :)

For those who might be interested in further exploration here's the map_meta.txt file:

Code: Select all
mgv7_np_cave2 = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 12
   spread = (67,67,67)
   seed = 10325
   octaves = 3
   persistence = 0.5
}
mgv7_np_cave1 = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 12
   spread = (61,61,61)
   seed = 52534
   octaves = 3
   persistence = 0.5
}
mgv7_np_cavern = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 1
   spread = (384,128,384)
   seed = 723
   octaves = 5
   persistence = 0.63
}
mgv7_cave_width = 0.09
mg_biome_np_heat = {
   flags = defaults
   lacunarity = 2
   offset = 50
   scale = 50
   spread = (1000,1000,1000)
   seed = 5349
   octaves = 3
   persistence = 0.5
}
mgv7_lava_depth = -256
mgv7_np_mount_height = {
   flags = defaults
   lacunarity = 2
   offset = 256
   scale = 112
   spread = (1000,1000,1000)
   seed = 72449
   octaves = 3
   persistence = 0.6
}
mg_biome_np_humidity_blend = {
   flags = defaults
   lacunarity = 3
   offset = 0
   scale = 3
   spread = (8,8,8)
   seed = 4366
   octaves = 2
   persistence = 2
}
mgv7_np_ridge = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 2
   spread = (200,200,200)
   seed = 6467
   octaves = 4
   persistence = 0.95
}
mgv7_large_cave_depth = -33
mg_biome_np_humidity = {
   flags = defaults
   lacunarity = 2
   offset = 500
   scale = 150
   spread = (1000,1000,1000)
   seed = 493
   octaves = 3
   persistence = 0.7
}
mg_biome_np_heat_blend = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 1.8
   spread = (8,8,8)
   seed = 13
   octaves = 2
   persistence = 1.3
}
mgv7_floatland_level = 1280
mgv7_np_terrain_base = {
   flags = defaults
   lacunarity = 2
   offset = 4
   scale = 70
   spread = (600,600,600)
   seed = 82341
   octaves = 5
   persistence = 0.6
}
mgv7_np_float_base_height = {
   flags = defaults
   lacunarity = 2
   offset = 48
   scale = 24
   spread = (300,300,300)
   seed = 907
   octaves = 4
   persistence = 0.7
}
seed = 9092660427883210903
water_level = 1
mapgen_limit = 31000
mg_name = v7
mgv7_cavern_threshold = 0.7
mgv7_dungeon_ymin = -31000
chunksize = 5
mg_flags = caves, dungeons, light, decorations, biomes
mgv7_np_height_select = {
   flags = defaults
   lacunarity = 2
   offset = -8
   scale = 16
   spread = (500,500,500)
   seed = 4213
   octaves = 6
   persistence = 0.7
}
mgv7_np_mountain = {
   flags = defaults
   lacunarity = 2
   offset = -0.6
   scale = 5
   spread = (2500,3500,2500)
   seed = 5333
   octaves = 5
   persistence = 0.63
}
mgv7_shadow_limit = 1024
mgv7_float_mount_height = 128
mgv7_float_mount_exponent = 0.75
mgv7_np_terrain_persist = {
   flags = defaults
   lacunarity = 2
   offset = 0.6
   scale = 0.1
   spread = (2000,2000,2000)
   seed = 539
   octaves = 3
   persistence = 0.6
}
mgv7_cavern_limit = -256
mgv7_cavern_taper = 256
mgv7_dungeon_ymax = 31000
mgv7_float_mount_density = 0.6
mgv7_np_terrain_alt = {
   flags = defaults
   lacunarity = 3
   offset = 4
   scale = 50
   spread = (1600,1600,1600)
   seed = 5934
   octaves = 5
   persistence = 0.6
}
mgv7_spflags = mountains, ridges, nofloatlands, caverns
mgv7_np_filler_depth = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 1.2
   spread = (150,150,150)
   seed = 261
   octaves = 3
   persistence = 0.7
}
mgv7_mount_zero_level = 0
mgv7_np_ridge_uwater = {
   flags = defaults
   lacunarity = 2
   offset = 0
   scale = 1
   spread = (1000,1000,1000)
   seed = 85039
   octaves = 5
   persistence = 0.6
}
mgv7_np_floatland_base = {
   flags = defaults
   lacunarity = 2
   offset = -0.6
   scale = 1.5
   spread = (600,600,600)
   seed = 114
   octaves = 5
   persistence = 0.6
}
[end_of_params]
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Army_bloodcore
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Re: Post your Screenshots of Terrain!

by Army_bloodcore » Fri Nov 22, 2019 14:41

Can I request some seeds with the jungle islands on a spawn? How to make it?
 

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Re: Post your Screenshots of Terrain!

by Hume2 » Mon Nov 25, 2019 20:57

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Re: Post your Screenshots of Terrain!

by ShadMOrdre » Mon Nov 25, 2019 23:50

StarNinjas,

If you use some test within an on_gen call, to test for biome, then yes, you can carve canyons, per biome. The trick, is to carve something that looks natural.

As for myself, tiring of the noise based mapgens, I've learned a few things in the last few weeks. As such, I've created a mod that includes several lua mapgens. A single noise 2d mapgen, based on burli's work, a single noise 3d mapgen, based on paramat's work, a version of Termos' Islands mapgen, and a mapgen the plays with voronoi diagrams, generated at game start, not on_gen, allowing much faster lua mapgen. All if these also include support for the biomes, ecosystems, ores, and decorations defined in my lib_materials / lib_ecology mods.

Here are some pics of some of what I've been working on.
Image
Image
Image
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Re: Post your Screenshots of Terrain!

by Army_bloodcore » Tue Nov 26, 2019 14:29

I want to describe some things about terrain generation!
There is some funny things like floating islands and some more!
What I must do to turn on ONLY jungle biome? Or plains???
 

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Re: Post your Screenshots of Terrain!

by StarNinjas » Sun Dec 01, 2019 22:00

Army, If you go to mintest/games/minetest_game/mods/default/mapgen from there if you scroll down you can delete as many as you like. NOTE: This effects all worlds on minetest_game.

Cool Shad! If I ever need help with biomes I know who to ask!
 

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Re: Post your Screenshots of Terrain!

by ShadMOrdre » Mon Dec 02, 2019 00:00

Army,

You can download Termos' Islands mod, and simpy change the nodes used by that mod to the jungle nodes you wish to use for your mod.

StaNinjas, Thanks for the compliment!

Here are some more pics, showcasing a Voronoi based mapgen, that alters the aforementioned Islands mod. I'm still applying some tweaks before I release this.

Image
Image
Image

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Re: Post your Screenshots of Terrain!

by Army_bloodcore » Mon Dec 02, 2019 14:26

Okay, thanks for advices.
I found epic flying islands. It is built-in function in v7 mapgen. Why there is no screenshots with flying islands?

About my problem:
My problem could be solved by a jungle hills biome and I should level up water to 10~20 blocks to get a nessecary effect. And... How to make a world that contain ONLY one jungle hills biome?
 

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Re: Post your Screenshots of Terrain!

by voxelproof » Tue Dec 03, 2019 19:35

Army_bloodcore wrote:About my problem:
My problem could be solved by a jungle hills biome and I should level up water to 10~20 blocks to get a nessecary effect. And... How to make a world that contain ONLY one jungle hills biome?


paramat wrote:Best ask in this thread viewtopic.php?f=47&t=15272
And yes it can be done, but the alteration of mapgen and noise parameters is not easy, we can help with that.


viewtopic.php?f=47&t=15272
Last edited by voxelproof on Tue Dec 03, 2019 19:38, edited 1 time in total.
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Re: Post your Screenshots of Terrain!

by voxelproof » Tue Dec 03, 2019 19:37

(deleted doubled post)
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Re: Post your Screenshots of Terrain!

by Skamiz Kazzarch » Thu Dec 05, 2019 21:01

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Re: Post your Screenshots of Terrain!

by Skamiz Kazzarch » Thu Dec 05, 2019 21:27

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