Post your Screenshots of Terrain!

ShadMOrdre
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Re: Post your Screenshots of Terrain!

by ShadMOrdre » Post

@voxelproof,

Voronoi patchworks are very useful in a number of real-life applications and it's a very interesting and somewhat 'natural' idea to make use of them in terrain generation. But a practical question arises about the unavoidable shortcomings of this method -- how fast is it compared to other mg algorithms used in MT? I guess it's rather slow. Another one is whether you can adapt it to reflect differents kinds of terrain morphology. From your screenshots I take that their easiest and most straightforward use is to generate rolling hills, but, well, I suppose that other procedures do it better (I mean more rounded contour lines of mounds). At any rate an interesting concept, however it's yet to prove its practicability :)
See for yourself. lib_mg_continental

This should work for default from MTG, but I code against my own mod stew. If there are issues with missing nodes, you can update the c_ variables at the top of voxel file to point to whichever nodes / mod you prefer. Currently, only sand, dirt, dirt with grass, stone, and water are used.

Also in that file, you can set the "voronoi_scaled" to true, to view a scaled down version of the voronoi cells.

This was originally coded to lay on top of Termos' Islands mapgen logic, and the code is in place to have the voronoi influence the noise instead of using the voronoi as the terrain itself.

Lots of options, fairly speedy, under 2 second ongen. Help, comments, or suggestions welcome.

Shad


Using Termos' islands logic.
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Voronoi as terrain. Note the lack of "rolling hills" versus the above.
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voxelproof
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Re: Post your Screenshots of Terrain!

by voxelproof » Post

ShadMOrdre wrote:
Fri Apr 24, 2020 07:21

Lots of options, fairly speedy, under 2 second ongen. Help, comments, or suggestions welcome.

Shad
Interesting, well done. I'll have to take a look at it, it potentially can provide quite a few new types of landscapes. For now I'm busy evaluating different configurations for MT mods with respect to hardware performance.
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sorcerykid
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Re: Post your Screenshots of Terrain!

by sorcerykid » Post

Some of my absolute favourite terrain are the ravines on the JT2 @test@ server. These pictures, of course don't do justice to the sheer enormity. To venture through by boat is pretty epic. Definitely an other-worldly experience :)

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voxelproof
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Re: Post your Screenshots of Terrain!

by voxelproof » Post

sorcerykid wrote:
Mon May 04, 2020 02:46
Some of my absolute favourite terrain are the ravines on the JT2 @test@ server. These pictures, of course don't do justice to the sheer enormity. To venture through by boat is pretty epic. Definitely an other-worldly experience :)

viewtopic.php?f=3&t=19381&hilit=canyon

and maybe you'd like to check the imgur gallery as well. I spent there quite a lot of time and sailing along these ravines was a very relaxing experience and exploration fun.
The core of the gaming joy is putting predatory fish of hazard into a transparent aquarium of Play. Guy Debord

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Re: Post your Screenshots of Terrain!

by StarNinjas » Post

Looks awesome sorcerykid!

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Re: Post your Screenshots of Terrain!

by aristotle » Post

ShadMOrdre wrote:
Fri Apr 24, 2020 07:21
Voronoi as terrain. Note the lack of "rolling hills" versus the above.
Image
In my opinion, this kind of volumes might be great to create icebergs and some volcanic landscapes.
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sorcerykid
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Re: Post your Screenshots of Terrain!

by sorcerykid » Post

Looks awesome sorcerykid!
Thanks! It's a set of custom v7 noise parameters that I spent many weeks tweaking and fine tuning to get just the right atmosphere, for an all stone-world server :)

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Re: Post your Screenshots of Terrain!

by Skamiz Kazzarch » Post

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Re: Post your Screenshots of Terrain!

by Skamiz Kazzarch » Post

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ShadMOrdre
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Re: Post your Screenshots of Terrain!

by ShadMOrdre » Post

Care to share the code?

I'm using a 2d coords to generate the cells, and recursively generate cells within cells.

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The last one has the Islands noise based mapgen, with voronoi cells.
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Re: Post your Screenshots of Terrain!

by Skamiz Kazzarch » Post

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Re: Post your Screenshots of Terrain!

by AiTechEye » Post

generated by the multidimensions mod

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SB66
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Re: Post your Screenshots of Terrain!

by SB66 » Post

Carpathian "LSD"

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Skamiz Kazzarch
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Exploring old mods

by Skamiz Kazzarch » Post

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Re: Post your Screenshots of Terrain!

by Skamiz Kazzarch » Post

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Re: Post your Screenshots of Terrain!

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StarNinjas
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Re: Post your Screenshots of Terrain!

by StarNinjas » Post

Looks like there is some good work going on on WasteLands, I got kicked off of Discord cause the passed a rule that I had to be 13yrs old, hope to see yall back there in a few monthes!

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Re: Post your Screenshots of Terrain!

by StarNinjas » Post

Looks like there is some good work going on on WasteLands, I got kicked off of Discord cause the passed a rule that I had to be 13yrs old, hope to see yall back there in a few monthes!

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