Post your Screenshots of Terrain!

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Gael de Sailly
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Re: Post your Screenshots of Terrain!

by Gael de Sailly » Fri Sep 21, 2018 21:58

One more pic from Lua Valleys Mapgen, using my custom parameters:
Image
Just realize how bored we would be if the world was perfect.
 

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Re: Post your Screenshots of Terrain!

by SB66 » Sat Sep 22, 2018 10:47

"Two pinnacles"

Image

Image


("Valleys Eden" with another Seed...)



.
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Re: Post your Screenshots of Terrain!

by voxelproof » Sat Sep 22, 2018 13:55

Gael de Sailly wrote:One more pic from Lua Valleys Mapgen, using my custom parameters:
Image


This does look like a river. Very good but for bubbling terrain ;)
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Re: Post your Screenshots of Terrain!

by voxelproof » Sat Sep 22, 2018 13:58

SB66 wrote:"Two pinnacles"
("Valleys Eden" with another Seed...)
.


Image
Trinity, Eden
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Re: Post your Screenshots of Terrain!

by Hume2 » Sat Sep 22, 2018 17:16

voxelproof wrote:Image
Trinity, Eden

That's amazing. It must be very rare.
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Re: Post your Screenshots of Terrain!

by voxelproof » Sat Sep 22, 2018 18:16

Hume2 wrote:
voxelproof wrote:That's amazing. It must be very rare.


Well, of course it's quite natural to spot the Trinity in heaven. Moreover I'd say that it's very natural that the Trinity doesn't spawn at y=666 but at y=667. Nothing unusual.

:)
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Re: Post your Screenshots of Terrain!

by Hume2 » Sun Sep 23, 2018 10:42

voxelproof wrote:Well, of course it's quite natural to spot the Trinity in heaven. Moreover I'd say that it's very natural that the Trinity doesn't spawn at y=666 but at y=667. Nothing unusual.

:)

Well, that's true :)
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Re: Post your Screenshots of Terrain!

by Chiantos » Tue Sep 25, 2018 14:24

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Re: Post your Screenshots of Terrain!

by v-rob » Wed Sep 26, 2018 00:15

Chiantos wrote:Image

Border no square ? Concept Terrain ...


This is actually very interesting. Most sloped mods have slopes that face in all directions, but this appears to run in one direction, which produces a cool effect.
 

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Re: Post your Screenshots of Terrain!

by voxelproof » Wed Sep 26, 2018 03:47

Chiantos wrote:Border no square ? Concept Terrain ...


Very good!
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Re: Post your Screenshots of Terrain!

by ShadMOrdre » Wed Sep 26, 2018 05:52

Speaking of slopes...take a peak at these...

Coming soon to lib_ecology

Image
Image

And running with Aotearoa ...
Image
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

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Re: Post your Screenshots of Terrain!

by Chiantos » Wed Sep 26, 2018 07:25

ShadMOrdre wrote:Speaking of slopes...take a peak at these...

Coming soon to lib_ecology

Image
Image

And running with Aotearoa ...
Image


Can you convert this for Blockcolor ? I very like.
 

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Re: Post your Screenshots of Terrain!

by ShadMOrdre » Wed Sep 26, 2018 07:57

Chiantos,

Which part do you mean?

The screenshots above showcase my yet to be released updates to my lib_materials and lib_ecology mods. Those will be released as a modpack, and will be "hot pluggable" into any other subgame.

The slopes are the natural_slopes mod, with my modifications to accomodate the nodes defined in lib_materiels.

If you only want the slopes, you should download natural_slopes, or one like it.
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Re: Post your Screenshots of Terrain!

by Chiantos » Wed Sep 26, 2018 08:53

ShadMOrdre wrote:Chiantos,

Which part do you mean?

The screenshots above showcase my yet to be released updates to my lib_materials and lib_ecology mods. Those will be released as a modpack, and will be "hot pluggable" into any other subgame.

The slopes are the natural_slopes mod, with my modifications to accomodate the nodes defined in lib_materiels.

If you only want the slopes, you should download natural_slopes, or one like it.


Hello,

What functions do you use to generate slopes directly in your mapgen? It is this part that concerns me, to modify the borders with the slopes. In my image. I just ask manually for demonstration, but it would interest me to do it directly via the mapgen of the engine. The natural slope mod directly modifies the generation of mapgen? Or another mod uses the slopes and adds them to a mapgen?

Good Day ;)
 

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Re: Post your Screenshots of Terrain!

by voxelproof » Wed Oct 10, 2018 19:45

Sand dunes make deserts really good looking in "Extreme" tweaking of Valleys mg.

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Re: Post your Screenshots of Terrain!

by voxelproof » Sat Oct 13, 2018 17:25

Though the pond-like water reservoirs were regarded at first according to the programmer of the Valleys mg as a bug because their surface tended to be sloped and usually didn't resemble flat lakes, in "Heaven" tweaking this fault becomes (sometimes but quite often) a nice feature, at least on the flatter parts of terrain (lowlands and plateaus). The below examples demonstrate plainly that probably there's a possibility to apply this setting of mg parameters to greatly improve the appearance of water above the sea level.

The ponds on the screenshots are nearly flat and the last one is completely flat in its main part.

Image

Image

Image
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Re: Post your Screenshots of Terrain!

by Gael de Sailly » Sun Oct 14, 2018 13:04

2 more screens of the new Lua Valleys Mapgen with my custom parameters
Long valley with a viewing range of 850
Image

1000 nodes away, the highest peak is the one visible in the horizon on the first screenshot
Image
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Re: Post your Screenshots of Terrain!

by voxelproof » Sun Oct 14, 2018 16:53

@Gael

Wonderful. especially the second one. I especially like "natural" sculptures or unusuallly shaped mountains resembling e.g. castles or palaces, like in your example.
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Re: Post your Screenshots of Terrain!

by Chiantos » Mon Oct 15, 2018 11:33

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